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Rum & GunNewsPath 1.6.8 - Brick and Mortars
In-game event

Path 1.6.8 - Brick and Mortars

Rum & Gun · published 9 Jan 2024, 23:44 UTC · build 13131051

All newsPlayers around this dateRead on Steam

Ahoy, mateys!
We start the yearrrr with a new experimental mission. Build your defensive lines around the Cartel Haven while Caponero and his captain mates are discussing your fate.

In this map you can collect lumber (by building Lumber Camps or by finding pickups scattered around the map) to unlock and build walls, tents, and various towers. This might become an endgame activity in the future, if you guys enjoy it.

A new reagent type has also been added: 15 different types of gemstone shards. They can only be bought at the moment from the game's first vendor, Madame Sophie.

Other changes:
- Level cap is now 100
- New music track: Operation Taiko
- New perk: Steel Pong. Reflected bullets that hit you are reflected back with extra damage
- New perk: Ghost Whisperer. Otherworldly Servant ghosts orbit at half distance.
- Caponero boss replaced with mounted version (basically a 2-phase fight)


- Expanded maximum stash capacity to 60. You now start with 12 stash slots (8 was a coding mistake actually)
- New look for the Blood Ghoul, also renamed to Blood Guzzler.


- Added damaging swarms of flies to swamp maps


- Jump points are now visible and are no longer automatic


- Items that are too expensive now also have red frames
- Treasure Hunt maps get a random rotation
- Units no longer die while birth animation is active, but they die afterwards
- Husk renamed to Thirstful Husk
- Bloated Corpse renamed to Bloated Fiend
- Changed lighting in Halls of Booze to improve visibility
- Removed a kraken from the Crimson Trench
- Updated rocks2 texture
- Increased Shark Cannoneer attack damage from 28 to 30
- Hurl Lava pierce nerfed from 85% to 80%
- You can no longer use your stash while in combat
- Some ships now have different sinking speed
- Items are no longer stuck in hero-unwalkable tiles (they can get out, but not in)
- Added various triggers to the editor
- Fixed: Witch Doctor can no longer be rescued in Summit of the Guardian
- Fixed: alert at end of Misson's Lagoon had a 10s delay
- Fixed: Crimson Trench exit could be triggered while enemy ships were still alive
- Fixed: cannon crew can no longer spawn in obstacle
- Fixed: activation range of glowing circles no longer depends on pulsing scale

That's all for today. Tomorrow I'm on a flight, so I can't fix any game-breaking bugs that this patch might introduce... (knock on wood).
Sidenote: I've heard some feedback that the controls of the game are bad. If anyone has ideas for improvements, I'm eager to read them.

Borington.

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