Rogue Voltage
Playing now
6+2 vs. yesterday
2.8%of peak
All-time peak
214May 2024
Playing now
6+2 vs. yesterday
All-time peak
214May 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 260625 Fixed critical crash when using the new oil can module | 23919296 | |
| Major update | Update 26: The Spark Plug Update Dear tinkerers, I am back after a small break after the 1.0 launch and have a lot of new content to show you. ALL NEW MODULE TYPE: SPARK PLUG You might recognize their effects from their former identity as passive nitro bottles that would hand out boost. Nobody loved them, so I made them stronger. They give Turbo now and have their own visual and mechanical identity. New Module: Spark Plug: Deb… | 23709245 | |
| Community | Thank you! Dear tinkerers, Rogue Voltage is out for one month now. Heartfelt thanks to everybody who picked it up for the 1.0 release and joined the wiring obsession! There are so many games coming out every week in the roguelike genre alone, and they're all splashy and fun and competing for your love and attention, so it means a lot that you picked up my special snowflake! Thank you so very much. As for… | — | |
| News | Rogue Voltage 1.0 OUT NOW Dear tinkerers, In 2019, 7 years ago , I had the idea to make a JRPG which you control like a modular synthesizer. Here is one of the first prototype screenshots from that year. 7 years and an insane amount of work later, including 2 years of Early Access with a lot of help from you the community of players, Rogue Voltage is finally out in Version 1.0. 1.0 Content What is in the game: · We arri… | — | |
| Community | Rogue Voltage is Steam Deck Verified Some good news before launch on Friday: The 1.0 build of Rogue Voltage is Steam Deck Verified. Thanks again to Steam's QA team for working with me through this, it was not trivial for reasons of UX and font sizes. Rogue Voltage is launching into version 1.0 after 2 years of Early Access on May 1st 2026. Thank you for your involvement. See you on Friday! All the best from springtime Berlin, Luca | — | |
| Announcement | Rogue Voltage 1.0 launches May 1st Dear tinkerers, after 2 years of Early Access almost to the day and 6 years of development in total: Rogue Voltage is finally launching into version 1.0 on May 1st 2026. Here's what you can do to support the launch: Share the Social Media Posts Follow the Steam Developer Page If you want to stay in touch about future releases from my studio (good stuff being announced later this year) make sure… | — | |
| In-game event | Update 24: Version 1.0 Beta Test Dear tinkerers, thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support. Only 23 Steam reviews left (!!!!) until we cross the magic 500 and can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minu… | — | |
| Major update | Update 23: The Penultimate Update Dear tinkerers, thank you so much for playing Rogue Voltage in Early Access. We are almost at the version 1.0 and it's only because of your support. Only 41 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of l… | 22265555 | |
| Game update | Camp Hard Lock Debug WIP Some players experience a hard lock when trying to enter the camp. I am working to get that fixed ASAP If you are one of those players that has the hard lock when playing on Desktop and you want to help out in the bug hunt, it'd be super helpful if you joined the Discord so you can send me logs: discord.gg/bGpnfJFUPj Thank you for your patience and sorry this is happening. Luca | 21537351 | |
| Game update | Hotfix 251217 Still trying to fix the hard lock that some players experience when trying to enter camp during a run. · More Controller QA and detail work · More debugging when it comes to module status effects and locks · Module type icons get muted when the module is muted Have a nice weekend and thank you for your patience Luca | 21226420 | |
| In-game event | Update 22: Controller UX Dear tinkerers, as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. Only 56 Steam reviews left (!!) until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wro… | 21073687 | |
| Game update | Hotfix 251117 Some players are experiencing a hard lock when trying to enter the camp during a run. It's difficult to reproduce and I am trying to find out what causes this. I am not sure this update fixes it once and for all, but I am trying a few things under the hood. Thank you for your patience and sorry to everybody affected by this, Luca | — | |
| Major update | Update 21: New Ice Biome Dear tinkerers, as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. Only 72 Steam reviews left until we can push for "Overwhelmingly Positive". If you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a… | 20742550 | |
| In-game event | Update 20: Autumn Update Dear tinkerers, as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. Only 86 Steam reviews left until we can push for "Overwhelmingly Positive", so if you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote… | 20095871 | |
| Major update | Update 19: Camp Rework Dear tinkerers, thanks so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot. The last 2 months were all about reworking the camp. TITLE SCREEN VISUALS: We overhauled the title screen to feature power lines, and there are randomized lightning strikes hitting the different electricity poles in the backgrounds. Doesn't this… | 19756782 | |
