Fragment's Moonrise
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Fragment's Moonrise V2.0: The Rainforest of Mysticism Welcome to V2.0! From the sky rains Mysticism, so pure it takes on a physical form, and in such concentration it is as abundant as the air around. At the heart of the Rainforest, Illume the Lesser Dragon of Mysticism hides in wait, surrounded by a thick fog of Mystical energy. Welcome to the next major addition to Fragment’s Moonrise, the wondrous land known as the Rainforest of Mysticism. Its… | 18004973 | |
| In-game event | Fragment's Moonrise V1.9: The Path of Ice Welcome to V1.9! As frost creeps in, the Path of Ice is revealed and at its head, the Lesser Frost Dragon Ceruss stands firm. Welcome to the next major addition to Fragment’s Moonrise, the frostbitten land known as the Path of Ice. From Okeiri’s World Tree Map, head west to gain access to this new area. After a short journey, you’ll arrive at the Entrance. Bridging between the Lair of Fire and… | 16825253 | |
| In-game event | Fragment's Moonrise V1.8: The Lair of Fire Welcome to V1.8! Its been a little longer than normal! And with good reason: the Lair of Fire in its entirety has been finished! This next series of major maps are going to be a lot more demanding to develop for, and to start them off, I bring you the Lair of Fire. From Okeiri’s World Tree Map, head southwest to gain access to this new area. After a short journey, you’ll arrive at the Entrance.… | 15864373 | |
| In-game event | Fragment's Moonrise V1.7: New Random Maps Welcome to V1.7! In the last update, I created the Mist Lake, which housed access to a new class, alongside expansion upon the Ulia questline. Now, in this small but important update, I have finished creating 22 additional maps for the Pseudo-Random Map Generator. So what is this Pseudo-Random Map Generator? You can find the original post about the PRMG here . These random maps are essentially… | 15105123 | |
| In-game event | Fragment's Moonrise V1.6: The Mist Lake Welcome to V1.6! In the last update, I created the Forest of the World Tree, which housed a method of teleporting across the world. Now, in this update, I have expanded upon the questline for Ulia hinted at back in update V1.3. If you’ve progressed the questline up to that point, then you’ll want to head back to the Wisps’ Grove (which is through the Nightforest). So what’s in this new update?… | 14901126 | |
| In-game event | Fragment's Moonrise V1.5: The Forest of the World Tree Welcome to V1.5! In the previous update, I established the Lake of Lightning area, which included an additional boss fight alongside access to a new class, the Apprentice of Air. Now, in this update, I have expanded upon the main questline with the addition of the Forest of the World Tree. This is the area where the “open world” feature of the game will truly begin to shine, because this next a… | — | |
| In-game event | Fragment's Moonrise V1.4: The Lightning Lake Welcome to V1.4! In the previous update, I expanded upon the southern-most passageway leading to the Nightforest. Now, in this update, the Lake of Lightning area has been fully expanded upon up to completion. To access the new area, head to the Pathway to the Lightning Lake, and continue forward. So what’s in this new update? Access to a new class Upon completing this area, you are rewarded wit… | 14196094 | |
| In-game event | Fragment's Moonrise V1.3: Nightdrake's Grotto Welcome to V1.3! Continuing on with the Nightforest from V1.2 is the addition of the Nightdrake’s Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the forest. When it sees the player, it ambushes them, wherever they may be in the forest. Therefore, stealth will be your be… | 13782035 | |
| In-game event | Fragment's Moonrise V1.2: Nightdrake's Folly Welcome to V1.2! In this update, a new area has been designed known as the Nightforest. This is a dark and mysterious new area, coated with invisibility. It is aesthetically wildly different than any other environment thus designed. And to introduce to the player this new area, I've created a new map: Nightdrake's Folly. You can access this Map via heading to the Meadow of the Waternymphs, and… | 13308733 | |
| Community | Can I beat my own game when everything one-shots me? | Fragment's Moonrise Master Mode is a Game mode in Fragment's Moonrise accessible from the New Game screen. In it, any enemy damage that hits one of your units will instantly kill it. This ignores resistances to give you a true one shot experience. Its worth mentioning your unit's damage output is unaffected, so you're still getting the standard game experience. In this video I'm going to attempt to beat my own gam… | — | |
| In-game event | V1.1 Release: 3 New Maps, Cutscene Improvements, built-in Cheats Hey all! Since the release of V1.0, I've made it a goal to start releasing more regular content updates. These are going to be smaller, adding new various features to the game. With it comes the release of the very first of this likely long series of updates: V1.1! So, what's new in V1.1? 3 New Maps: In V1.0, there are 3 Passageways within the Meadow of the Waternymphs map that previously lead… | 13016861 | |
| Major update | A Massive Fragment's Moonrise Update - V1.0 Release All that time ago… I split my soul in two. Welcome everyone, to the release of V1.0! This release marks the completion of something massive– all major features for the game have been finally integrated! So, what does this mean? Let's start off with the biggest new feature: storyline integration . Story has been a long-planned element to add to the game. It begins 1,000 years in the past, focusi… | 12646613 | |
