Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Sunday RivalsNewsv.20.2 Face Update
In-game event

v.20.2 Face Update

Sunday Rivals · published 5 Mar 2022, 17:34 UTC

All newsPlayers around this dateRead on Steam

Hey yall, happy to show off the Face Update, which is a funny name but honestly I'm not sure what else to call this one!

This update adds a handful of new player customization options, including 2 additional heads, 5 facial hair options, new hair colors, and finger tape! In addition, you'll be able to pop up your player's helmet while working on them to see those mean mugs in all their glory.

This update isn't just pretty faces, in fact things are gonna get real dirty soon with the addition of late hits! Lay off some steam by laying out an unwitting opponent who forgot to keep his head on a swivel after the whistle.

There's a few extras packed in here too, including new ball bounces on punts and tipped passes, better throws on bubble screens, and some bug fixes. Check out the complete patch notes below:

ART

  • Added 2 head options, updated the original one
  • Added 4 facial hair options
  • Added 3 hair color options, updated existing colors
  • Added single bar facemask option
  • Added finger tape to player's glove options
  • Added option to pop up player's helmet in customization menus
  • Some sitting sideline players will pop up their helmet while sitting on the bench
  • Players will pop up their helmet during touchdown celebrations
  • Goalpost flags hide correctly
  • Improved fidelity of jersey numbers


GAMEPLAY

  • Added late hits
  • Improved ball bounce trajectory on errant passes
  • More predictable ball deflections on overthrown and tipped passes
  • Low quality passes have higher chance of being tipped forward and picked off
  • High skilled punters will be able to land punts with backspin near the endzone
  • Added collision to stadium walls, uprights, and bench areas
  • Increased tendency for AI kick returners to take touchbacks in critical game situations
  • Increased tendency for AI punt returners to allow ball to bounce into endzone
  • Blockers will continue running towards their assignment even if their target is not moving
  • Players stay still until the ball is kicked on kickoffs
  • Decreased gunner's starting speed on kickoffs
  • Widened path for outside QB runs
  • Agile QB's will stay in pocket longer before deciding to scramble
  • Defenders will take better pursuit angles on QB scrambles
  • AI will call less 2pt conversions when only up by 6
  • AI will call less QB/WR runs on 3rd and 4th down


UI

  • Player model can be rotated using the trigger buttons in customization menus
  • Replaced outdated blocking assignments on some outside run play art
  • Disabled lights in some frontend menu screens


SRFL

  • Updated names and customizations on multiple teams


BUGS

  • Fixed a bug where a text field could be edited even after it loses focus or visibility
  • Fixed a bug where players experience unexpected navigation behavior when using the numpad for text customization
  • Fixed a bug where a measurement resulting in a turnover on downs would incorrectly display as a first down
  • Fixed a bug where scouting descriptions for high-rated edge rushers were incomplete
More from Sunday Rivals

Other announcements

All news
In-game event27 Jan 2026v1.1.1 Practice UpdateI mean, listen, we're talking about practice . Not a game! Not a game! Not a game! We're talking about practice . Not a game, not the game that I go out there and die for and play every game like it's my last, not the game, we're talking about practice, man. If you're new to Sunday Rivals and years of muscle memory from playing some-other-football-game-who-I-won't-name-but-you-desperately-neede…In-game event9 Nov 2025v1.1 Random UpdateA random Sunday Rivals update in 2025? Yes my friends it's true, I have a nice little quality of life update for you completely out of nowhere and am happy to announce that schedules are now completely randomized at the start of every season! Why'd that take so long? Good question... the important thing is that it's in the game now so let's just pretend it's always been there, ok? Along with th…Game update18 Feb 2024v1.09 Bug PatchHey yall, just released a minor bug patch, check the notes below: AI · Tweaked AI logic to be more aggressive while losing in last chance situations late in the game BUGS · Fixed a critical bug where players without first names would soft lock the game after having their season stats shown · Fixed a bug where the ref who did the coin toss would be stuck in the call pose · Fixed a bug where you…