Rogue Command
Playing now
77+2 vs. yesterday
11%of peak
All-time peak
680May 2026
Playing now
77+2 vs. yesterday
All-time peak
680May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | 1.0 IS LIVE! TIME TO UNLEASH THE CASTLE IT IS DONE! After 1.5y in Early Access and 6.5y of development: Rogue Command is done . Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are not quite done with it yet, there is some more cool stuff coming down the line. But: it is now the game we wanted to make, at the leve… | — | |
| Community | Rogue Command is leaving Early Access on May 14 ROGUE COMMAND FULL RELEASE - MAY 14 It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTENT The launch will be accompanied by a big content update: · Castle joins the roster of Specialists and expands it to 8. Castle is all about turrets and super weapons , giving th… | — | |
| In-game event | Balance Update and some important fixes - Early Access Upate #17 Update #17 (plus hotfix) Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the reason we decided to push this out early. Apart from that we are currently working on balancing, so good chunk of those changes are now going live as well. One of the bigger change… | 22621103 | |
| Game update | Hotfix - V 0.9.97 Version 0.9.97 Just a quick hotfix for some nasty little bugs. BUGFIXES: · Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill) · Place status icons of entities at the right position again · Allow use of ESC to close tutorial windows - if you tried this before it actually led to a state where the game was basically soft locked. If you ar… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 22417033 |
| Major update | A Big Step Forward - Early Access Update #16 A big step forward... Early Access Update #16: Version 0.9.94 This update changes the game a lot. Summing up the highlights: · ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades. · NEW UNITS, HACKS & UPGRADES: More than 10 hacks and upgrades each, 4 new units and 2 new support buildings help fill out some gaps. · REWORKS AND REBALANCES: A lot of units,… | 22396353 |
| Major update | Unlock the Archive! - Keep earning XP levels - Early Access Update #15 KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT! Early Access Update #15: Version 0.9.88 While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in between this time), this one has a feature that many of you have been asking for: THE PROFILE XP CAP IS GONE Ok, it is not completely gone, but it has been raised from 50 to 500,000.… | 21283923 |
| Game update | Version 0.9.86 - Pinning Card Tooltips and Bugfixes Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes. Pinning Tooltips When you hover over a card tooltip you can now right click to pin it. This allows you to see nested tooltips or look up what entity an upgrade or hack would spawn. Expanded Population Cap Information We… | 21240181 |
| Game update | Version 0.9.85 - Options Graphics Settings Hotfix Version 0.9.85 Hotfix update: as mentioned yesterday this is the second part of out options menu fix. Everything should work as expected now. Version 0.9.85 BUG FIXES: · Fixed Incinerator accidentally having the Robust tag, making hacks and upgrades associated with that show up. · Fixed exception in settings menu resulting in invalid resolution and frame rate options | 21113969 |
| Game update | Version 0.9.84 - Bugfix update / option to disable volumetric fog Version 0.9.84 Hotfix update: we just fixed some important bugs with this one. Very likely there will be another bug fix update tomorrow, since there is another weird bug where the graphics menu dropdowns for resolution do not work. This is already fixed on the beta branch, so you can just switch to that version, if you want to make a change there. We had to make some changes to the options men… | 21098153 |
| Major update | Incinerator, Glossary, Controls Update, More Options - Early Access Update #14 Incinerator, Glossary, controls update, expanded options - Early Access Update #14 Update 14 takes us a huge step closer to what we want to have for the 1.0 release of the game. · New fire specialist, the Incinerator and some new units. · Steam Achievements · Big update to the unit controls , getting a lot closer to the intended behavior and to how players of SC2 would expect it to behave. · Pa… | 21021765 |
| Release | Rogue Command Soundtrack is out now! Rogue Command soundtrack is out now! We just released the soundtrack for our game, as a standalone DLC and as a bundle with the main game. I am very happy about this, because of two things: · I made all the music . So it is very cool to have it out there as a package like this. In my actual Steam library! · But the reason we are releasing it, is that people kept asking for it ! Not a crazy amou… | — |
| Community | Glossary Incoming Wait how did Armor work again? - Look it up in the glossary! The next update will add a feature that has been asked for many times: A Glossary where you can look up all the different concepts and systems in the game.... (Well at least the ones we have written entries for.) So let's get hyped for some screenshots of text! The first version will have some entries that are more fleshed out, like t… | — |
| Game update | Version 0.8.74 - Unity Security update Version 0.8.74 Unity Security update : Unity discovered a vulnerability in their engine that is serious enough that they told everyone to update all editor versions AND the apps they built with them. This is that update. They say windows and valve have already been informed and are doing things on their end, so that the discovered exploit should not result in any issues, but we chose to update… | 20239127 |
| Game update | Small balance patch This patch just has a couple of small adjustments. Slightly improving most economic starters and nerfing the armored harvester a little bit. Balance will be worked on a lot in the coming weeks. | 20140382 |
