Birthright
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.29.4 - Hot Fixes Localization Fixed language autoresolved based on OS language, forcing English. · Changed so even after manually testing languages each start of the game reset back to English. | — | |
| Game update | v0.29.1 - Minor Fixes * Added Server and Client version matching when trying to join a server * Armor Data have been updated to better reflect quality change * Old Merchant now has a special Loot Table spawning random loot every season it shows up. This also means more varied items instead of previous fixed table. Legendary and Epic weapons are replaced with their Recipe and more diverse variations. * Fixed a bug wh… | — | |
| Major update | v0.27 - Vertex Animated Textures, new Melee collision and UE5.3 This patch introduce Vertex Animated Textures on Horses, new super performant accurate melee collision and tons of bug fixes along new items and characters. Also upgraded to UE 5.3 and hopefully next patch will bring 5.4. VAT Vertex Animated Textures was added as a new feature in Unreal Engine 5 to support bigger crowds. It's the most used technique to handle big crowds of characters that norma… | — | |
| Major update | v0.25 - Promote Family Members & Mesh Merging Promote Family You can now Promote family members (Family Panel), for a fee to Notarie, making the family member a full Lord operating on their own under your House. Basic Commands can be given from afar using 1 Raven: · Collect Taxes (House owned Settlements) · Recruit (If enough Coins) · Patrol · Follow Me You can Trade and Transfer soldiers to manage the Promoted Lords. Food Collection will… | — | |
| Major update | v0.24 - Spouses, Combat and UE upgrade Not compatible with old save game versions This version upgrades to UE5.1.1 and take several steps towards the end game Kings & Queens. Spouses & Families The Family system has been updated both technically to handle massive relationship data to introducing Lineage UI. Finding a Spouse among Lords is revamped together with how Children are generated in Families Number of Children, starting bonu… | — | |
| Major update | v0.22 - UE5 Upgrade and Optimizations Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :) Moving forward we can now focus on new features and content with shiny new tools. Most things should be the same, while everything has changed under the hood. The physics and collision system is completely new, static meshes are converted to Nanite meshes, compl… | — | |
| Major update | v0.20 - World Extensions and new Production & Trading Algorithm Summary This is another massive update following Dedicated server support. But moving forward we now have a very performant and good Production and Settlement system, which will enable more advanced logic and querying of Data without performance issues. Compared to before it's maybe 10x more complex but so much better performance that all complicated Threading is removed, hence increasing stabi… | — | |
| Game update | v0.19.7 Several major performance fixes on World Map and AI. This should remove a lot of spiky CPU. Special thanks to Amarum for sending Save Games to analyze in these fixes :) · Added new World HUD logs Filter for type of messages (can finally avoid spam) · Added Cancel Mission button - This does not clean up everything in the World right now · Settlements now searches for trade targets in a lesser di… | — | |
| Game update | v0.19.4 Army Transfer in owned Settlements should now render properly in SP · Time and Weather System should no longer duplicate on Load World · Food and Medicine Consumption fixed to correctly remove Food/Medicine items · Manually using Medicine in Character Panel no longer consume 2 items in SP · All Food/Bird/Horse items now have a Max Stack amount of 100 | — | |
| Game update | v0.19.2 Minor fixes Settlements should not get starved of Coins as quickly with these fixes. But we will continue monitoring world behavior! · Enabled Event history in top left corner · AI should not declare War on a Faction currently at War with · Fixed World Events got replayed for new Players · Fixed Trade Convoys Agreed Payment Price to not be recalculated upon arrival. Instead Convoys now bring a… | — | |
| Major update | v0.19 - Dedicated Server support Introduction Finally we are ready to release Dedicated Server support. Moving forward we will be back on our 6 week cycles of content patch releases. And everything will be supported both in Single Player and Multiplayer. This change required changes in most of the code base. And the player bug reports before this patch helped tremendously to find, and fix, bugs while also completely rewriting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.