Junxions
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Diary #9: Not Just Bikes - Development Progress Hey everyone, the time to talk about bicycles is finally here! In the following development progress video we'll take a look at how bike lanes and cyclists work, while also mentioning some related funcionality. We'll go over building lanes, pathfinding, animations, and the simulation itself. Bikes are also the first step in refactoring, improving, and finishing the AI overall, which is the last… | — | |
| Community | Dev Diary #8: Surface Lift - Development Progress Hey everyone! New development progress video is up, this time related to height of individual surfaces (lanes, sidewalks, lawns, and so on) inside roads and intersections. Thanks to this feature, not only you will be able to change the surface type, order, and width, but also its lift, which gives you a lot of new options, some of which are very unexpected. Let's dive into it deeper together. | — | |
| Community | Dev Diary #7: Intersection Move-It Tool - Development Progress Hey everyone, we're happy to share another development progress video! In Junxions, placing lanes, walkways, bike lanes, railways, and other surfaces has always been relatively easy - you can create a very complex and realistically looking intersection in record time. You can then move, rotate, or reuse this intersection anywhere. But what happens when you want to modify something inside of it,… | — | |
| Community | Dev Diary #6: Road Height & Tilt - Development Progress Hey everyone! We are happy to announce that we have decided to start sharing newly published development progress videos to Steam! In today's video, we'll be looking at revamped road placement, height & tilting. While some of these changes might seem minor, they were absolutely essential for improving the user experience and increasing the maintainability of the code since it was one of the old… | — | |
| Community | Major News: Junxions Joins Hooded Horse! Hey everyone! I’m very excited to announce that we have signed a partnership with Hooded Horse! Hooded Horse is known for publishing outstanding indie games in the city-building genre, such as Manor Lords and Workers & Resources: Soviet Republic, among many others. I am personally very much looking forward to working with people of such caliber and a mindset that’s very close to our own. Hooded… | — | |
| Community | Follow the development progress Hey everyone! First of all, let me thank you all for following our little game. The community response has been amazing so far and we are very grateful for each and every one of you. If you want to follow Junxions develoment progress more closely, we have set up a Trello roadmap for you to view: It lists all features planned for development for each stage - alpha, beta, and release. Note that s… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.