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JunxionsEventsRelease date delay
Community

Release date delay

Junxions · published 10 Sep 2025, 09:35 UTC

All eventsPlayers around this dateRead on Steam

Hey everyone,

In major news, Junxions release year has been changed to 2026. We apologize for any disappointment this might cause, but we want to remain committed to delivering our vision of the game that will be polished and optimized enough for you to enjoy. We’ve been transparent about our development progress since the beginning and made it always known that we would prefer a delay instead of a rushed launch. In the spirit of said transparency let us share more about why we won’t be able to deliver this year, when you can expect it instead, and what’s going to happen next.

Why?

As shared in the last few months, we’ve had a bunch of features to be completed by September, but we couldn’t manage it in time. Therefore, it is now obvious that we won’t be able to release the game within 2025. As to why we are behind, most of you probably know that this game has been a solo project for most of its lifetime, and while that has changed in the last 6 months, huge number of features were still written by me, so I am the one who is responsible for finishing them. From an efficiency point of view, it is always easier to continue working on familiar things than trying to bring new people in, especially on such large and complex features, such as road networks, intersection generation, and AI. This, coupled with the fact that even though I ordered 1 additional kid, 2 were delivered last year, I’ve lost 3 months completely due to full-time parenting, and 6 more were noticeably impacted workwise. Things have improved since moving to an office in June this year. On the bright side, the new guys in the studio are working to improve the game in areas previously untouched by me, which means the more time it takes me to finish what I need to, the more features they will be able to implement. Thanks to this we already have heavily improved building import, terrain import, fully custom traffic sign designer, circuit networks for traffic lights, themes, camera director, and more 3D assets, while yet more things are still to come.

Timeline until the release

Let us outline what’s going to happen next. This is a rough list of tasks that await us, right up till the point of early access release.

-          Finish AI programming (devlogs will continue once this is done)

-          Finish road/rail network tools

-          Finish intersection tools

-          Improve terrain tool

-          Improve prop tool

-          New 2D UI

-          Water implementation

-          Programmable traffic lights

-          Quite a bit of UX improvements

-          Improve save file structure & autosave

-          Presets for 3D assets, materials, and configurations

-          Implement 3D assets that have been prepared by 3D artists

At this stage, we will be able to announce the release date. The first playtests will also begin. Next, we’ll continue with:

-          Implement playtester feedback

-          Implement 3D bridges and tunnels

-          CPU optimizations (multithreading with jobs and/or burst compilation)

-          GPU optimizations (instancing, batching, lights, shadows, auto-atlasing)

-          Post processing

-          Audio

-          Challenge levels

-          Tutorial levels

-          Public transport (may be delayed for after EA release)

-          QoL improvements

-          LODs

-          Localization

-          QA

-          More polish

After these tasks are completed, a public demo will be released. During the last stage, the following tasks will be handled:

-          Most likely bugfixing and more polish

-          Modding API, loaders and presets

-          Custom OSM/OTD server instances

-          Steam Achievements, Trading Cards, Badges, etc.

After all of this is taken care of, the game will be released in Early Access. Hopefully early in 2026. Again, we apologize for any disappointment caused and would also like to thank you all for following our progress - rest assured that we are doing the best we can to make the game as good as it can be.

In the meantime, here's a compilation of AI development sneak peeks shared on our Discord server in the last few months.

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