Starminer
Playing now
39+1 vs. yesterday
1.6%of peak
All-time peak
2,384Jun 2026
Playing now
39+1 vs. yesterday
All-time peak
2,384Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 0.33.7.0 More tweaks and fixes! ========================================== STARMINER 0.33.7.0 - PATCH NOTES ========================================== ------------------------------------------ TWEAKS ------------------------------------------ - Trading range increased to 5Km between T1 Cargo Bays; trading between T2 Cargo Bays is now unlimited range - Out-of-range trade routes now pause instead of canc… | 23862826 | |
| Game update | Patch 5 available on Beta Branch Hello Miners - Patch 5 is live on beta branch! Patch 5 Beta is now available, bringing QoL , UI , autopilot , and logistics improvements. Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and… | — | |
| Community | Starminer 2026 Development Roadmap! Hello, Starminers! Since we launched into Early Access, your feedback, bug reports, and passion for the game have been fueling our development engines. Today, we are happy to share our official 2026 Development Roadmap with you! We have massive plans to expand the universe, deepen the mechanics, and give you total control over your space mining empire. Here is a breakdown of what’s coming to St… | — | |
| In-game event | Patch 4 is Live Hello miners! Starminer 0.33.5.0 has arrived. Patch 4 has just been deployed and continues our work on improving stability, performance, balance, and overall gameplay based on your feedback. A special thank you to everyone who participated in the Beta branch and helped test this update before release. Your bug reports, feedback, save files, and suggestions allowed us to identify and resolve a n… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Hotfix 0.33.4.1 Beta Branch Hotfix is here with chunk trade fix and more crash fixes! ============================= STARMINER 0.33.4.1 - PATCH NOTES ============================= --------------------------------------- TWEAKS --------------------------------------- - Removed floating space debris vfx --------------------------------------- FIXES --------------------------------------- - Fixed trading chunks - Various cras… | 23585466 |
| Game update | Patch 4 is now live on the beta branch Hey everyone, We are getting ready to deploy our next major update, but before we push it out to everyone on the main branch, we want to make sure it gets some solid testing. You can opt into our beta branch to get an early look at what we've been working on and help us squash any critical bugs in Patch 4 . Main branch should be updated in a couple of days with more fixes! Getting into the beta… | 23494868 |
| In-game event | Hotfix + Branches Hotfix 0.33.3.1 + Branches Going forward, we will be using multiple branches to improve how we test, release, and support Starminer. Default – The main branch and the version most players will use. (currently 0.33.3.1) Beta – Test upcoming updates before they are released to the Default branch. (currently 0.33.3.1) Previous – Roll back to the previous stable version if needed. (currently 0.33.2… | — |
| In-game event | Patch 3 is out Patch 3 for Starminer is now available! We've been hard at work reviewing your feedback, bug reports, save files, and suggestions, and this latest update brings another round of fixes and improvements across the game. Our focus remains on stability and addressing the issues that matter most to the community. Thank you to everyone who continues to report problems, share ideas, and help us improv… | — |
| In-game event | Patch 2 out now Patch 2 Is Live Patch #2 for Starminer is now available! We're continuing to work through player feedback, bug reports, and crash reports from launch week. This update includes a number of fixes and improvements aimed at making the experience more stable and enjoyable for everyone. A huge thank you to everyone who has been playing, reporting issues, and sharing suggestions through our in-game f… | — |
| In-game event | First Patch After Launch Is Live First Patch After Launch Is Live First of all: thank you . The launch of Starminer has been incredible for our small team, and we’ve been carefully reading your feedback, bug reports, suggestions, and performance data since release. Today we are rolling out our first official post-launch patch to stabilize the experience. Starminer 0.33.1.0: ADDITIONS ------------------------------------------… | — |
| News | Starminer is NOW AVAILABLE! (Launch Announcement) After years of development, countless redesigns, late nights, and community feedback, Starminer is finally here! You’ll begin your journey in deep space with a small crew, limited resources, and a station that barely holds together. From there, it’s up to you to expand your operation, mine asteroid fields, automate production chains, command ships, survive disasters, and build an industrial spa… | — |
| Community | Starminer Creator Spotlight: Splattercatgaming Hello, Starminers! We’re kicking off a new series where we highlight content creators exploring the universe of Starminer - and first up is Splattercatgaming . Splattercat just released an excellent video showcasing the early gameplay of Campaign Mode , giving a great look at the opening hours of the experience - from mining and expansion to a bit of combat, ship management, and station buildin… | — |
