Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Fragment's MoonriseEventsA Massive Fragment's Moonrise Update - V1.0 Release
Major update

A Massive Fragment's Moonrise Update - V1.0 Release

Fragment's Moonrise · published 11 Nov 2023, 22:16 UTC · build 12646613

All eventsPlayers around this dateRead on Steam

All that time ago… I split my soul in two.

Welcome everyone, to the release of V1.0!

Watch on YouTube

This release marks the completion of something massive– all major features for the game have been finally integrated!

So, what does this mean?

Let's start off with the biggest new feature: storyline integration. Story has been a long-planned element to add to the game. It begins 1,000 years in the past, focusing on the actions taken by great Grandmaster Knulxevra...

Watch on YouTube

I didn't stop there, either: even more story and lore, integrated directly into the game as you play it, has been added. These are simplified cutscenes, allowing for a dialogue sequence between multiple characters to occur.

Watch on YouTube

From there, I overhauled the gameplay mechanisms.

My goal: a simplified RTS experience, of which I'm dubbing an "Action RTS".

So what is an Action RTS? Its quite simple: I want the simplistic playstyle of only having to manage a single character (think "ARPG"), but mixed with the best element of an RTS: multiple units. My control scheme has been adapted to fit this style; you control a primary Unit, while the rest of your Units follow you, attempting to be near your lead unit at (almost) all times. From there, spellcasting commands work like normal. Based on whom you have selected, those Units will be chosen to cast their issued spell command.

After playtesting it, it works quite seamlessly, and I'm quite happy with this being the core gameplay direction to move in.

Some additional benefits of this Action RTS style: you can advance Units down different class-paths separately, essentially making it so you can have different units to cover different weaknesses. This is meant to be a squad-based game, and you'll be able to tailor the attributes and classes of each of your warriors according to your liking.

Still want to play the game as a true RTS? I've of course covered this feature too: I added a Custom Game option prior to beginning a New Game, and you can play around with a variety of options to customize the playthrough, great for replaying the game.

Watch on YouTube

Saving–

A saving overhaul has been long overdue, and is critical for replayability. In this update, I've improved the saving system to now account for multiple savefiles, each with a small description + playtime. I'm also integrating Steam Cloud support, to ensure your save is secure regardless of which system you play it on.

This does unfortunately mean that your savefile from version Demo 2.0 cannot be carried over, but coupled with the story and gameplay overhauls, I believe this should be acceptable.

Final words–

With the launch of this event posting, the V1.0 update is now live! There have been many additional features added into the game I didn't cover in this blog post, from gameplay rebalancing, to new spells, to new research, so go and check it on out for yourself!

Curious about the game, but don't have a copy? I've got you covered there, too: a new free to play Demo has been launched, allowing you to get directly into trying the game out for yourself and seeing if you like it!

More from Fragment's Moonrise

Other announcements

All events
In-game event9 Nov 2025Fragment's Moonrise V2.3: The Town of UrsWelcome to V2.3! The Town of Urs was built by the powerful Dragon of Nature, Reh'teceiv, long ago. When the outbreak of corruption first spread across the world, the Dragons struck down upon the Grove. Reh'teceiv, knowing she needed to do something to save the innocent critters of the Grove, leapt into action, creating the Town and saving as many as she could. Now, this Town acts as a place of…In-game event28 Aug 2025Fragment's Moonrise V2.2: The Twisting ForestWelcome to V2.2! Manipulated by Sound Mysticism, the Twisting Forest is an ever-changing land where no forest stays the same. Inspired by the Fragment's Moonrise Classic map generator, the Twisting Forest is an environment where the map is randomly generated each time you enter it, leading to a completely unique experience as you progress. Crying out for help, the Songbird Ishnatsu awaits freed…In-game event30 Jun 2025Fragment's Moonrise V2.1: The Realm of DeathWelcome to V2.1! Deep within the forest lies a realm of the undead, a graveyard of spirits returned to life thanks to the power of Death Mysticism. Surrounded by an army of undead dragons, Drasius the Lesser Dragon of Death awaits the coming challenger. Welcome to the next major addition to Fragment’s Moonrise, the horrific land known as the Realm of Death. Like in the previous update, its been…