Rum & Gun
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
46 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 1.7.1h - Perk system change. More fixes and tweaks Ahoy, mateys! Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsive' controls - if anyone could give more feedback on that, that would be a lifesaver. Here are the full patch notes: -One of the perk rolls is now guaranteed to be an upgrade to an already chosen p… | — | |
| Game update | Patches 1.7.1e, f, g Ahoy, mateys! Today's patch catch is another small one, but it includes some important fixes. Enjoy! 1.7.1e: Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1d) 1.7.1f: Reload combo knockback now also works above 80% max ammo (nerfing it didn't make sense) Fixed: Non-ship minimap marker with lifebar had default textureRect, broke entire GUI 1.7.1g: Fixe… | — | |
| Game update | Patch 1.7.1d Ahoy, mateys! Yet another small patch, mostly bugfixes and minor adjustments. There was a major bug that made co-op with more than 2 players unplayable. As always, some new bugs could have appeared, so don't hesitate to report any issue! Full notes: Ship minimap lifebars now look like regular lifebars Increased health and reduced attack damage of Tribesman allies Fixed: co-op with more than 2 p… | — | |
| Game update | Patch 1.7.1c - Disappearing savegame fix, controller experiments Ahoy, mateys! Launch week is finally over. This has been an amazing 7 days. The influx of new players is already taking the game in better directions. For that I am really thankful. As always, I'll look forward to more of your feedback, be it on balancing, QoL, content, bugs, etc. Anyways, here are the full patch notes for today: - Fixed: you can no longer join a multiplayer session without cre… | 15571708 | |
| Game update | Patch 1.7.1b - Ship fix and other tweaks Ahoy, mateys! Today's patch is full of minor tweaks, based on your feedback: - Fixed: keyboard ship movement didn't work if gamepad was connected - Damage limit on monsters is now percent-based - Sold items now go to the beginning of the buyback list, not the end - Fixed: more key names are compatible with key bindings panel - Added sound effect for setting a key binding - Set different color f… | 15548685 | |
| In-game event | Patch 1.7.1 - Journal Ahoy, mateys! Today's update is a smaller one, implementing some feedback based on Monday's full launch (mostly about ship combat). Here are the full patch notes: - New Journal tab added, so that pages don't clutter the inventory or the stash - Changed skin tone of orange Seaman variant - Tweaked ship cannon spread pattern - If targeted ship is a small boat, cannons now focus fire in one point… | — | |
| Major update | Full launch, full sail! Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it! The first public demo back in late 2019 was a rudimentary top-down shooter running in a web browser, with most of its design ideas borrowed from DOOM. No inventory, limited ammo pickups with no reloading, no powder or spells or stamina, and a basic perk system. It wa… | 15488576 | |
| Community | Almost there! Pre-release test version available Ahoy, mateys! Although the full launch of the game will have to wait for another couple of weeks due to unforeseen circumstances, I've uploaded a pre-release beta version to Steam. You can access it at Properties -> Betas -> pre-release. EDIT: the pre-release version is now live for everyone. It's probably the largest update so far, full changelog will come with the official release of the game… | — | |
| In-game event | Patch 1.6.10 - The Leviathan Ahoy, mateys! Originally I wanted to release all of the remaining story in one patch, but a level-breaking bug forced my hand. So, get ready to reconquer the Citadel Docks . It's a real AAAA experience! Another secret map has been added just before the Haunted Landing. You'll need a torch to see anything, but it contains a very special violin... (spoiler, it plays a different song) Other change… | — | |
| In-game event | Patch 1.6.9 - Cutthroat Strand Ahoy, mateys! Today's patch adds 2 new zones: Balbridge's Point and the Cutthroat Strand. I won't spoil them here. They might a bit rushed, I'll look into them more during next week. I just wanted you guys to see them ASAP. These maps conclude the Madagascar arc of Act IV. The remaining couple of maps will be part of the epilogue. Other changes: - New Ultra graphics setting adds PCSS shadows to… | 13297594 | |
| In-game event | Path 1.6.8 - Brick and Mortars Ahoy, mateys! We start the yearrrr with a new experimental mission. Build your defensive lines around the Cartel Haven while Caponero and his captain mates are discussing your fate. In this map you can collect lumber (by building Lumber Camps or by finding pickups scattered around the map) to unlock and build walls, tents, and various towers. This might become an endgame activity in the future,… | 13131051 | |
| In-game event | Patch 1.6.7 - The Big Guns! Ahoy, mateys! First of all, let me wish everyone very happy new year! I wanted to finish 2023 with a bang, and the new level, Misson's lagoon does just that. Avoid the cannon volleys of a huge battleship, while fighting the French colonial forces. I wanted to release the next map too, but I got sick :C . For spoliers you can visit the Borington Discord dev diary. Another short map has been adde… | 13067915 | |
| In-game event | Patch 1.6.6 - Guns Blazing Ahoy, mateys! It's been too long, but I finally managed to take some time off from my job. If all goes well, the next story mission will be out next week, and Act IV could be finished by the end of the year. Until then, here's something even cooler: dual-wielding pistols! The new Dualism perk enables you to shoot with 2 pistols at the same time. You can even customize the spell layout for both… | 12925362 | |
| Game update | Patch 1.6.5c - Just bugfixes Ahoy! Today's update is just a couple of much needed bug fixes. Fixed: Exiting from Fort Bourbon started up the wrong map. Fixed: after loading a game saved in treasure hunt, you are now put back on the Smuggler's Route Fixed: wooden wheel item displayed the Golden Trident pickup overlay text Borington | 11501451 | |
