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Fragment's MoonriseEventsFragment's Moonrise V1.9: The Path of Ice
In-game event

Fragment's Moonrise V1.9: The Path of Ice

Fragment's Moonrise · published 21 Dec 2024, 19:30 UTC · build 16825253

All eventsPlayers around this dateRead on Steam

Welcome to V1.9!

As frost creeps in, the Path of Ice is revealed and at its head, the Lesser Frost Dragon Ceruss stands firm.

Welcome to the next major addition to Fragment’s Moonrise, the frostbitten land known as the Path of Ice.

From Okeiri’s World Tree Map, head west to gain access to this new area. After a short journey, you’ll arrive at the Entrance.

Bridging between the Lair of Fire and Path of Ice is a small hidden pathway that can be used to quickly navigate to this new area as well.

Upon entering this environment, you’ll immediately become aware at how freezing it is...

As you explore, you’ll need the warmth of a nearby Brazier to carry you through this freezing environment. If you don’t, your warriors will quickly succumb to the frost and freeze to death. Quickly finding the next Brazier to light will be your key to navigating this treacherous area.

New Enemies

Many hostilities await in this frozen wasteland.

Frost Arkoyle

Conjures a spear of ice that slices through everything in its path.

Frost Matosta

Conjures ice from the sky, freezing whomever it touches.

Water Matosta

Like its Arkoyle counterpart, this Matosta excels in healing. Can conjure soothing rain to heal its allies, and harmful frost to damage its enemies.

Liquid Arkoyle

An Arkoyle made of water, inflicting a debuff that lowers your Water resistances.

Liquid Matosta

A Matosta made of water, whom casts a long range waterbolt that can lower your Water resistances.

Ice Golem Arkoyle

Massive Arkoyle, whom conjures a giant avalanche of frost to damage and throw back any enemy it touches.

Ice Golem Matosta

Massive Matosta, whom conjures a barrage of spiraling frost all around it, freezing anything it touches.

Blizzard Arkoyle

A fast and aggressive Arkoyle, whom quickly strikes down any foe with its vicious winter-wind.

Ceruss the Lesser Dragon of Frost

The boss of the Path of Ice and keeper of the Tome of Water, Ceruss is a prisoner of the dragons, now forced to fight you and defend his Tome.

Strewn about the arena are many ice crystals that were found in the environment. These crystals can be shrunk using flame, but are restored using water.

As the fight progresses, orbs of dancing ice appear, wandering randomly and freezing to the touch.

When the fight approaches its finale, Ceruss has one last spell to strike you down with: the power of frostfire to greatly reduce your water and fire resistances!

New Class: Apprentice of Water

As a reward from Ceruss, you will receive the Tome of Water. This unlocks the next elemental class, the Apprentice of Water. Skilled in both utility and damage, the Apprentice of Water can cleanse harmful status ailments while restoring mana and dealing considerable damage.

A new dual-cast spell: Frostfire

Found within the Path of Ice, Frostfire is a new type of spell known as a Multi-Cast. This requires the Apprentices of both Flame and Water to join in on the attack, casting an incredibly powerful Frostfire spell which can deal the highest damage in the game (so far). Its damage type is split between both Fire and Water, so its useful in a variety of scenarios, even if the foe has a special weakness to one element or the other.

With all that being said, I hope you look forward to the next major update to the game: the Rainforest of Mysticism. My current goal is to release a new major environment update every ~2 months.

Thanks for checking out Fragment's Moonrise!

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