Armoured Commander II
Playing now
10+1 vs. yesterday
29%of peak
All-time peak
35Sept 2021
Playing now
10+1 vs. yesterday
All-time peak
35Sept 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update 1.3.5 1.3.5 Changelog ADD: The game will now also create a mods directory in the install directory; if 1+ mods are placed in this directory, the game will use those instead of the ArmCom2/mods directory in the home directory ADD: Improved display of current mods directory in Mods and Tools menu ADD: Display of the base AP value of an attack during the shooting phase if target is spotted, does not app… | 24115925 | |
| Game update | Update 1.3.4 CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are not used in any case FIX: Removed a spurious console debug message | — | |
| In-game event | Update 1.3.3 This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez . This should make the in-game text much more easy to read for many players. My thanks to Pink on the Discord for requesting this. Players can switch to the new font in the Font Size setting in the Options menu. Changelog ADD: A version of the OpenDyslexic Mono font by Abbie Gonzalez < >, available… | 23166103 | |
| Game update | Update 1.3.2 FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters | — | |
| In-game event | ArmCom2 Now Steam Deck Verified Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issues with external controllers that took a while to sort out. If you do have a Deck, give the game a try! | — | |
| Game update | Update 1.3.1 ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support request when player has a radio link CNG: Minor corrections and changes to unit stats and player unit VP modifiers in campaigns CNG: Minor update to the crew and description for th… | — | |
| Major update | Update 1.3.0 This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units. Saved campaigns from previous versions ar… | 22301204 | |
| Community | Update 1.3.0 Preview and Testing I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of minor changes and fixes. I haven't added VP modifiers for the new player vehicles nor any new player squad groups to the campaigns yet, but if you do want to test this update out, please switch to… | — | |
| Game update | Update 1.2.70 This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the Overhaul mod. As always, although I've tested everything things might break, so please do report bugs and crashes on… | 21180385 | |
| Game update | Update 1.2.69 FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite FIX: Small change to USA flag to make it more accurate FIX: After a player crewman is shaken during a pre-battle enemy attack, the crew info console is now updated so that… | 20045013 | |
| Game update | Update 1.2.68 ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/… | 19460216 | |
| Game update | Update 1.2.67 ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase FIX:… | 19286078 | |
| Community | ArmCom2 is Now Rated Overwhelmingly Positive With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is. I continue to fix and polish the game, and plan on adding some more (optional) visual improvements as well as a few new campaigns over this Summer. | — | |
| Game update | Update 1.2.66 ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later | 18994964 | |
| Game update | Update 1.2.65 ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above FIX: NR## and Rd (Radio damaged) di… | 18829803 | |
| News | June 2025 Community Challenge: Kharkov to Kursk (USSR) The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers February to November 1943. For more info and to join in, please head over to the ArmCom2 Discord . | — | |
| Game update | Update 1.2.64 ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!) | 18694041 | |
| Community | New Quickstart Video for 2025 I've put together a new quickstart video for new players, which takes you through a single combat day: | — | |
| Game update | Update 1.2.63 ADD: New in-game menu tab with Quick Reference Data sheet ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!) CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along… | 18471389 | |
| Game update | Update 1.2.62 CNG: Increased the fatigue reduction effect of resting in place FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader FIX: The Panzer 38(t) can now fire its CMG separately from the… | 18350269 | |
| Game update | Update 1.2.61 hotfix 2 ADD: Glossary entry for Attack my Target CNG: Defensive fire message now only appears when the unit is successful at doing an attack FIX: Typo in one of the campaign option descriptions FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console | 18307303 | |
| News | ArmCom2 Wargames Fest 2025 Community Challenge The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info and to join in, please head over to the ArmCom2 Discord . | — | |
| Game update | 1.2.61 Hotfix FIX: If the player vehicle broke down during travel on the Campaign Day map, the animation location of the player glyph was not being reset, meaning that if the player continued into a new day during the same play session, it would appear incorrect FIX: Some characters were not being properly encoded in the name input menu | 18181604 | |
| Game update | Update 1.2.61 ADD: 'reliable' tag for vehicles ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead CNG: Slight change to how movement class is are displayed in game CNG: Pass Ammo command can now be used to increase RoF chance fo… | 18166898 | |
| Game update | 1.2.60 Hotfix FIX: Goliath teams now properly show Germany as origin nation FIX: Demolition Charges can now no longer maintain Rate of Fire | 18124505 | |
| In-game event | Update 1.2.60 ADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!) ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion,… | 18088368 | |
| In-game event | Update 1.2.59 ADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position FIX: Units no longer get a free HD attempt bonus upon spawning… | 17216288 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.