Game update

Small patch

Rogue Command · published · build 23358873

WELCOME NEW ENGINEERS!

We are so happy with how many new players have joined us since the 1.0 launch!

The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.

But here is a first patch addressing some of the issues that have popped up.

We also added a little additional layer of highlighting to the engis as well as a small icon on their HP bar so it should be easier to find them or notice them, when you accidentally have them in a group.
You can see the highlight below.

Eagle eyed readers might also spot a hint for the next specialist...

We also made some additional changes to the easiest difficulty to make it a little more meditative.

And of course we fixed some bugs that have been reported.

More coming soon, thank you so much for playing!

-- Mario & Martin

P.S: as always, if you want to be the first to get new changes you can just opt into the beta branch in the games Steam settings. It's where we always push new changes to, before we roll them out for everyone.

Version 1.0.5

BALANCE:

  • MEDITATIVE DIFFICULTY: added longer build times to enemy units and made enemy builder drones less effective, so it will take them longer to construct new buildings.

  • Made small adjustment to some enemy setups

GENERAL CHANGES:

  • Added some new hints for the loading screen

  • Added additional highlights to Engineers, to make them stand out more. Also made sure their Health bars will always be shown on top of other units bars.

BUGFIXES:

  • Fixed missing image on PCX Healing Spire

  • Hopefully fixed weirdly thick fog on Forest biome

  • Set incinerator active in balance file, so it should be appearing in the moddable files now.

  • Headhunter “flashlight” now only active, when it has actived its active skill.

  • Empty options file now should not happen any more - but if it does:

  • Empty options file does not result in the game not loading any more

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