Bring Me Hope
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 0.5.5 - Performance and more! Hello my lil guppies, I bring you yet another wonderful update: · New loading screen · Visually improved the crystal subway · Improved grass CPU perfomance by 50%~ · Reduced total particle count with dash/impact particles · Damage from items and effects was sometimes being handled badly (inconsistent results) · Modified the runtime and moved some major stuff into native code (big performance ga… | — | |
| In-game event | Update 0.5.0.0 Over the past few weeks, I spent a lot of time on refinement. Here's what all of this "refinement" has boiled down to. · You can now grapple and throw enemies (tutorials have been added) · Play violin along with the background music almost anywhere, even boss fights · Improved the rimlighting effect · Reduced lensflare opacity, now it's very subtle · Perlin Noise on bright spots of light makes… | 19946947 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.