Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Rum & GunNews1.5.2 - Co-op with more players - Experimental
In-game event

1.5.2 - Co-op with more players - Experimental

Rum & Gun · published 13 Jan 2022, 18:21 UTC · build 8016208

All newsPlayers around this dateRead on Steam

Ahoy, mateys!
For the new update I tried to implement N-player co-op. It's still listen under the Experimental tag, but in LAN it seems to work OK. Not sure if it can reliably handle intercontinental connections though... So, what is the new player limit? I don't know. Probably as much as the host server can take. Since dynamic difficulty scaling is already implemented, in theory we could see 10-20 person raids. But that will need much more testing.

Patch Notes:
- First Contact perks now give rum instead of health
- Added multiplayer-compatible checkpoints
- Ships can now be driven by any player
- New item trading GUI
- Added multiplayer hero map markers
- XP gain events are now shared across all players
- Fixed: rune bonuses were applied twice to weapons at the start of the level
- Fixed: Stun events, horses, rum serving, gate opening, spawn animation, ship cannons, and more data is now properly shared across the network
- Fixed: camera shake was shared across network
- Fixed: clients can no longer change zones in multiplayer
- Fixed: more robust trigger syncing for multiplayer
- Fixed: various desync issues for multiplayer

That's all for today. Don't forget to join our Discord server, if you're interested in finding crewmates.
https://discord.gg/rpqXuZPwQE

As always, feedback is much appreciated!
Borington

More from Rum & Gun

Other announcements

All news
In-game event23 Dec 2025Patch 1.7.4 - There and Back! - Level transition reworkAhoy, mateys! Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state of the map is saved on exit and loaded on reentry. This feature is currently only supported in singleplayer, but some maps have received special backtracking support, so that you may turn back eve…In-game event3 Jul 2025Patch 1.7.3 - Fort AnpingAhoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it. EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue. Full list o…In-game event6 Oct 2024Patch 1.7.2 - Kolkata ArenaAhoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy! Please, let me know if you find any issues with the update. Multiple systems were touched under the hood, so a bug or two could have gotten through. Full patch notes: - Added stronger allies to Balbridge's Point - Added title chan…