| Major update | The Metagame Update - Early Access Update #12 Introducing the Battle Archive - Early Access Update #12 Our new metaprogression system is live for everyone now! We have had some chunky updates before, but this is probably the biggest change to the game yet. Rogue Command moves from a more roguelike oriented progression system to a roguelite system. This means that you unlock ways to actually gain strength between your runs, not just new stu… | 20123555 |
| Community | Expanded Metagame Incoming Rogue Command is going Roguelite We're currently working on a huge update that will change up the scope of our metagame by a lot. What does the new metagame look like? At the moment Rogue Command is a roguelike . In the sense that you never get any upgrades between runs that make you stronger, only access to new things in the arsenal. The next update will change that and shift the progression t… | — |
| Game update | Early Access Update #11 - small fixes and a visual upgrade to level end sequence Version 0.7.61 Just a small update with some cosmetic modifications and a fix for a rare error that made the game unplayable for some players. GENERAL CHANGES · new win/lose animations for the battles. · new biome variant BUG FIXES: · Added missing localization to buckler mech skill · Hopefully prohibit the creation of corrupted save/option files and handle them better if they occur | 19144495 |
| In-game event | Mod Support, Story Intro and Load Time Optimizations - Early Access Update #10 A little bit of mod support, a little bit of story and a lot of load time optimization- Early Access Update 10 We opened up some ways to customize the game and added a lot of optimizations to the game with this update. Mod support with custom balance files If you want to customize your experience then we have very exciting news, we made the first steps to support mods in Rogue Command. In your… | 19108320 |
| Major update | Randomness control, difficulty and a new specialist - Early Access Update #9 Randomness control, difficulty modes and a new specialist - Early Access Update #9 This update is immense. In terms of making the game more fun it is probably the most impactful we have released yet. Here is a quick overview: · More control over the randomness in your builds · Difficulty selection · Balance rework · New specialist - Phasewalker · Heat modes - late game challenge BLUEPRINT POOLS… | 18896908 |
| In-game event | The Bomb Fix - Early Access Update #8 The Bomb Fix - Early Access Update #8 This is mostly an update full of smaller fixes. One to highlight is that we improved the attack behavior of *Bomb* units. So going for builds featuring swarms of self-exploders should be a lot more fun now... and enemies featuring bombs a bit scarier... More new features are currently in the work and should be coming soon. BE PART OF THE BETA TO GET UPDATES… | 18143202 |
| In-game event | The big information update - Early Access Update #7 The Information Update - Early Access Update #7 Update 7 is our biggest one yet and addresses something that a lot of you have been asking for: More information! DETAILED SINGLE UNIT INSPECTOR We added a super detailed single unit view, that shows all changes that the currently selected unit has and where they are coming from. This makes it a lot easier to understand some of the interactions or… | 17937203 |
| In-game event | Early Access Update #6 - Laying the foundation for bigger things to come. Early Access Update #6 - Version 0.6.28 The changes and improvements keep on rolling in. On top of the changes in the long list below we have done a lot more work behind the scenes to get a better picture of where we are in terms of difficulty and balancing. This will allow us to make very targeted changes in the coming updates and make the experience of playing through a run and fighting your… | 17588932 |
| In-game event | Early Access Update #5 A long list of small improvements While there is not a lot of new content in this one, there is a huge amount of work behind the scenes to make the game more stable and more fun. The new upgrade Echo does allow for some neat shenanigans though, so be sure to pick it up, when you encounter it. Beta updates If you want to get all the updates early and help us test out the new changes, you can swi… | 17266228 |
| Major update | Mantis Mech Specialist and Tutorials - Early Access Update #4 TUTORIALS SMART TUTORIALS: Our tutorial system is designed to be as unobtrusive as possible. Almost every action that has a tutorial will automatically be marked as done and not pop up, if you have already performed it. This way we hope newcomers will not get stuck trying to figure out the basics of RTS controls, while more seasoned players should not be bombarded with tutorials for things they… | — |
| In-game event | Early Access Update #3 Burning rework and Heavy Rockets incoming Burning burns brighter than before For our third update we added our first new Blueprint, the Heavy Rocket Launcher . We also changed the way Burn works to make it more viable. It now does a percentage based amount of damage on top of the flat damage. Our main focus of ongoing work is still the tutorial system. Beta updates If you want to get all the updates early and help us test out the new c… | 16691670 |
| In-game event | Early Access Update #2 A very long list of fixed bugs. A lot of small changes make for a pretty big update Our second patch addresses a lot of smaller bugs and issues that have been brought to our attention by our discord and the Steam forums. The *bigger* thing we are currently working on is a more structured onboarding and tutorial system. Because we know that for some people new to either RTS or roguelikes or even both, the game can be fairly ha… | 16656489 |
| In-game event | Drops are reusable now! Early Access Update #1 NEW DROPS INCOMING! With our first update we have reworked the Drop system in the game. Drops are now usable once per level by default. They will be greyed out after use, as shown in the GIF below. Some of the extremely powerful ones will remain as before and be removed after you have used them. These now have the "Consumable" tag in their description. We hope to have a very regular update sche… | 16364503 |