Armoured Commander II
Playing now
3−1 vs. yesterday
8.6%of peak
All-time peak
35Sept 2021
Playing now
3−1 vs. yesterday
All-time peak
35Sept 2021
| Published | Title | Build |
|---|---|---|
| Update 1.3.7 CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to roll | 24732819 | |
| Update 1.3.6 ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as frie… | 24470470 | |
| Update 1.3.4 CNG: Player crewmen spotting from an open rear turret can now spot 3 hexes away rather than just one FIX: Game will now skip calculating visible hexes for crew positions in non-player units, these are not used in any case FIX: Removed a spurious console debug message | — | |
| Update 1.3.2 FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters | — | |
| Update 1.3.1 ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support request when player has a radio link CNG: Minor corrections and changes to unit stats and player unit VP modifiers in campaigns CNG: Minor update to the crew and description for th… | — | |
| Update 1.3.0major This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units. Saved campaigns from previous versions ar… | 22301204 | |
| Update 1.2.70 This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaigns in a future update as I continue to add new units from the Overhaul mod. As always, although I've tested everything things might break, so please do report bugs and crashes on… | 21180385 | |
| Update 1.2.69 FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequisite FIX: Small change to USA flag to make it more accurate FIX: After a player crewman is shaken during a pre-battle enemy attack, the crew info console is now updated so that… | 20045013 | |
| Update 1.2.68 ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with same VP penalty as withdrawing from the combat day early FIX: Bonuses to withdraw from battle are now applied to the base chance, not the roll, so that effect of Commander command/… | 19460216 | |
| Update 1.2.67 ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by an attack and a crewman knocked unconscious, their command was not set to None, so in the case of an Overrun attack they were still able to act in that turn's Shooting phase FIX:… | 19286078 | |
| Update 1.2.66 ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they don't appear in mods set in the 1950s and later | 18994964 | |
| Update 1.2.65 ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above FIX: NR## and Rd (Radio damaged) di… | 18829803 | |
| Update 1.2.64 ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded FIX: Issue with saving and loading the configuration settings, specifically the aspect ratio, which used a string with a '+' character in it (Thanks for the report and help with this, IceBox!) | 18694041 | |
| Update 1.2.63 ADD: New in-game menu tab with Quick Reference Data sheet ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items ADD: Panzer 35(t) now also has ability to fire CMG independently of main gun CNG: Updated portraits for the Mk VIb and c (thanks Vera Zasulic!) CNG: When a crewman in the player's unit spots an enemy, its portrait is now displayed along… | 18471389 | |
| Update 1.2.62 CNG: Increased the fatigue reduction effect of resting in place FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so FIX: M13/40 and M14/41 (and captured variants) now properly have Commander/Gunner and a Loader rather than Commander and Gunner/Loader FIX: The Panzer 38(t) can now fire its CMG separately from the… | 18350269 | |
| Update 1.2.61 hotfix 2 ADD: Glossary entry for Attack my Target CNG: Defensive fire message now only appears when the unit is successful at doing an attack FIX: Typo in one of the campaign option descriptions FIX: When a partial HE hit takes out the exposed crew of a vehicle, the game still waited for the player to continue and showed the attack console | 18307303 | |
| 1.2.61 Hotfix FIX: If the player vehicle broke down during travel on the Campaign Day map, the animation location of the player glyph was not being reset, meaning that if the player continued into a new day during the same play session, it would appear incorrect FIX: Some characters were not being properly encoded in the name input menu | 18181604 | |
| Update 1.2.61 ADD: 'reliable' tag for vehicles ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry ADD: Check during game save to avoid a CTD when game cannot write to saved campaign folder, will display a warning instead CNG: Slight change to how movement class is are displayed in game CNG: Pass Ammo command can now be used to increase RoF chance fo… | 18166898 | |
| 1.2.60 Hotfix FIX: Goliath teams now properly show Germany as origin nation FIX: Demolition Charges can now no longer maintain Rate of Fire | 18124505 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 15:38 | No patch notes · unannounced build | 25153567 | preview | 1 | — |
| 6 Sep 2026 | Sun | 08:09 | No patch notes · unannounced build | 25149873 | preview | 1 | — |
| 2 Sep 2026 | Wed | 17:05 | No patch notes · unannounced build | 25084864 | preview | 1 | — |
| 14 Aug 2026 | Fri | 11:14 | Update 1.3.7 | 24732819 | public | 1 | — |