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OZARKNewsDemo Patch Update #3 - V.0.8.029
In-game event

Demo Patch Update #3 - V.0.8.029

OZARK · published 16 Jun 2022, 03:18 UTC

All newsPlayers around this dateRead on Steam

We've got a pretty decent patch rolling out tonight. We've made a bunch of changes based on current player feedback that we thought would improve upon the experience. One of the biggest parts of this update is the new experimental camera mode. You can see an example of the new camera mode in action, read the patch notes below to see how you can enable this mode in the settings.

Experimental Monocular Camera Mode:
Watch on YouTube

Patch Notes:

  • Refactored vision system again to ensure that enemies are not engaging with the player before they are visible on screen. The previous iteration was a bit off with the calculation, and allowed the enemy to become active on the camera view boundary.
  • Added a visual text hint to locked interactions that required an item to be able to use.
  • Enemies can no longer throw grenades while off-screen. (Requires more testing to confirm)
  • Fixed an issue with enemy melee collision causing multiple hit stacks on the player from a single melee attack instance.
  • Visibility pass on moving around some of the obstructing foreground objects.
  • Moved fuse location cache on improving objective visibility
  • Added hints to the power substation objective on . Improves visibility for interactable objects.
  • Balanced enemy minimum and maximum HP values
  • Refactored the monocular zoom ability (Instead of a full zoom-out, the monocular mode now looks forward in the direction you are facing, offsetting the player) This is purely a speculative experimental change based on some player feedback. You can access this mode in the 'Settings > Controls > Monocular Mode' - Setting the mode to 'Experimental' will enable this mode to try out.
  • Still no mouse and keyboard support :)

As always, thanks for playing and keep the feedback coming!

-A/B

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Community11 Sep 2026OZARK Is Getting Close: New Dev LogOZARK is getting close. After years of development, our three-person dev team is getting closer to bringing OZARK to players. In our latest dev log, we’re taking you behind the scenes for a closer look at the game, how it came together, and what you can expect when you step into the mountains. In the new Dev Log, we take a closer look at: · The story and mystery beneath OZARK’s remote mountain…Community3 Aug 2026OZARK has reached 10,000 wishlists!Thank you to everyone who has followed, wishlisted, shared, or simply taken the time to check out the game. OZARK started as a small passion project between a few friends, so reaching this milestone genuinely means a lot to us. We can’t wait for you to explore what lies beneath. — ABCommunity2 Jun 2026Final Development UpdateQuick update here... We've finished the game! Last week we wrapped up the final pieces with a motion-capture session for a few of the major scenes, and are now working through some external playtesting. Look forward to a release date and updated Steam page for our next update. -AB