We're live with another technical patch.
This patch includes general fixes along with a few new mechanic implementations. General stability fixes and a few edge case bugs we're found and resolved.
Full Patch Notes:
- Fixed a critical issue where rifle and pistol ammo pickups were zeroing out on the item count.
- Added an additional checkpoint before the final encounter on 'Arrival' and increased the final encounter enemy count and difficulty.
- Aim-Lock now stores nearby targets and allows for target switching (Right Joystick (Aim) ) (This is a work in progress. The next revision should will have an additional calculation for retrieving the next best possible target, rather than purely based on available targets in the radius)
- Character can enter the running state prior to not moving, rather than having to be moving to enter the running state.
- Added an additional velocity curve to running + jumping, improves running and jumping by allowing larger distances to be cleared.
- Refactored character jumping and gravity to provide a bit more hang-time before the character lands.
- Flashlights now interacts with enemies and alerts them when visible.
- Minor improvements to the blended states between running and walking with weapons equipped.
- Fixed an issue with opening the inventory and then pausing the session causing the slide ability to be disabled.
- Added a new filter option that was missing in the inventory for "Ammo".
- Crouching increases the rate of the character's endurance recovery. This does not speed up the recovery period if the character was fully exerted.
- Fixed issue with second player inventory when mouse and keyboard controls we're enabled.
- Fixed controller support for co-op with players only having one controller. (Primary controller is given to the second player when mouse and keyboard is enabled)
- Versus mode can be played with a keyboard and a single controller.
- Fixed various issues that arose from implementing keyboard support with versus mode.
- Players can no longer lock onto themselves in versus mode.
- Changed auto controller assigned to handle input from first to last.
- Melee kills to enemies now applies physical force to the ragdolls.
- Fixed grenades to apply proper directional damage force on explosion for ragdolls and physics objects.
- Fixed edge cases with the running system IK and Animation.
- Implemented a new visual aid to identify which supply crates are interactable or not.
- Fixed various issues in menu UI
Please let us know if you encounter any issues, bugs or technical glitches with the new changes.
Thanks for playing!
-A