OZARK
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Development Update There has been enough interest in whether the game is still coming out. YES, the game is still coming out, and we are actively working on it. It's taking longer than normal because this is a passion project from a couple friends. We have been working on OZARK for the past 5 years, mostly at night as we all have day jobs, it's been a huge passion project of ours and we are getting really close t… | — | |
| Major update | OZARK - Patch Update #6 - V 0.8.034 We're live with another technical patch. This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved. Full Patch Notes: · Upgraded base engine from 2019 to 2021 LTS. · Implemented a new 'kick' melee ability when player is equipped with a weapon. · Implemented a new customization system for the pl… | — | |
| In-game event | OZARK - Patch Update #5 - V 0.8.033 We're live with another technical patch. This patch includes general fixes along with a few new mechanic implementations. General stability fixes and a few edge case bugs we're found and resolved. Full Patch Notes: · Fixed a critical issue where rifle and pistol ammo pickups were zeroing out on the item count. · Added an additional checkpoint before the final encounter on 'Arrival' and increase… | — | |
| Major update | OZARK - Patch Update #4 - V 0.8.031 We're live with another technical patch. This patch includes general fixes along with the new camera system implementation set to default. You can still access the legacy version if you actually enjoyed that version, but we decided to go ahead with the new version as default as the feedback had been extremely positive. One of the biggest features to hit this patch is mouse and keyboard support.… | — | |
| Community | Mouse and Keyboard Support! It's almost time! We've heard you, and we want you to know we are working on refactoring the system to support mouse and keyboard. There are still a lot of room to perfect how the mouse and keyboard controls work, specifically for aiming, there are a lot of way to do it, but I think for now we are going to mimic to a certain extent the joystick control, but we will leave it up to you to give us… | — | |
| Esports | Live Stream Session Thanks to everyone who tuned in last night. We will be hosting another live stream session tonight at 9:30 PM EST. Hope you can join us as we dive into the first chapter of OZARK during Steam Next Fest. Get real-time feedback to any questions about the demo you may have. Thanks for playing! | — | |
| Esports | Live Stream Developer Session We will be hosting a live stream session tonight at 9:30 PM EST. Hope you can join us as the developers dive into the first chapter of OZARK during Steam Next Fest. Get real-time feedback to any questions about the demo you may have. We will also have a secondary guest stream running tomorrow night. Saturday 18th at 9:30 PM EST. Thanks for playing! | — | |
| In-game event | Demo Patch Update #3 - V.0.8.029 We've got a pretty decent patch rolling out tonight. We've made a bunch of changes based on current player feedback that we thought would improve upon the experience. One of the biggest parts of this update is the new experimental camera mode . You can see an example of the new camera mode in action, read the patch notes below to see how you can enable this mode in the settings. Experimental Mo… | — | |
| In-game event | OZARK Demo Patch V2 We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems. · Enemies should no longer jitter when aiming at players · Fixed issue with Enemies switching from aiming and !aiming loop · Enemies collision layers have been changed to stop enemies from getting stuck in place · Enemies will now stop firing… | — | |
| Game update | OZARK - Demo Patch Update Thanks for everyone trying out the demo so far, we have been receiving some feedback and a few reports of some issues currently present that we are working through. We just pushed a new minor patch for the demo which includes fixes for a few problems, and a couple of minor tweaks to the gameplay. · Fixed issue with enemies actively engaging the player while off-screen. · Fixed issue with target… | — | |
| Community | OZARK - Demo Trailer - 2022 We've been working diligently on completing the core functionality and decided to re-cut a new gameplay trailer to show some of the progress we have made over the past few months. We are slowly working toward releasing a demo to get some early feedback. | — | |
| Community | OZARK _ Development Log _ July_5_2021 We have been working on a lot of core systems before we completely dive into level production. There are a lot of new features and improvements, make sure to checkout the video log. · Implemented and finalized (2) player co-op camera system (Play together until a set distance and dual cameras enabled following each player) · Refactored melee system (improved overall system, fixed issue with upp… | — | |
| Community | Get Involved in our Development Journey We are hard at work on our latest title, and we invite you to jump in on the development action by joining us on Twitch and Discord . Drop by and say hello, give us your feedback, and stay tune for beta access. We're looking forward to sharing our development journey! Join the ALTER-BOY Discord and follow OZARK's development, and don't forget to follow us on Twitch to be notified when we are de… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.