The Falconeer: Revolution Remaster
Last seen
3Sampled 48 minutes ago · not a live figure
—of peak
All-time peak
52Sept 2024
Last seen
3Sampled 48 minutes ago · not a live figure
All-time peak
52Sept 2024
| Published | Title | Build |
|---|---|---|
| aiming hotfix on beta So folks mentioned some of the following items, so a hotfix is on the beta branch -you can lock much further away -you cannot accidentally lock onto a friendly target when you accidentaly shoot, unless you use the lock button unless there is nothing else to target -fishing is bit easier. enjoy, let me know if the changes are good so this can go to live branch | 20842942 | |
| changes to cloudsave for Steamdeck and readability for steamdeck on beta Hi everyone. Global changes today: Your settings and controller bindings will no longer be cloud-synced. This so you can play the falconeer with different controller settings and quality settings on different devices.. This is live for all users now. Beta changes The game is undergoing new certification for steamdeck to fix it not detecting proton automatically, I had to increase the text size… | 20811626 | |
| rebalance hotfix, reduced microstutter Hey a small hotfix is live: · I removed some micro stutters when using v-sync, this was apparent when orbiting the camera. Should be smooth now · reduced the Verne capital airship base health · reduced the piranha health to be the same as the base pirate skullship · improved base health of the freehouse warhship escort in several missions, making it more survivable. Hope these help;) | 20780036 | |
| Controls and aiming hotfix So some helpful players brought some very precise feedback on why the aiming and controls weren't clicking. Developer tunnelvision was in full effect here cuz basically the vertical controls weren't the same sensitivity as turning controls. Making everything feel slightly off and causing much nosediving. Also fixed the rolls not responding · Vertical sensitivity reduced to match horizontal sens… | 20756679 | |
| Auto detect KBM or PAD on first startup Hi there, I added a detection system at first boot, if you pass the title screen with a keyboard or mouse press it will set the controls to mouse and keyboard. If you press with pad, it will set it to pad. After that the setting is saved and can be changed in the control menu. This won't affect existing saves. It will show you what control method is loaded at the title screen tho. I also fixed… | 20722444 | |
| Expanded Hotfix available on betas, SteamInput changes Hi everyone I saw a few issues about controllers not being recognized, it turns out a lot were solvable by turning on steamInput, so I've made that the default. If you had your gamepad not being recognized, please check again if its better, or check in game properties if Steaminput is turned on. Other issues and Improvement came out of the forums , here's the list: from the earlier hotfix on BE… | — | |
| Hotfix on beta Hi everyone, A first small hotfix is live on the beta branch, go to game properties/betas and select the remaster beta branch. changelist · tied the camera more directly to the left stick on gamepad, removed unnessecary deadcurve · added colored aiming reticules, its the white box in the gui colors settings · fixed ships from going upside down · fixed localisation text typos · moved the mouse a… | 20708639 | |
| Falconeer Revolution Remaster Launches Today!major The Revolution Remaster live today! (1900CET) After weeks of intensive Beta testing and near daily improvements and new features, the Remaster is finally live. I am not going to wax poetic on the emotional journey, except that my anxiety is at peak levels. I hope and pray this remaster shows the dedication I have for my games and that playing them is more than a quick experience, it's taking pa… | 20680465 | |
| hotfix #8 Hi everyone, here's the changelist for todays and yesterday evening's updates. · added some details to witchrock and kithera biochemists · Further cloud tweaking. · reduced the range at which random enemy patrols spawn, so they don't interfere with missions so much · made it that random patrols or fortress patrols don't respawn instantly.. · made a supporter DLC armorset that will be available… | — | |
| Beta hotfix #7 Hi everyone, You may have seen a bunch of updates the last few days, this is because when someone reports a bug , I tend to patch in a solution that can be tested right away. I did today upload a build that was less performant, so that also got patched out earlier tonight with a build that should be a little bit more performant, especially if you go to high shadows instead of ultra. · bugfix fo… | 20628801 | |
| hotfix #5 for the remaster is out The pace of improvement is going at a good clip. I've been busy pretty much on a whim to implement a really cool tech art solution for dynamic damage. Specifically for the blimp balloons. It always irked me that it was just shooting duds at what is a really vulnerable giant outerskin to a set of inner airblatters. I was really missing that "ooh the humanity" moment when the airships go down. So… | 20564229 | |
| hotfix #4 Native Linux change and Balloon damage system Hi everyone, Things are getting a bit out of hand, as linux users cannot by default try the Remaster beta. Simply because its become impractical to maintain so many branches of the remaster and future main game. This causes folks not to receive the remaster because the launch option for linux won't get updated and other issues. So for the time being the Linux version will now revert to Proton f… | 20547394 | |
| Remaster beta hotfix #3 , adding arrow keys flight control So someome posted about the new mouse scheme, actually two persons so far, with valid critiques. One of them was that WASD for the acrobatics cannot be re-bound(binded?) , which is true. And another one explaining they were a retro gamer that used the arrow keys , not the WASD keys. Now I am not 100% sure these are talking about the same issue, but I had a sleep and a think. And I woke up with… | 20539533 | |
| Hotfix #2 fixed some spelling · reset mouse when taking off · in mouse mode you don't need to hold mmb to turn in photomode · made photomode turning on gamepad more sensitive · the Entagon headquarters on imperial peak is only active in chapter 4 and beyond. · added a few static temples dedicated to the daughter at a few imperial spots. · added a fire button prompt to the weapons section of the tutorial… | 20535927 | |
| Remaster Beta hotfix #1 So here's the first small hotfix for the remaster. Changelist as follows: · added a deflection indicator to show where your bullets might land relative to the reticule · removed reflections from clouds and splashes · increased the epxlosion trigger range for the dropable seamines · removed the block from aim assist when targeting friendlies · removed a floating item at peteh's The deflection in… | 20520833 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Sep 2026 | Fri | 15:43 | No patch notes · unannounced build | 25257038 | remaster | 1 | — |
| 9 Apr 2026 | Thu | 10:15 | No patch notes · unannounced build | 22296505 | public | 1 | — |
| 11 Mar 2026 | Wed | 13:55 | No patch notes · unannounced build | 22296505 | remaster | 1 | — |