Rail Route
Playing now
142−2 vs. yesterday
14%of peak
All-time peak
1,026Feb 2024
Playing now
142−2 vs. yesterday
All-time peak
1,026Feb 2024
| Published | Title | Build |
|---|---|---|
| Patch 3.0.16 Performance · Fixed multi-second freezes on big automation maps and when closing the build menu on large saves · Train labels and panels no longer rebuild the UI every frame · Smoother spawn/despawn bursts, distant train sounds culled, slow frames no longer snowball into stutter Maintenance and service locos · Service loco can now couple a train broken down at the mouth of a Coach Yard (loading… | 24794399 | |
| Hotfix 3.0.14 New · Contract period is now editable on accepted contracts. Changing the period replans all upcoming services, and the contract view follows the replanned schedule automatically. Updates · Map progress and stars now sync via Steam Cloud. Progress moved from local registry storage into your profile; existing progress is migrated automatically. · Overview panel is much faster. Opening and scroll… | — | |
| Hotfix 2.3.24 FIX: Exceptions spamming when GOG library is not loaded FIX: Score not displayed on Rush Hour wave screen FIX: Shunting locomotive was attached to a different train & continued attaching FIX: Typo in de: Discord-Sercer | — | |
| Hotfix 2.3.23 UPDATE: Unity version to 2021.3.45f2 - Unity security vulnerability closure FIX: jp localization of contract rejection dialog | — | |
| Hotfix 2.3.22 FIX: Delay records in Penalizations log were absent FIX: Inability to clear Minimum Reward in Automated Contract Manager FIX: NRE when starting a new game from Current Game page just after start | 19196000 | |
| Hotfix 2.3.21 UPDATE: Hide train alerts when precision key is pressed UPDATE: Map in Curated Map Pack DLC small improvements FIX: Grabbed object leftover clashed with newly rebuilt one at the same place - i.e. signal not active after save&load FIX: Red flag (possible delay warning) in Active Contracts was wrongly calculated - total time over passed stations & accumulated delay overflowing to next segment was… | 18951970 | |
| Hotfix 2.3.20 UPDATE: Space ValidateGameStateCommands from multiple clients in time to prevent concurrent execution & transfer via Steam Relay FIX: Impossibility to empty hand when Perpetual / Shunting Circuit was grabbed from Manual Signal FIX: References to grabbed & rebuilt offices/circuits & offices' contracts were lost in multiplayer FIX: Rusty Switch achievement & Locked switch note were not triggered | 18588068 | |
| Hotfix 2.3.19 NEW: Other player's cursor in multiplayer changes to wrench while player is engaged in configuration UPDATE: Mini-tutorials enabled in multiplayer UPDATE: Subtitles moved a bit down not to obstruct the tracks FIX: Auto-accept & auto-reverse flags were left enabled in Rio de Janeiro and München in-game maps FIX: Auto-accept & auto-reverse flags were left enabled when the respective upgrades were… | 18380499 | |
| Hotfix 2.3.18 UPDATE: Allow observing the site after train crash UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal FIX: Ambient train sound of Reg train ceased after train reused for next leg FIX: Contest period shown date respective to system language rather than game language FIX: Contest tile's 'Ends in' displayed wrong value FIX: False-positive trai… | 18129246 | |
| Hotfix 2.3.17 FIX: Multi-stage system upgrades (station count, track speed) always deducted first-stage number of experience points FIX: Unable to configure sensors in multiplayer due to false-negative check result | 18023324 | |
| Hotfix 2.3.16 FIX: Lag when opening build menu FIX: Orphaned CoachYardEntry caused errors after loading => now logged on load, ignored & bulldozable FIX: Saving the game failed if config of a Routing Sensor was malformed - exception handled & logging extended FIX: Timetable map duration & Time in Advance param of Reuse Train Shunting Command were not updated FIX: Train timelines were wrongly scaled | 17985870 | |
| Hotfix 2.3.15 NEW: Auto Save Enabled setting in Debug Panel not reset after start FIX: All dynamic localized strings contained a memory leak FIX: Attach Loco Command failed when loco was internally loaded before train it was detached from FIX: Coach Yard did not display stabled trains in multiplayer PERF: Controllers were stuck on memory causing memory leaks FIX: Do not clear removed Signal from sensor confi… | 17901812 | |
| Hotfix 2.3.14 UPDATE: Shunting Sensor reacts to next leg origin of trains transiting in intermission (same as Departure, Arrival & Routing Sensor) PERF: Floating train timeline parts pooled for faster display PERF: Train movement allocations slightly improved. Not much, but there was a try FIX: Delay & braking penalization messages displayed in Rush Hour if Timetable was played before FIX: Inability to deser… | 17816127 | |
| Hotfix 2.3.13 NEW: Map Pack maps source in the map list UPDATE: Localizations (all: ui) FIX: Inability to load large saves in multiplayer FIX: When Detach Loco Command & Go To Signal was executed once Shunting Queue editor was closed, it was executed only on host, causing desync | 17770961 | |
| Hotfix 2.3.12 UPDATE: Multiplayer can't be started in Story of Jozic FIX: 2nd (unwanted) instance of Freight contract was scheduled when contract was accepted FIX: Advanced Routing Sensor configuration did not redraw when train type was changed FIX: Analytics consent was not reset internally if remote opt-out call failed FIX: Copenhagen could not be completed with 3 stars due to low track speed FIX: Grabbed… | 17756109 | |
| Hotfix 2.3.11 FIX: Already destroyed Train Shunting Queue Editor was redrawn on close, causing leftovers FIX: Locale-based node naming variations (./,) for half-cell sensors caused failed identification => desyncs in multiplayer when players from different cultures played together FIX: Menu buttons overlapped bottom of left panels | 17725732 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Sep 2026 | Tue | 08:55 | Patch 3.0.16 | 24794399 | public | — | — |
| 28 Jun 2025 | Sat | 21:04 | No patch notes · unannounced build | 19038999 | next_unity | — | — |
| 12 Mar 2025 | Wed | 21:52 | No patch notes · unannounced build | 17170812 | rr_02 | — | — |
| 21 Oct 2024 | Mon | 07:04 | No patch notes · unannounced build | 14562081 | backwards | — | — |
| 14 Oct 2024 | Mon | 14:31 | No patch notes · unannounced build | 14562081 | rr_01 | — | — |
| 21 May 2024 | Tue | 11:39 | No patch notes · unannounced build | 14334888 | rr_00 | — | — |
| 20 May 2024 | Mon | 10:07 | No patch notes · unannounced build | 7126149 | ea_00 | — | — |
| 20 May 2024 | Mon | 10:07 | No patch notes · unannounced build | 7926992 | ea_02 | — | — |