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OZARKNewsOZARK Demo Patch V2
In-game event

OZARK Demo Patch V2

OZARK · published 12 Jun 2022, 04:49 UTC

All newsPlayers around this dateRead on Steam

We've just pushed a new patch live that improves stability for some core systems. This update provides hot-fixes for the Pathfinding and Enemy AI systems.

  • Enemies should no longer jitter when aiming at players
  • Fixed issue with Enemies switching from aiming and !aiming loop
  • Enemies collision layers have been changed to stop enemies from getting stuck in place
  • Enemies will now stop firing when facing away from the players
  • Enemies vision tracking improved
  • Enemies will not attack before being visible on screen, or attack when off screen.
  • Fixed an issue with the pathfinding system generating runtime errors in the final encounter.
  • Fixed issue with double skipping cutscene intro sequence
  • Minor environmental fixes

Thanks for playing!
-A/B

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Community11 Sep 2026OZARK Is Getting Close: New Dev LogOZARK is getting close. After years of development, our three-person dev team is getting closer to bringing OZARK to players. In our latest dev log, we’re taking you behind the scenes for a closer look at the game, how it came together, and what you can expect when you step into the mountains. In the new Dev Log, we take a closer look at: · The story and mystery beneath OZARK’s remote mountain…Community3 Aug 2026OZARK has reached 10,000 wishlists!Thank you to everyone who has followed, wishlisted, shared, or simply taken the time to check out the game. OZARK started as a small passion project between a few friends, so reaching this milestone genuinely means a lot to us. We can’t wait for you to explore what lies beneath. — ABCommunity2 Jun 2026Final Development UpdateQuick update here... We've finished the game! Last week we wrapped up the final pieces with a motion-capture session for a few of the major scenes, and are now working through some external playtesting. Look forward to a release date and updated Steam page for our next update. -AB