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Armoured Commander II›Events›Update 1.2.61
Game update

Update 1.2.61

Armoured Commander II · published 17 months ago · build 18166898

All eventsPlayers around this dateRead on Steam

ADD: 'reliable' tag for vehicles
ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry
ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead

CNG: Slight change to how movement class is are displayed in game
CNG: Pass Ammo command can now be used to increase RoF chance for MG weapons (Shell Tosser and Shell Pitcher skills do not apply)

FIX: Changed some vehicle rarity factors from 110% to 100%
FIX: Cavalry movement class had incorrect data
FIX: More positions can now gain the Shell Tosser and Shell Pitcher skills (thanks for the spot, PowderTrail!)

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Community4 Sep 2026Happy Birthday ArmCom2!ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support. I am still making minor improvements and fixes to the game, with a new update in…Armoured Commander IIGame update14 Aug 2026Update 1.3.7CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to rollArmoured Commander IIGame update30 Jul 2026Update 1.3.6ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as frie…