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Apps›Birthright›Events

Birthright

GameApp ID 1,371,760by Red Ink ProductionReleased 22 Oct 2020
WindowsEngine —
RPGSimulationMedievalSandboxRogueliteStrategy RPG+14+16
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App ID1,371,760
Release date22 Oct 2020
Engine—
Install size36.8 GB
TypeGame
Last update23 Jun 2026
Steam DeckUnknown
DLC0
DeveloperRed Ink Production
Changenumber38,651,161
Price—
Packages0
PublisherRed Ink Production
SystemsWindows
Followers—
Depots1
Birthright
  • Red Ink Production
  • Released 22 Oct 2020·App 1371760

Steam user reviews

Mixed

53.3%· 15 reviews

Recent Overwhelmingly Negative · 0%

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26.8 Negative

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Events30OverviewPrice historyChartsPatchesReviewsAudienceEstimatesAvailabilityMetadataPackagesDLCDepots1RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
30 announcements · from Birthright’s Steam news feed
All gamesRead twice a day
EverythingUpdates14Major updates6In-game events16
Game update23 Jun 2026v0.31.1 - Combat OptimizationDropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles. Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide…In-game event16 Jun 2026v0.31 - Rebalancing early gameThis patch is game breaking and needs a New Game. Rebalancing Early Game Time for another patch while waiting for the Major patch that is cooking. This time early game has been rebalanced and a good amount of bug fixes have been done and should make things much smoother early on. The game has always been on the harder side but especially Early Game could become brutally hard due to Trading bein…BirthrightGame update3 May 2026v0.30.3 - Bug FixesThis is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several different cool stuff :) Some important bugs & fixes this patch: · Movement Animations added sync markers to tune foot p…
PublishedKindAnnouncementBuild
9 months agoGame updatev0.30.1 - Fixes & Optimization
This small patch brings over the Animation optimizations for large scaling from the ongoing work of revamping combat to use Mass Entity system (next Major update). This gives a good reduction of CPU load. Logs, Timber and Planks have been rebalanced. This means Tropical and North regions are now the Logs producing powerhouses as they were meant to be. Also Timber and Planks will be more evenly…
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9 months agoIn-game eventv0.30 - Bugfixes and more Localization
While the next big Major patch is cooking this patch fixes many bugs and optimization, polishing the core gameplay. And also adds 50k more translations of dialogues. But localization is still a Beta feature and more UI fixes will follow coming patches to accomodate Russian and Simplified Chinese texts. Important Notes · Main Menu now shows latest Character and Family · Several rebalancing of wh…
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13 months agoGame updatev0.29.4 - Hot Fixes Localization
Fixed language autoresolved based on OS language, forcing English. · Changed so even after manually testing languages each start of the game reset back to English.
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13 months agoIn-game eventv0.29.3 - Quests and Beta Localization
This is yet another minor patch while the next big patch is still cooking something big and yummy. There are tons of bug fixes, performance optimizations, Quest system improvements and new tutorial quests, but also a Beta release of Localization. Quests So far there have not been any in-game help what to do except discovering things yourself. And finally we have a new quest chain that takes you…

Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.

