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Fragment's MoonriseEventsFragment's Moonrise V1.4: The Lightning Lake
In-game event

Fragment's Moonrise V1.4: The Lightning Lake

Fragment's Moonrise · published 27 Apr 2024, 16:29 UTC · build 14196094

All eventsPlayers around this dateRead on Steam

Welcome to V1.4!

In the previous update, I expanded upon the southern-most passageway leading to the Nightforest. Now, in this update, the Lake of Lightning area has been fully expanded upon up to completion.

To access the new area, head to the Pathway to the Lightning Lake, and continue forward.

So what’s in this new update?

Access to a new class

Upon completing this area, you are rewarded with a special new tome, the Tome of Air. This Tome allows you to advance your Apprentices further, into a new class pathway known as the Apprentice of Air. While in this update it just features the class advancement, know that in the subsequent update there will be brand new spells for this class alongside all necessary rebalancing.

New enemy spell type: Continuous Damage

To facilitate the mechanics of the boss, Lesser Lightning Dragon Bekseivu, I created a new and quite powerful spell mechanic called Continuous Damage. So, what does it do? Well, its simple. As it travels, upon moving the radius of its AOE, it explodes (and doesn’t stop). This means that as the spell travels along its path, it will continuously deal damage if you’re near it. This damage can stack up fairly quickly, and has become one of the most deadly spell mechanisms I’ve added to the game.

Two new enemies were added that can cast continuous-damage spells, which include the Lightning Arkoyle and Lightning Matosta. The Arkoyle casts a shorter range spell and usually are encountered in more numerous amounts, while the Matosta features a very long range attack that has a very wide AOE.

New boss: Bekseivu, the Lesser Lightning Dragon

Bekseivu expands upon the Arunaiya questline, and finishes off this short sub-quest. There is quite a lot of lore in this dialogue encounter, with various expansion upon character backstories.

With his design, the idea was a continuous barrage of spells in a pattern. As such, a series of spells were designed to fire off in various patterns. These patterns are of course based off the same code used to design Mataush’s burst fireball, but these are much more numerous in count. I wanted a boss encounter that felt like you were traversing a maze of death, and that was accomplished thanks to the Continuous Damage mechanic.

Bekseivu has a handful of spells to watch out for: he has a handful of pattern-based spells, an incredibly fast barraging spell, a homing spell similar to the Nightdrake (but not as deadly), a bursting tornado spell, and as the fight progresses his attacks get even quicker. This ended up being quite the powerful boss that was quite enjoyable to fight!

This ends the blog, best wishes checking out what the Lake of Lightning has to offer!Thanks for checking out Fragment's Moonrise!

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