Ahoy mateys!
Patch 1.6.5 continues the story, adding a new map with 3 new creatures, and a secret boss.

A new area and unique bossfight has also been added to the Casemate of Fangs

Other changes:
-Damage bonuses now stack additively, not multiplicatively. So in case of +100% spell damage and +100% fire damage a fire spell will have +200% damage, not +400%
- Probably fixed Steam Overlay incompatibility. I will need your help to test it, so let me know the results on the forum.
-Added custom item icons for Treasure Maps and hidden boss hint pages

-New look for the Scorpant Bombardier

-Improved look of water explosions

-Added item suffixes for legendary weapons (names determined by supported spell)
-Added more item prefix names (64 in total)

- Major decoration changes on the Shattered Peak level
-Added a hidden boss hint page to the Crumbling Cellar
-Tweaked the animation and display time of damage numbers
-Added sound effect when hero is moving in grass
-Added a third, Radial targeting mode for gamepads.
-Added scroll bar to Load Game menu

-Increased monster power scaling in Treasure Hunt
-Increased Treasure Hunt price
-Increased default camera distance setting
-Added new monster roster to some Treasure Hunt zones
-Leaping Terror attack pattern has been changed
-Lickers are no longer alerted by sound/line of sight
- Renamed Siren Queen to Queen of the Abyss
- Hurl Lava now only has 85% pierce, not 100%
- Otherwordly Servant damage now scales with gold bonus stat instead of monster level
- Some minor doodad texture changes
Fixed: enemies killed by a damage greater than their remaining health could drop extra gold.
Fixed: spell power perks were giving total damage bonus, not spell damage
Fixed: Bomb Capacity perks gave +5 instead of +3
Fixed: buff VFX and damage numbers were visible on invisible units (Rogue, ghosts)
Fixed: hit streaks were also increased by allied attacks
Fixed: speech in Hooghly Crossing was not gender-specific
Fixed: last speech on Forgotten Shrine is now gender-specific
Fixed: accidental cliff placement in Crumbling Cellars
Fixed: walkable pathing in unreachable areas in the Court of Tides
Fixed: Updated camera bounds on Halls of Booze
That's all for today. The end of Act IV is very near, but there will probably be 2-3 more patches before the full release. Until then, smooth sailing!
Borington