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Armoured Commander II›Events›Update 1.2.63
Game update

Update 1.2.63

Armoured Commander II · published 16 months ago · build 18471389

All eventsPlayers around this dateRead on Steam

ADD: New in-game menu tab with Quick Reference Data sheet
ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items
ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun

CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!)
CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along with the message
CNG: Highlight colour for broken weapons to make them more obvious for the player

FIX: Default crew commands and hatch status are now applied before a scenario begins, so that CE crewmen can help avoid an ambush
FIX: HULL DOWN SAVED message now only appears when the HD modifier actually resulted in a miss

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Community4 Sep 2026Happy Birthday ArmCom2!ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support. I am still making minor improvements and fixes to the game, with a new update in…Armoured Commander IIGame update14 Aug 2026Update 1.3.7CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to rollArmoured Commander IIGame update30 Jul 2026Update 1.3.6ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as frie…