Birthright
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
019 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
019 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | v0.22 - UE5 Upgrade and Optimizations Finally the project is converted to Unreal Engine 5. This has been a monumental task and we are super happy it's done and over with :) Moving forward we can now focus on new features and content with shiny new tools. Most things should be the same, while everything has changed under the hood. The physics and collision system is completely new, static meshes are converted to Nanite meshes, compl… | — | |
| Major update | v0.20 - World Extensions and new Production & Trading Algorithm Summary This is another massive update following Dedicated server support. But moving forward we now have a very performant and good Production and Settlement system, which will enable more advanced logic and querying of Data without performance issues. Compared to before it's maybe 10x more complex but so much better performance that all complicated Threading is removed, hence increasing stabi… | — | |
| Major update | v0.19 - Dedicated Server support Introduction Finally we are ready to release Dedicated Server support. Moving forward we will be back on our 6 week cycles of content patch releases. And everything will be supported both in Single Player and Multiplayer. This change required changes in most of the code base. And the player bug reports before this patch helped tremendously to find, and fix, bugs while also completely rewriting… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.