| Community | Integrating SubCutscenes and Preparing for a Major Update! I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles. Check out the video above to get the full idea! Or, better yet– why not try it out yourself? Yes, with the completion of the SubCutscene mechanism, that marks the final feature… | — | |
| Community | Finishing off the last of the Major Cutscenes! In this devlog, I finish off the rest of the Cutscenes. Now all that is left is to complete the remaining dialogues, and the next iteration of the game should be ready to launch! Of course, there is quite a lot of smaller things I still need to clean up, and a lot of testing I need to do, but I'm anticipating the next big update for the game to come out within about a month or so! | — | |
| Community | Integrating Cutscenes into Fragment's Moonrise! In this devlog, I showoff the first two Cutscenes for the game! This is my first attempt at developing Cutscenes, and they are utilizing in-engine mechanisms to handle all of the dialogue and actions! As these are a first pass at storyline integration, I would love to know your thoughts on them, and how I could improve them. These cutscenes were essentially developed as a proof-of-concept, and… | — | |
| Community | Combat Simplification and the beginning of Storyline Integration! Hey All! In my most recent devlog, I overhauled the Game's Combat and began integrating Cutscenes! If you have yet to see the video, check it out below: And if you haven't already, definitely check out the game's Discord ! You'll immediately be able to watch the latest development blogs as I post them! Anyways, for those who don't have time to watch the video, allow me to discuss the changes pr… | — | |
| Community | I'm overhauling the Saving System for the next major update! Hey all! In this latest blog, I discuss the overhaul taking place to the Saving System to permit multiple savefiles, and much more! So, what does this all entail? Multiple Save Files Throughout all of the game's development, only a single Save File has been permitted to be used while playing Fragment's Moonrise. Well, not anymore! Coming in version V1.0, set to release in approximately a few mo… | — | |
| Community | New Vlog - Storyline Integration, Gameplay Genre Overhaul! In this blog, I've begun integrating a new map that will become incredibly important as it will serve as the basis for the storyline being integrated into the game. In addition to that, I've begun development on a simple yet important overhaul to the game's genre and difficulties. The game's current genre, RTS, is quite an interesting one to say the least. But players inexperienced in RTS games… | — | |
| In-game event | The latest update is now live- and a day early at that! Hello all! As of right now, the latest update is now live! ːsteamhappyː So, what's changed? Well, quite a lot of new content has been added! The best way to describe the changes is in the most recent blog: However, if you'd like a brief summary, allow me to discuss the major changes: · TWO brand new maps: the Home Base, where the player will be able to advance their Units, and the next explorab… | 10844544 | |
| Community | Update will be launching Friday! So, let's check out the new map! Hello All! In the previous update post, I discussed that Fragment's Moonrise will be transitioning out of free-to-play, and made mention of a big update. Well, I'd now like to announce that update will be launching this Friday, March 24th (Pacific Time)! If you missed the previous post, click here to check it out! So, what's this update all about, anyway? Well, I created a full playthrough of i… | — | |
| Community | Fragment's Moonrise will be transitioning out of Free-to-Play Hello All! An upcoming major update is close on the horizon, incorporating a significant amount of content changes discussed in our latest blog post. Here's a link to it if you're curious: With it, the game will be transitioning out of Free-to-Play and into a paid model. Don't worry, the price of the game won't increase dramatically, and equally as importantly if you already own the game, you w… | — | |
| Game update | Beginning to get Mac build functional For a while, the Mac build was non-functional. This is the first attempt at trying to get it playable on Mac. Its worth noting the Classic build should be functional already. | 10660968 | |
| Community | Check out the Next Map I just created for the game! This next map, among one additional map, will be coming with version 1.0! | — | |
| Community | Check out my All Bosses Speedrun of my own game! | — | |
| Community | How quickly can I beat my own game? Check out my Any% Speedrun of Fragment's Moonrise! | — | |
| Community | Fragment's Moonrise is participating in GDWC 2022! If you're liking the game, we'd love it if you could come to our GDWC page and drop us a like! | — | |
| Game update | Linux: Resolved a Graphical Issue where the Game was upside down and flickering This was a Linux-only issue. A graphical bug exists while launching the game with OpenGL on Linux, in which the game's screen would be upside down and the lower left corner would be flickering. As it turns out, this was not an issue while using Vulkan. I've switched the game to exclusively use Vulkan while launching the game from Linux. I'll be looking into why there exists this graphical error… | 10085817 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.