| Major update | Update 18: New Legendary Modules Dear tinkerers, thanks so much for playing Rogue Voltage in Early Access. You folks are the best. This week we have a lot of gameplay and polish changes for you. LEGENDARY MODULES: All super rare modules that previously only dropped from ?-Events are now marked as "legendary" and sit in a separate loot table. Legendary modules are the ones that don't really fit in any other table, break the gam… | 19014681 | |
| In-game event | Update 17: Module Drop 8 Dear tinkerers, thanks so much for playing Rogue Voltage in Early Access - I appreciate all of you very much! Last month of development was all about increasing polish, doing some foundational work and tying up loose ends. The experience is getting tighter, content is filling up and I'm working hard to elevate it even more. NEW MODULES: · Amplification Sensor · Distributor · Acceleration Potion… | 18677060 | |
| In-game event | Update 16: Module Drop 7 Dear tinkerers, you (and me) did it again. We broke the meta. Screenshot by player ACIDGREEN in the Discord Universal Converter + Nitro Bottle Array is now officially the most played combo, towering all other builds. It was fun while it lasted, but it was simply way too strong. In the new update, the Nitro Bottle Array only drops with the "Time Capsule" ?-event (where all the other formerly bro… | 18209317 | |
| In-game event | Update 15: Five Fresh Modules Dear tinkerers, as usual thank you so much for playing Rogue Voltage in Early Access and welcome to this month's new players in the Discord ( Come join, we're cool! ). In the last 4 weeks we did a lot of restructuring under the hood to make the game systems more flexible. But because that's really uninteresting for you, we're shipping a bunch of new modules as well. We're exploring new design s… | 17662761 | |
| Game update | Hotfix 250220 Restored tutorial functionality · Reworked module triggering order (Passthrough Boosters not triggering too late anymore) · Introduced new sound effects for battle ending and loot · Fixed Bug with Clockwork Cell creating 2 Energy per turn · Fixed Bug with Proximity Cell · Pollution Aggregate has universal jack now · Plasma Discharger (obtainable from Time Capsule ?-Event) is of subtype "Futuris… | 17441963 | |
| In-game event | Update 14: New Daily Runs Dear tinkerers, thank you so much for playing Rogue Voltage in Early Access. You folks rock! This month we bring you something fun: Slopper Dogson has joined the gang, and he carries daily run modifying "jinx" and "lucky charm" modules that make every daily run a unique experience. Also quite a few balancing changes. Please consider leaving a Steam review - our next goal to cross the 500 review… | — | |
| In-game event | Update 13: Balancing Patch Dear tinkerers, welcome to a new year of tinkering with Rogue Voltage. Thank you for sticking around! This month we tied up a lot of loose balancing ends and fixed some bugs. Please leave a review and come join the Discord community if you want to follow the development more closely, it's very active these days! SOL REWORK: Sol played too tedious with the many target queries. We redesigned her… | — | |
| Game update | Progression Corruption Fix Some players reached out that their game progression got corrupted. One line of code in the wrong spot scrambled the save files for everybody who played the last update which was live for 24 hours. I'm extremely sorry about that. Here's two ways to get back on track: Unlock Everything Button Press the new "Unlock Everything" button in the settings menu. Or: Download a progression file Download… | 16705894 | |
| Game update | Hotfix 241210 Fixed a softlock when using Duplicator · Fixed some minor UI Bugs | 16696191 | |
| In-game event | Update 12: Module Drop V Dear tinkerers, we did a lot of work on the module drop tables this week to produce a more varied ecosystem. Durability Enhancer no longer drops as loot Thank you for letting me collect your player data. This allows me to consult statistics like this one: Module pick rates in uncommon You can see on first glance, that there's something wrong here, namely that the Durability Enhancer is by far t… | — | |
| Game update | Hotfix 241120 - Tried to fix (fixed?) Softlock when ending the run with Time Travel Mech Let me know in Steam Community Forums or the Discord if it worked - Replicating Storage cells now have a max charge of 1/2/3 (sorry folks) - Sol's Turret Factory starts with overload - Removed exploit where modules could by taken out of mech hangar by swapping - Fixed missing SFX on Storage cells - Fixed faulty loot sett… | — | |
| Major update | Update 11: New Character Creator Dear tinkerers, we have a BIG ONE for you this time. In our 11th Early Access content update, we're finally bringing the Character Creator aka Mech Hangar to you, as well as another major character rework. Rogue Voltage is 20% off for IndieArk's Publisher Sale and IndieX games festival. This is the lowest discount all year so tell all your nerdy friends! THE MECH HANGAR: The Mech Hangar is now… | — | |
| Game update | Hotfix 231015 Restored Tutorial functionality. · Fixed Bug with Chain Amplifier not applying amplification when previous module went on cooldown. · Fixed Bug with Unlock when going Gameover in Tutorial (shouldn't happen. Edge-case). | 16052492 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.