We're live with another technical patch.
This patch includes general fixes along with a few new mechanic implementations. General stability fixes and additional edge case bugs we're found and resolved.
Full Patch Notes:
- Upgraded base engine from 2019 to 2021 LTS.
- Implemented a new 'kick' melee ability when player is equipped with a weapon.
- Implemented a new customization system for the player. (available in the main menu)
- Fix for the water walking speed and animation playback speed.
- Fix for the grenade projectile system for water surface collision detection.
- Fix for weapon switching (Transitions are now smoother for animation and IK interplay)
- Aiming system fixes for IK (Player now releases aim when too close to a target)
- Player can now run and perform a slide ability, and return to running.
- Fixed an issue with the gravity modifier, gravity multiplier was compounding each time the player fell.
- Simultaneous keyboard and joystick co-op experience improved. (Interface)
- Added an additional checkpoint in Level 1 at the Substation.
- Fix an issue in the AI system that would cause garbage collection overhead. AI CPU performance is increase.
- +Various 'QoL' improvements.
Please let us know if you encounter any issues, bugs or technical glitches with the new changes.
Thanks for playing!
-A