Sunday Rivals
Playing now
1+1 vs. yesterday
11%of peak
All-time peak
912 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
912 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.07 Winter Update In the spirit of the holiday season, I wanted to give you a little present to finish off 2023 in style, so check out the Winter Update! First off, I've rebranded the pre-snap statbox as the new Hype Tracker, which along with the existing team totals will now show player's game and season stats! Really excited to finally get this working in game! A small, but hopefully impactful change I've adde… | — | |
| Game update | v1.06 Bug Patch BUGS · Fixed a critical bug that softlocked the game on QB running plays | 10803978 | |
| Game update | v1.05 Bug Patch Hey yall, quick bug patch for some stuff that slipped through the cracks. Hope everyone is enjoying The Big Game Update so far! UI · Added an icon to show when an option is locked out on the game setup screen BUGS · Fixed a bug where the Gameday Rivals boost for RB2 was being miscalculated · Fixed a bug where the Gameday Rivals boost set ratings beyond 99 · Fixed multiple bugs that resulted in… | 10802558 | |
| Major update | v1.04 The Big Game Update Whew, after 3 and a half months I'm happy to finally release The Big Game Update to Sunday Rivals! Seriously, this was only supposed to take a few weeks, but I got excited and kept adding new stuff and now we got a bunch of fun things to play with! This update is focused on improving the end to end presentation of the gameday experience, so we start off now with a proper intro cinematic: Plus a… | — | |
| Community | What's Next? The 'Big Game Update' Hey yall, wanted to share some progress I've made on the upcoming major update to Sunday Rivals, the Big Game Update! I'm focused on adding and improving various aspects of the game's overall presentation, especially where I can weave together some of the on-field action with the overarching storylines that surround game day. Here's a sneak peek at how some of that is coming along: Coin Toss St… | — | |
| Community | Sunday Rivals Trading Cards Available Now! Hey folks, happy to announce that Steam Trading Cards, Badges, and more are now available for Sunday Rivals! I added a whole bunch, so if you like collecting things hopefully you'll enjoy your upcoming drops! One fun note to add, I wrote a little player lore for each trading card! Turns out there's an entire universe of SRFL stories out there just waiting to be discovered, with some players you… | — | |
| Game update | v1.0.3 Two Player Update Hey yall, I've heard a lot of feedback over the years about ways to improve two player games, especially when it comes to hiding play calls from your opponents. Sadly we live in a world of screen-peekers, so in this update I've taken a step towards making their lives more miserable and given you the ability to call 'decoy' plays! While this does not solve all the issues, I think this is a good… | — | |
| Game update | v1.0.2 Slider Patch A small patch that should hopefully deliver more expected results for blocking & defensive rushing slider values, especially on the low end. SLIDERS · Increased the impact of the Run & Pass Blocking sliders on values above 50 · Increased the impact of the Run & Pass Defense sliders on values below 50 BUGS · Fixed a bug where blocked defensive players would use the slider values of the offensive… | — | |
| Major update | v1.0.1 Record Book Update I'm excited to share with you the very first post-launch update to Sunday Rivals, the Record Book Update! In total there are 72 records to break & hold in Season Mode and the best part is all the data is persistent, so your records carry over year after year. The AI gets a crack at them too, so you'll want to keep on eye on those out of town scores! Looking forward to seeing the wild numbers ya… | — | |
| Steam news | Sunday Rivals Launch Day! We've defeated the Early Access team and can finally hoist the long-awaited 'full release' trophy, Sunday Rivals hits 1.0 today! Check out this trailer and then I'm going to wax poetic about the game for a bit: This release was all about tying up loose ends, but I did add one more fun thing on the way out: Taunting! Remember, showboating is all fun and games until the AI breaks one and shoves i… | — | |
| Community | Sunday Rivals Launch Date & Price Happy to finally announce that Sunday Rivals will leave Early Access and officially launch on May 16th, 2022 for only $20! Easy to pickup, hard hitting, fully customizable arcade football is back! Please help me spread the word and a special thank you to everyone who has jumped in during Early Access and helped me build this game and community, I hope you've enjoyed the ride as much as I have! | — | |
| In-game event | v.21.0 Fumble Update Excited to launch the v.21.0 Fumble Update! Offenses beware, if you think you can just run out the clock in crunch time, better find some guys who can hold onto the rock! Don't take my word for it, see for yourself! This update also brings along some important AI improvements on both sides of the ball, as well as adding new sliders to support pass disruptions and fumbles. As a result, your slid… | — | |
| Game update | v.20.4 Bug Patch Quick patch to fix a critical bug that popped up in the most recent release: BUGS · Fixed a critical bug where punts could land in a location that players would not be able to pick up the ball from, effectively soft-locking the game | 8410420 | |
| In-game event | v.20.3 Gameplay Update + Release Plans Hey yall, the v.20.3 Gameplay Update is live featuring some changes on the defensive side of the ball, most notably the ability for a well timed hit on a receiver to jar the ball loose for an incomplete pass! Once it happens, you'll think twice about setting your receiver up for that hospital pass... In addition to pass disruptions, I've made some overall changes to how and when defenders try t… | — | |