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17 months agoGame updatev0.29.1 - Minor Fixes
* Added Server and Client version matching when trying to join a server * Armor Data have been updated to better reflect quality change * Old Merchant now has a special Loot Table spawning random loot every season it shows up. This also means more varied items instead of previous fixed table. Legendary and Epic weapons are replaced with their Recipe and more diverse variations. * Fixed a bug wh…
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17 months agoIn-game eventv0.29 - Multiplayer improvement
When this project started it was only Singleplayer. But along the way a POC was made and proved Multiplayer will work having different Game Modes for World Map and Combat. At the same time a lot of time has been spent on upgrading Unreal Engine since the goal was to settle on UE5, which it now does on a fairly stable release (UE 5.4) that has fixed most child issues of UE5. This meant Multiplay…
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23 months agoIn-game eventv0.28 - Upgrade to UE 5.4, Destructible Furniture and more Loot
Another tech upgrade to run on UE 5.4 among several fixes and improvements. UE 5.4 With this version some optimization have started for Birthright with things that was added when upgrading to UE 5. Nanite has been tested since UE 5 now and it does cost a lot of CPU when benchmarked. It does solve what it is supposed to, but having no real need for extremely complex meshes it cost much more than…
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2 years agoMajor updatev0.27 - Vertex Animated Textures, new Melee collision and UE5.3
This patch introduce Vertex Animated Textures on Horses, new super performant accurate melee collision and tons of bug fixes along new items and characters. Also upgraded to UE 5.3 and hopefully next patch will bring 5.4. VAT Vertex Animated Textures was added as a new feature in Unreal Engine 5 to support bigger crowds. It's the most used technique to handle big crowds of characters that norma…
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2 years agoIn-game eventv0.26 - Limb Dismemberment, New Food system and New spawn system
Dismemberment and Gore Mesh Merging is finilized this Patch by now also include Horses. At the same time several optimizations were done on Horses, and like Humans same equiped models share instances for best performance and memory footprint. Now when we are done introducing Mesh Merging, Dismemberment of Limbs is back for more Gore! As of now only on Humans but will add for Horses and more in…
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3 years agoMajor updatev0.25 - Promote Family Members & Mesh Merging
Promote Family You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House. Basic Commands can be given from afar using 1 Raven: · Collect Taxes (House owned Settlements) · Recruit (If enough Coins) · Patrol · Follow Me You can Trade and Transfer soldiers to manage the Promoted Lords. Food Collection will…
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3 years agoIn-game eventv0.24.3 - Combat & Bug Fixes
Added Target Attack Directions in UI · Changed Combat Camera positioning · Character Panel can now be opened on top of Settlement/Story Dialogues · Food Item Description has been updated to not state ingredients as actual Cooked Food · Apples & Fruits now count as Cooked Food for Soldiers as an early game option · Fixed Horses turn rate should no longer depend on frame rate · Fixed Keybindings…
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3 years agoIn-game eventv0.24.1 - Siege Checkpoints, Combat balancing and bug fixes
Combat Changes The previous way of handling Armor and Armor Penetration along with the balancing made it more step-wise meaning it often came down to Equipment vs Equipment. Some items would feel like you grew a lot in power while others hardly at all. Now there are several changes made how to calculate Damage and Armor/Penetration. Effectively making it more linear with stats counting a bit mo…
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3 years agoMajor updatev0.24 - Spouses, Combat and UE upgrade
Not compatible with old save game versions This version upgrades to UE5.1.1 and take several steps towards the end game Kings & Queens. Spouses & Families The Family system has been updated both technically to handle massive relationship data to introducing Lineage UI. Finding a Spouse among Lords is revamped together with how Children are generated in Families Number of Children, starting bonu…
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4 years agoIn-game eventv0.23 - UE5 transition cleanup, Combat changes and Titles
This Patch has tons of fixes and balancing after the UE5 upgrade. Combat been changed using UE's own Ability system for better result in Multiplayer, tweaked animation speeds and re balanced all weapons/armor and HP calculations. Portraits and illustrations has been changed to computer generated ones, something we will continue to delve into. Combat We now use the Ability system in UE5. And it…
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4 years agoMajor updatev0.22 - UE5 Upgrade and Optimizations
Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :) Moving forward we can now focus on new features and content with shiny new tools. Most things should be the same, while everything has changed under the hood. The physics and collision system is completely new, static meshes are converted to Nanite meshes, compl…
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4 years agoIn-game eventv0.21.1 - New Sickness and Prosperity