| Game update | Version 1.6.5b Ahoy, mateys! Thanks to your feedback on the forums, a couple of quick fixes was added. - Hanging rope is now always cut on the first try - Slightly reduced Bone Segment's hp Fixed: scripted hero death did not register as a death event Fixed: Made panicking civilians less likely to turn aggressive Fixed: Sellswords were not panicking with other civilians - More experiments with GPU compatibilit… | — | |
| In-game event | Patch 1.6.5 - Madagascar Ahoy mateys! Patch 1.6.5 continues the story, adding a new map with 3 new creatures, and a secret boss. A new area and unique bossfight has also been added to the Casemate of Fangs Other changes: -Damage bonuses now stack additively, not multiplicatively. So in case of +100% spell damage and +100% fire damage a fire spell will have +200% damage, not +400% - Probably fixed Steam Overlay incompat… | 11079123 | |
| In-game event | Patch 1.6.4 - Hidden Treasure! Ahoy, mateys! Version 1.6.4 is out, adding a quintessential pirate game mechanic: hidden treasure maps. The maps generate a treasure randomly on the level. Compare the minimap and the treasure map carefully, and use the new Shovel consumable to dig up the loot. Additional features: - New two-handed weapon: Anchor . It has a powerful charged attack with 30% Perfect shot damage bonus. It also has… | — | |
| In-game event | Path 1.6.3 - The Octogon Ahoy, mateys! Long time no see! We are inching ever closer to the game's full release. Version 1.6.3 adds 2 new maps: the Octogon (new bossfight), and the Crimson Trench (new ship battle level). Here are the other changes: Monsters get stronger at a faster rate above level 35, 45, 55, 65, 75 Added stun resistance stat to enemies - most giants and Corsair Strongmen have 50% chance and duration r… | 10752097 | |
| In-game event | Patch 1.6.2 - The Azure Reef Ahoy, mateys! Patch 1.6.2 is finally out. It's been a long time coming, but this time I have a good excuse. I got a job and moved to a new country since 1.6.1. was released. This patch adds two new maps to the story, set in a unique marine environment. - The Azure Reef - a hidden Eden revealed using the Trident of Neptune - The Court of Tides - the outer quarters of the Siren Queen's palace Oth… | 10179372 | |
| In-game event | Patch 1.6.1 - The Golden Trident Ahoy, mateys! Today's patch has been in the works for far too long. It adds 2 action-packed maps, continuing the story. Other additions include: - Item buyback panel. Click on the sell area to access it. - New secret boss fight in the Bay of Whispers. I'm really curious if you can crack this one. - Completely revamped Mughal Prince boss speech/story - Added new Reading Material to the Pit of So… | 9699226 | |
| Major update | Version 1.6 - Treasure Hunt Ahoy, mateys! Hope y'all had a great summer. Or winter, depending on the hemisphere. Version 1.6 is starting Act IV with a new town zone (Smuggler's Route) and a huge new map: the Pirate Citadel. I hope you'll like the scenery. An even bigger update is the new Treasure Hunt mode accessible in the new town. It is an infinite series of random dungeons, that get progressively harder with each stag… | 9501267 | |
| In-game event | Patch 1.5.5 - Spell Levels + Trident Ahoy, mateys! Today's patch brings no new zones, but it has some major gameplay changes. - All spells can now be levelled up with Spell Jewels up to 4 times. Please note that spell-rune combinations have been mixed up again, so your spells might have changed with the new patch. - New Reagent: Enchanter's Cards - use on a rune to randomize its passive bonuses. - New Weapon: Trident. The game's f… | 8967596 | |
| Game update | 1.5.4b - Lantern + Level breaking bug fixed Ahoy, mateys! My apologies for accidentally breaking the Hanged Crab Inn map. That issue should be resolved with the new patch. Other changes: - New item: Lantern. Works like a shield, but instead of defense, it gives extra spell power to your melee weapon when held. - Shields and Lanterns can have Stun and Knockback stats, which are added to the melee weapon's stats when held. -Fixed: Frenzy i… | 8889220 | |
| In-game event | Patch 1.5.4 - Eruption Ahoy, mateys! The adventure continues with 2 brand new zones: the Shattered Peak, and the Southern Port. I feel you'll really dig these ones. Now Act III is properly finished. There's a megapint of other updates, too! - Pants can have different colors - it's bundled in with leg armor. - Dye items can be obtained from Reagent drops. Use them to recolor body and leg armor - New enemy types: Redgu… | 8872523 | |
| In-game event | 1.5.3 - The Arena + New Game Announced! Ahoy, mateys! Long time no see! The thing is, I really wanted to put up the store page for my next game, Delilah , so that it can gather some wishlists while I finish Rum & Gun. Now that that's done, I'm back working on R&G. If you want to help me out big time, make sure to wishlist the new member of the Borington family. If you like old-school shooters like Doom, you're going to dig this one.… | 8758139 | |
| In-game event | 1.5.2 - Co-op with more players - Experimental Ahoy, mateys! For the new update I tried to implement N-player co-op. It's still listen under the Experimental tag, but in LAN it seems to work OK. Not sure if it can reliably handle intercontinental connections though... So, what is the new player limit? I don't know. Probably as much as the host server can take. Since dynamic difficulty scaling is already implemented, in theory we could see 1… | 8016208 | |
| Game update | Patch 1.5.1d - Multiplayer fixed (hopefully) Ahoy, mateys! Patch 1.5.1d is out, adding the following changes: Added Conversation Editor GUI to the map editor. Access it through the Map Properties menu. Use it to create journal pages and conversation lines. Fixed: now only .json files are included in the load game list - Most of the changes are specifically aimed at integrating the new systems into the netcode. There were some game breakin… | 7990476 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.