| In-game event | v.20.2 Face Update Hey yall, happy to show off the Face Update, which is a funny name but honestly I'm not sure what else to call this one! This update adds a handful of new player customization options, including 2 additional heads, 5 facial hair options, new hair colors, and finger tape! In addition, you'll be able to pop up your player's helmet while working on them to see those mean mugs in all their glory. T… | — | |
| In-game event | v.20.1 Chain Gang Update Hope everyone is enjoying the weather, this week I put together a gameplay patch that addresses a long standing issue in Sunday Rivals: Where to place the ball after a big tackle. As you know, the hits in Sunday Rivals can be on the massive side and as a result, it's not always clear where a tackle began and where it actually ended. Enter the chain gang! You may have noticed these guys on the s… | — | |
| Major update | v.20.0 Weather & Time of Day Update Excited to launch the long-awaited weather and time of day update to Sunday Rivals! Time of day runs continuously through the game, start a game in the early morning dew and finish in the heat of the afternoon. As the the setting sun dips below the horizon, the blinding stadium lights flood the field. Dynamic weather systems bring rain showers that evolve into muddy down pours. Snow dusted gras… | — | |
| Community | Watch Sunday Rivals Community Q&A #3! Hey yall, just posted part 3 of my community Q&A series on youtube, you can watch it here: This video covers the possibility of console ports, fumbles, new game modes, future customizations, and a whole lot more. Stick around for a sneak peek at some of the visual improvements coming in the next major update and be sure to like, subscribe, and all that good stuff to help the game grow to a bigg… | — | |
| Game update | v.19.4 Gameplay Patch Hey yall, wanted to drop a little gameplay patch before the end of the year! In v.19.4 you'll see some UI improvements both in game and in the customization menus. Definitely double check your 'Offensive Playbook Use' strategy slider as well as the playbook descriptions for your custom teams to make sure you have the run/pass balance you were expecting! There's a couple other goodies as well, s… | 7908874 | |
| In-game event | v.19.3 Defense Update Happy to announce the release of the v.19.3 Defense Update, which adds 5 defensive playbooks and 64 total plays to Sunday Rivals! I've made significant changes to how the AI calls plays, tracks tendencies, and utilizes their playbook and personnel so make sure your custom teams are setup the way you want them before you hit the field! Speaking of, this update features completely reworked man co… | — | |
| Game update | v.19.2 Thanksgiving Patch Happy Thanksgiving everyone! Small patch to address some lingering bugs, plus a few gameplay improvements based on feedback I've received like less blocked kicks, the ability to rate your fullback as a regular running back, and giving your QB a bit more speed at the start of running plays. Full patch notes below: GAMEPLAY · Decreased odds of kicks being blocked · Max power kicks and punts get a… | — | |
| Game update | v.19.1 Bug Patch Hey yall, quick bug patch for a few things that came up today: BUGS · Fixed a critical issue preventing advancement to the playoffs after a sim game · Fixed an issue where the control options for Coach & Watch were not reset after navigating away from the screen · Fixed an issue where temp data would show up in the preset playbook selection UI · Fixed various spelling errors | 7753368 | |
| Major update | v.19.0 Playbook Update It's been quiet around here for too long, so I'm happy to finally announce the v.19.0 Playbook Update is available now! This release is massive and will have a significant impact on how you and the AI play the game, so there's a lot to go over before you jump in. For a quick overview of some of the changes coming, check out this video: Expanded Playbooks This update greatly expands the pool of… | — | |
| Game update | v.18.2 Bug Patch Hey yall, I'm sneaking in a little bug patch for a few issues that popped up in v.18 while I continue work on the upcoming Playbook Update. You'll see a bit of that work in progress now with play descriptions and a tracker visible on the playcalling screen. Let me know what you think and as always, thanks for playing! Full patch notes below: UI · Added play descriptions to the playcalling scree… | — | |
| Game update | v.18.1 Awards Patch Hey yall, quick patch to address a few issues that came up in awards, plus a couple of handy features, including postgame sim stat leaders, the ability to manually progress through single-game sims, and a couple nagging bug fixes! Oh, you can also press B/Circle/6 to go 'back' on most UI screens now. Makes my life easier, hopefully yours too! Full release notes below: SEASON MODE · Sim games no… | — | |
| In-game event | v.18.0 Awards Update Hey yall, I'm excited to announce the addition of Season Mode Awards in the v.18.0 Awards Update! Going forward, your players will have a chance to be recognized as Offensive & Defensive Player of the Week, Offensive & Defensive Player of the Year, MVP, and Playoff MVP! There's even Coach of the Year, and an All-Star team for top players at each position! To help tell the story of your team's s… | — | |
| Game update | v.17.3 Crowd Update Hey yall, bit of a tiny, unscheduled patch here but this one fixes a critical bug that popped up as well as making some additions to improve the feeling of 'home' games, with a crowd that boos and reacts appropriately to the play on the field (and a few other details). Full notes below: CROWD · The home crowd will now appropriately react to plays made by the away team · Added new cameras for en… | 7085026 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.