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Bring Me HopeNewsUpdate 0.6.1
In-game event

Update 0.6.1

Bring Me Hope · published 14 Sep 2026, 01:50 UTC · build 19946947

All newsPlayers around this dateRead on Steam

This is another major update and hopefully the very VERY last update for the demo!

Changes!

  • Settings menus now auto-apply most changes like audio so you can preview the changes before applying them permanently

  • Violin now cleans up levels, just a silly feature :3

  • New trash cleanup quest in Sea Cave City

  • More optimizations (+25% average framerate)

  • Camera fixes for weird jittering

  • Key bindings menu has some quality of life improvements

  • Inventory menu remembers the last slot you had selected

  • Input system no longer accepts multiple inputs per action

  • More visual padding for button prompts

  • Fixed more missing collisions in levels

  • Aspect ratio can now be changed manually in the video settings menu

  • Insane combat and level up juicing

More from Bring Me Hope

Other announcements

All news
In-game event26 Aug 2026Update 0.6.0This is a major update and hopefully the very last update for the demo! New Features & Content · The game now supports 14 languages: English, French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Dutch, Polish, Russian, Ukrainian, Japanese, Korean, and Simplified Chinese · Added a Language menu to the options · First boot now auto-picks your language from Steam…In-game event23 Jun 2026Update 0.5.11This is a big one for me. I spent a lot of this update digging into performance, and it paid off: Verlet physics, inventory, chunking, and lighting all got serious speedups, so the whole game should feel a lot smoother now, especially with the framerate finally uncapped. Beyond that, I added a new save slots system, fresh main menu art for Act 1, 21 new items, reworked item descriptions, new cu…In-game event2 Jun 2026Update 0.5.5 - Performance and more!Hello my lil guppies, I bring you yet another wonderful update: · New loading screen · Visually improved the crystal subway · Improved grass CPU perfomance by 50%~ · Reduced total particle count with dash/impact particles · Damage from items and effects was sometimes being handled badly (inconsistent results) · Modified the runtime and moved some major stuff into native code (big performance ga…