Manufactoria 2022
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
313 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
313 Sep 2026
| Published | Title | Build |
|---|---|---|
| Release 1.30 Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :) | 12714589 | |
| Release 1.28 A few fresh bugfixes I missed in the last update. · Fix a 2.5 year old bug where infinite loops would cause the game to hang for a bit while processing every single test. (There was code which handled this for timeouts, but the infinite loop detection broke it.) Oops! · Make a bunch of sound effects properly affected by the SFX volume slider. · Don't hide the area display behind decor on the bo… | 9938424 | |
| Release 1.27 Hi, all! It's been a bit. Here are a few bugfixes and QoL improvements, by popular demand. · Increase tick limits across the board. The secret 999 tick limit was originally added as a sanity check, but people hit it far more often than I expected. Raise it to 9999 ticks and remove the corresponding achievement, since it's probably more annoying than fun to get now. · New hotkeys: esc to close t… | 9925100 | |
| Release 1.26 A few last-minute fixes leading up to full release. Added new graphics options to disable some fanciness. Added a cheap check for integrated GPUs and default to disabling fancy graphics for those. | 9310240 | |
| Release 1.23 Minor bugfix release. · Fixed a typo in 'Foodship'. · Fixed an issue with eyedropping while parts are selected. · Changed timing on stamped symbols appearing on the tape. Happy June to all! Many fine robot tidings :) | 8922370 | |
| Release 1.22 (and "Making a Mint" issues) There's a known issue in which entering the level "Making a Mint" sometimes causes the game to freeze. While I'm investigating it, I've marked that level optional for progression. Also, fix some malformed ellipses on invisible medal tooltips. | 8784904 | |
| Release 1.21 Just in time for the Cerebral Puzzle Showcase, here's a medium-sized update! Major: · New save/load UI added! In addition to the ability to load your best solutions for each category, you can also explicitly save and load specific setups for a level. Useful while experimenting with different approaches before you've figured out how to beat the thing! · New screenshot tool added! Accessible whil… | 8767710 | |
| Release 1.20 Replace Crate Expectations with a new (simple) level, and add an eyedrop hint in the top-right of the UI. · Enable extra decorative sound effects. Fun :) · New zoom/scroll SFX. · New reset profile & 'invalid' SFX. · New 3D backgrounds for the last remaining two late-game areas. · Make histograms bouncy and add a dashed line for your previous stats. · Add a pointer to time controls after losing.… | 8468131 | |
| Release 1.19 Happy new year! · A new look is in for the backgrounds of the final area of the game. Lots of cool new funky background robots - check em out! · Many pieces of text should now look better at very wide resolutions, eg 3440x1440. · Bugfix: pasting while mousing outside the playable area will no longer anchor immediately. · Key display on Russian key layouts (and other non-ASCII setups) should hop… | 8005483 | |
| Release 1.18 A small release for this week. · Experimentally rework eyedropping (the right-click functionality) in an attempt to simplify and clarify it. Instead of deleting the clicked machine, only select it as the next machine to place. Remove right-click-hold-and-drag functionality (which now makes no sense). Add an animation to try to clarify what's happening when you right-click. · Dynamically update… | 7752725 | |
| Release 1.17 Fairly minor technical release. · Fix right-click still rotating while there was a selection. (It should eyedrop.) · Replace the entire input system. This will probably break something but also hopefully fixes the controller bug. Have a good one, all :) | 7711888 | |
| Release 1.16 Lots of changes tonight! · Great new 3d backgrounds for area 10, courtesy the tireless Yaroslav Adamov. Check em out! · Very large levels now have a 'zoom' button in the top right, which, when clicked, zooms in on the board & allows you to scroll with on-screen buttons or arrow keys. (Arrow keys no longer rotate the selected machine in the Edit UI, adjust the cursor in the Test UI, or move thro… | 7700193 | |
| Release 1.15 Over the last few days, I went through and revised the fonts & general polish of almost all of the UI throughout the game, following some advice from Corey Martin. The scale of these changes means there are probably some bugs and other oversights lurking. If you spot anything, let me know! Other changes: · Made some smaller follow-up changes to the flip/rotate/swap controls mentioned in the las… | 7667488 | |
