Hi, all! The game is 1 week old today, and we have a decent little pile of changes.
- Tilt the camera to a more top-down angle with large levels. This should hopefully help those levels feel a bit better.
- Conveyors: narrow the tails of the direction arrows, to try to make their direction more obvious in large levels.
- Fix some level select graphical errors (missing requirement for Ecognomist and mis-placed arrow to area 11... again)
- Fix typo ("analyists").
- Fix off-by-one in alternating input lengths.
- Fix a level select graphical bug when you met all requirements to enter the postgame... other than having beaten the regular game.
Happy Friday, all!