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Birthright
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Events
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v0.24.3 - Combat & Bug Fixes
In-game event
v0.24.3 - Combat & Bug Fixes
Birthright
· published
3 years ago
All events
Players around this date
Read on Steam
Added Target Attack Directions in UI
Changed Combat Camera positioning
Character Panel can now be opened on top of Settlement/Story Dialogues
Food Item Description has been updated to not state ingredients as actual Cooked Food
Apples & Fruits now count as Cooked Food for Soldiers as an early game option
Fixed Horses turn rate should no longer depend on frame rate
Fixed Keybindings for Attack Directions
Fixed Lord Dialogues continuous offering Alliance
Fixed broken Dialogue Condition to check if player owns Settlement
Fixed Leandra Dialogue missing rejoin option after fallen in combat
Fixed SnowyVillage1 map start positions and a static object in the sky
Fixed Village3 map start positions
Fixed Black Scorpions face direction
Fixed Morning Update to lock Settlements that Players are visiting to avoid a crash that could happen if Player changed Data during this time
More from Birthright
Other announcements
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Game update
23 Jun 2026
v0.31.1 - Combat Optimization
Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles. At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles. Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide…
In-game event
16 Jun 2026
v0.31 - Rebalancing early game
This patch is game breaking and needs a New Game. Rebalancing Early Game Time for another patch while waiting for the Major patch that is cooking. This time early game has been rebalanced and a good amount of bug fixes have been done and should make things much smoother early on. The game has always been on the harder side but especially Early Game could become brutally hard due to Trading bein…
Birthright
Game update
3 May 2026
v0.30.3 - Bug Fixes
This is another small patch with several bug fixes and balancing. While progress on the next major patch is going well we are welcoming 5 new members to the team this month that we are excited to have. More on this later when they have settled in. But they will work on several different cool stuff :) Some important bugs & fixes this patch: · Movement Animations added sync markers to tune foot p…