| Release 1.14 Hello, all! The big change in this update is controls for manipulating selections. The previous controls overlapped the 'choose what machine to place' controls, which resulted in people accidentally choosing a machine instead of flipping their selection (or vice versa). So: · Use shift (or a new toggle button) to switch between normal controls (machine to place, rotation to use) and manipulatio… | 7650791 | |
| Release 1.13 Fix the backspace hotkey in the test UI (broken in 1.12). | 7610356 | |
| Release 1.12 This is a fun one :) Lots of new art in the 3D backgrounds for area 11. There's some fun props - take a look! Other changes: · To avoid accidental exits, make the hotkey for leaving a level "hold escape" instead of "press escape". · Tweak lighting on extremely large levels to make them more legible. · Fix the newish color swap functionality corrupting undo history. · Make medals for F-M easier… | 7606581 | |
| Release 1.11 Hello, all! I've been working on some very silly things behind the scenes, but they're not quite ready yet. Until then: · Late-game machine colors tweaked again for increased contrast and readability. · Colorblind-friendly toggle added in options. · Add select all hotkey (ctrl/cmd-a). · Tighten all medal requirements for Venturesome and shrink down the playable area. · Tighten time medal requir… | 7588009 | |
| Release 1.10 More small bugs and fixes. I'm going to try to slow down development a bit this week and work on slightly larger features; we'll see how that goes. · Fix inputs for Priest and V.H. (in the last area). (Neither conformed to the listed specs.) · Fix an off-by-one on Home Mechanic and Cyberchauffeur inputs. · Fix the order in which Sandwich Police and Balanced Sandwich unlock visually. · Adjust co… | 7550405 | |
| Release 1.09 Hi, all! The game is 1 week old today, and we have a decent little pile of changes. · Tilt the camera to a more top-down angle with large levels. This should hopefully help those levels feel a bit better. · Conveyors: narrow the tails of the direction arrows, to try to make their direction more obvious in large levels. · Fix some level select graphical errors (missing requirement for Ecognomist… | 7543921 | |
| Release 1.08 Fix the main menu, which was broken in 1.07. | 7536938 | |
| Release 1.07 A whole pile of bug fixes today. I'm aware of the many levels that can currently be 'cheesed' and am planning fixes; thanks to all for reporting! · Allow hitting esc to cancel out of selection mode even when there's no selection yet. This is experimental. · Lengthen Best Friend inputs to avoid cheese. · Display friend scores correctly the moment levels are beaten. · Lower Bread Balancer's liste… | 7536634 | |
| 1.06 Released (1.05 was an OSX-only crash-on-launch hotfix. Fun!) Busy release: · Histogram improvements: sections will now highlight on mouse and give vaguely helpful tooltips. Also, histograms bars now have a minimum height, to prevent 1-pixel nonsense. · Ban certain 'solutions' for Caddybot and Asteroid Miner. · Eden Builder now has a much longer timeout limit. · Mark Sandwich Police as a max-difficulty l… | 7523212 | |
| 1.04 Released Various fixes this time around: · Fix level sketches not appearing properly in the victory screen. (Oops!) · Fix a crash when selecting a part and then resetting to a history in which that part did not exist. · Adjust Caddybot: increase max input length to avoid incomplete solutions, and tighten the medal requirements. | 7510820 | |
| 1.03 Released Some medium sized improvements this time. · Make queue labels only appear when moused, and improve them aesthetically. · Add buttons to the selection UI to swap colors for stampers & scanners. Smaller things: · Re-enable right-click dragging to mass delete. · Allow running tests while above the scanner limit. · Raise Fruit Crushers scanner limit to 10. Can this be abused? Hopefully not! · Fix:… | 7510189 | |
| 1.02 Released Again, just minor changes: · Disable dragging rightmouse to mass-erase, and allow right-clicking empty spaces to select nothing. · Don't place parts while clicking to close the story view. · Default to launching in borderless windowed. · Try to clarify Crate Expectations. | 7507415 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Nov 2023 | Wed | 22:27 | No patch notes · unannounced build | 12714636 | public | 2 | — |
| 9 May 2023 | Tue | 14:15 | No patch notes · unannounced build | 11189854 | halftextures | 2 | — |