Rail Route · build 18129246 · published
UPDATE: Allow observing the site after train crash
UPDATE: Endless maps overhaul. Walls added where autoblock or station was bypassable after signal removal FIX: Ambient train sound of Reg train ceased after train reused for next leg
FIX: Contest period shown date respective to system language rather than game language
FIX: Contest tile's 'Ends in' displayed wrong value
FIX: False-positive train collisions caused unwanted game overs
FIX: Grabbed&replaced element configuration not reconstructed on client that connected after grabbing and before replacing
FIX: Init Happy Passengers in Debug Menu did not randomize basic demands
FIX: Intermission in Regional Train Tutorial too short for resolving the conflict
FIX: Sensors were not fully removed when track was bulldozed
FIX: Tunnel bulldozing was not synced to clients
FIX: Validate game state in multiplayer disconnected the client if the game state was too big
Full list of stock map changes:
# base game
Basel:
- Berlin:
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- Birmingham
- Busan:
- Glasglow:
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- Guangzhou:
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- Hamburg:
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- South-East London:
- Lyon:
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- Manchester:
- München:
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- New York:
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- Osaka:
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- Prague:
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- RioDeJaneiro:
- Rotterdam:
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- Sendai:
- Shanghai Southern Reform:
- Tokyo Railways:
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-[Ōh-Okayama and Jiyūgaoka had their extra shadow platforms removed. Also saw some surrounding autoblocks get nerfed]
- Utrecht:
- Viafier retica:
- Vienna:
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- Washington:
-[3/4 autoblocks had their walls pulled over their new gaps] Wroclaw:
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