Settlement Sickness and Prosperity Now it has much better simulation with natural Population Sickness. Morning Events tagged with Sickness will also create an outbreak. The total Extensions Prosperity bonus in a Settlement will act as a buffer so when Prosperity falls below, it will help pull it up again over time. Health Extensions such as Alchemy or Hospitalis is now healing their Passive % e…
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4 years agoIn-game eventv0.21 - Units, Formations and Modular Characters
Had to push the planned Kings & Queens patch and instead did some Battle/Combat rework, new Units, new Formation system, completely modular Characters, and the new Horse model that also support advanced things such as Pegasus variations. Modular Characters Finally Humans are fully Modular as per Equipment items for Armor/Clothes. This also prepare for K&Q patch. And introduce several new Armor…
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4 years agoMajor updatev0.20 - World Extensions and new Production & Trading Algorithm
Summary This is another massive update following Dedicated server support. But moving forward we now have a very performant and good Production and Settlement system, which will enable more advanced logic and querying of Data without performance issues. Compared to before it's maybe 10x more complex but so much better performance that all complicated Threading is removed, hence increasing stabi…
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5 years agoGame updatev0.19.7
Several major performance fixes on World Map and AI. This should remove a lot of spiky CPU. Special thanks to Amarum for sending Save Games to analyze in these fixes :) · Added new World HUD logs Filter for type of messages (can finally avoid spam) · Added Cancel Mission button - This does not clean up everything in the World right now · Settlements now searches for trade targets in a lesser di…
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5 years agoIn-game eventv0.19.6
Lots of improvements have been done while working on next major patch World Extensions. These are the latest changes before we release World Extensions. · MaxSoldiers setting is now in effect both in SP and MP (Check Graphics Settings). Lords and Followers are always spawning and only Soldiers are affected in Battles and Sieges. Dedicated Servers set this globally. · Camera Rotation on World Ma…
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5 years agoIn-game eventv0.19.5 - Filters and Balancing
Lots of improvements have been done while working on next major patch World Extensions. These are the latest changes before we release World Extensions. Crafting - Interface for crafting more than 1 at a time to speed things up Character Panel - Added Filters and Heal/Repair buttons to speed things up Army Transfer - Added several buttons for faster transfer in Bulk Graphics Options - Added a b…
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5 years agoGame updatev0.19.4
Army Transfer in owned Settlements should now render properly in SP · Time and Weather System should no longer duplicate on Load World · Food and Medicine Consumption fixed to correctly remove Food/Medicine items · Manually using Medicine in Character Panel no longer consume 2 items in SP · All Food/Bird/Horse items now have a Max Stack amount of 100
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5 years agoGame updatev0.19.2
Minor fixes Settlements should not get starved of Coins as quickly with these fixes. But we will continue monitoring world behavior! · Enabled Event history in top left corner · AI should not declare War on a Faction currently at War with · Fixed World Events got replayed for new Players · Fixed Trade Convoys Agreed Payment Price to not be recalculated upon arrival. Instead Convoys now bring a…
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5 years agoMajor updatev0.19 - Dedicated Server support
Introduction Finally we are ready to release Dedicated Server support. Moving forward we will be back on our 6 week cycles of content patch releases. And everything will be supported both in Single Player and Multiplayer. This change required changes in most of the code base. And the player bug reports before this patch helped tremendously to find, and fix, bugs while also completely rewriting…
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5 years agoIn-game eventv0.18 - Families, Birthright & Inheritance
Families Family system is now in full effect where your Next in Lineage can replace your character upon death. Carrying on the Family legacy and all it's values. Personal reputation is lost but Family/Faction reputation stays. As always this feature is added on Base Characters meaning all creatures also has it in effect. Trolls, Wolves, Bandits etc can all have their Family making bonds of marr…
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5 years agoIn-game eventv0.17 - Settlement Events, Creatures and Combat Strafe/Dodge
Settlement Events New system with lots of custom Events happening in Settlements. These events can greatly impact the Settlement or Players. You will find Farmer's Markets, Beggars, Executions, Music Festivals, Village Marriages, Thieves, Lords using Prima Nocta, Witch burnings, Full Revolts, Ongoing Plagues, Ambushes and much more! Many leading to intricate quests. But be wary before you get e…
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5 years agoIn-game eventv0.16 - Dismemberment & Season Effects
Gore and Dismemberment (more is more) We are pleased to introduce a Gore and Dismemberment system that is dynamical. Right now it is always happening on character death with added Gore. More is more, but in the future we will tweak and change this a lot. This system is currently in effect for all Humans and Undead. However it will work with any Skeleton so we will later add Horses (cutting off…
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