Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rogue Voltage›Events›Update 20: Autumn Update
In-game event

Update 20: Autumn Update

Rogue Voltage · published 12 months ago · build 20095871

All eventsPlayers around this dateRead on Steam

Dear tinkerers,

as usual, thank you so much for playing Rogue Voltage in Early Access. We are well on our way to the version 1.0 and your feedback is helping a lot.

Only 86 Steam reviews left until we can push for "Overwhelmingly Positive", so if you're reading this and you've been enjoying the game and you haven't left a review yet, it would be incredibly helpful if you took a minute and wrote a couple of lines.

GAMEPLAY CHANGES:

  • All characters start with 5 HP now

  • New passive enemy skill "Autonomous" signifies that e.g. the crab arms will continue fighting when the body is dead

  • Modules are only shown in the encyclopedia if you have seen them once

  • Dinosaur "Allmother" boss now deals 1 damage with the deceleration ray attack. Also look at its amazing new sprite sheet!

MAIN MENU OVERHAUL:

As there are new menu items popping up with the encyclopedia etc. I felt we needed a bit more structure.

MODULE DROP TABLE TWEAKS:

Being offered meaningful modules options as loot is the most important thing for the outline of a run.
We are continously iterating over the drop tables to balance out power level and pick rates.

  • Removed Exploitation Aggregate from the tables. Might come back as an Generator variety in the future

  • Aeolian Cell is upshifted to uncommon (from common)

  • Passive Medikit downshifted to uncommon (from rare)

  • Regeneration Vault downshifted to uncommon (from rare)

  • Nitrous Dispenser downshifted to uncommon (from rare)

  • Repair Kit downshifted to common (from uncommon)

  • Monster Sensor downshifted to common (from uncommon)

  • Healing Sensor now also drops in common

  • Merger Factory now also also drops in common and loses Overload when dropping in stage 1

  • Acceleration Potion Factory now also drops in common

  • Toggled Storage Charger gains Malfunctioning when dropping in stage 1

  • Accumulation Sensor, Sensor Sensor and Passive Storage Inductor gain Overload when dropping in stage 3

  • Emergency Acceleration Vault is back in common, now comes with universal jack

  • Blaster Factory comes with universal jack

BUGFIXES:

  • Removed bug with Crust Sensor triggering twice when using Shower Head (sorry Alice players)

  • Fixed Protozoon's "Grav. Spill" on death

  • Fixed big with Snail's "Shlorp" skill reducing the charge of a Shield Vault to -1

  • Fixed Windup Toys not locking themselves to rack correctly

ICE BIOME PLAYTEST #1:

There is a preliminary playtest for the upcoming Ice Biome available from the Steam Beta branch.

If you're reading this and you want to get involved with the design and balancing of the new content: Switch to the beta branch with the password "gravistrophe".

I am gathering intelligence about the perceived and factual power level of the biome which will take a couple of iterations. The graphics and SFX are also still prototypical. Let me know what you think about the designs in the Discord!

KNOWN BUGS:

  • There is an ongoing bug with the cooldown redirector window not showing properly. We're trying to have that resolved soon.

Please consider leaving a Steam Review

If you're having fun with Rogue Voltage, please consider leaving a Steam review. Only 86 reviews left (!!) until we cross the important threshold of 500. You can just write a couple of words or a little meme why you think the game is fun - this helps a lot!

As usual, huge thanks to the lovely Discord-Community, who is extremely helpful and creative to give feedback, post ideas, help brainstorming for new content and report bugs. Come nerd out with us!

Enjoy wiring up the new version, let me know what you think in the comments or on the Discord.

Have a great summer!

All the best from Berlin,

Luca

More from Rogue Voltage

Other announcements

All events
In-game event7 Sep 2026Update 28: The Resonance UpdateDear tinkerers, summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning. Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas. Two new mechanics headline this one: NEW: RESONANCE Resonance is a new module upgra…Rogue VoltageGame update3 Aug 2026Hotfix 260811Major Bugfixes · Fixed a bug with the Reactor Boss' shield getting reapplied on turn rewind / run load · Fixed retroactive handout of camp structure achievements · Fixed a bug where jack colors would not stay the same when moving from tutorial to real run Minor Bugfixes · Fixed buggy interaction with the Plasma Discharger when having a full rack (thanks for the user reports!) · Fixed buggy inte…Major update17 Jul 2026Update 27: The Turn Rewind UpdateDear tinkerers, hope you're all having a great summer. Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community! This update brings quite the number of changes that I am excited to share with you. NEW: TURN REWIND Thanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews. I take everybody…