| Community | Starminer Release Date Announcement! Hello, Starminers! The wait for the frontier is nearly over. Starminer will be entering Early Access on: WEDNESDAY, MAY 27 Check out our release announcement trailer here: Why Early Access? We are a dedicated micro-team and your feedback is our most valuable resource. We’ve spent years refining the physics-based logistics and modular shipbuilding , but now we need you in the pilot’s seat. Early… | — |
| Community | Starminer Logistics Moving Resources in Starminer – Logistics Overview Hello Starminers! Time to explore the systems that keep your operations running. Today, we’re checking out the logistics and the mechanics behind moving resources across your network. In Starminer, logistics is about moving items and also choosing the right method for the job. This video showcases the different ways you can transport cargo and… | — |
| Community | We’re finally ready to put a date on it. With the help of our core testers, we’ve been able to introduce a lot of improvements and fixes over the past months. Their feedback pushed the game further than we could have on our own - tightening systems, catching edge cases, and helping us shape the overall feel of life among clusters of rock. And now we’re ready to say it: Starminer launches on Steam this May. There’s still a long road ah… | — |
| Community | Development diary: Gameplay on Steam Deck Hello Again, Miners! Some of you were wondering how Starminer performs on Steam Deck - and if it's even gonna run. This dev diary features a short gameplay session of Starminer running on Steam Deck. The following footage is unedited and unscripted, was captured on camera rather than recorded directly on the device to showcase core mechanics, construction, and simulation systems in a handheld s… | — |
| Community | Development diary: Community Builds and Beta Testing Happy New Year, Miners 🚀 As we move into the new year, we want to highlight the creativity and experimentation coming from our community of testers - specifically the ships and stations players have been assembling in Starminer. But first a huge thank-you to everyone participating in the beta: · for stress-testing systems · for breaking things (sometimes spectacularly) · for sending thoughtful… | — |
| Community | Important news - What's next for Starminer? Hello everyone, Starminer’s publisher Paradox ARC and developer CoolAndGood Games have something important to announce. Paradox ARC Statement: After several years working together on Starminer, Paradox ARC and CoolAndGood Games have mutually agreed to part ways. CoolAndGood Games will continue development independently and will continue independently as they move towards the release of Starmine… | — |
| Community | Dev Update: Answering Your Questions, Third and Last Batch Greetings, Commanders. This is the last batch of your questions - and we want to thank you for them! It’s been a real joy going through everything you sent. We hope you learned something new about the game and what’s coming next. For now, stay tuned and keep an eye on your email - something is brewing… Now to Q&A: Question Answer Seems a bit annoying to have to go to one ship, setup what you wa… | — |
| Community | Dev Update: Answering Your Questions, Second Batch Greetings, Commanders. Today we’re sharing second batch of answers to your questions. This time we are posting a bit more, so we would cover a variety of different topics. How big is the Starminer world/galaxy going to be? and how much of it is playable space. Starminer spans three star systems - Sol, Lalande and Alpha Centaury. Together, that is about 25+ environments. We plan to keep expandin… | — |
| Community | Dev Update: Developers to Community Commanders, Today, we’d like to share a short developer video where talk about the progress of Starminer, some of the challenges we’ve faced, and what’s coming next. You’ll learn about how the project has evolved, why we’re taking extra time to ensure the game meets our standards, and a bit of information on how the next phase of testing will look like. Spoiler: we will invite another 500 teste… | — |
| Community | Dev Update: Answering Your Questions, First Batch Greetings, Commanders. Today we’re sharing the first batch of answers to your questions. More will arrive next week, so if you haven’t asked anything yet, you can still post your question in the comments under this announcement! Question Answer How confident are devs about early access within this year? We’ll be able to determine that throughout our next beta cycle. Experiences of the past two… | — |
| Community | Dev Update: AMA & Tutorial Showcase Greetings, Commanders! We’re heads-down fixing bugs, polishing the experience, and preparing to scale up the Closed Beta. We know you want to learn more - and get hands-on - so here are two things we can do right now: First : an AMA. Our Discord moderator, Tarlin, kicked it off by gathering questions, and we’re expanding it to other platforms. How it works: · Post your questions about the devs… | — |
| Community | Closed Beta - Going Bigger Greetings, Commanders! While we continue working hard on improving the current build and fixing various issues, there’s no reason to slow down on bringing more players aboard. In our latest wave, we’ve sent out 200 new invites! That might sound like a small number, but each new tester helps us uncover more issues, improve the experience, and build confidence before we open access to a wider aud… | — |
| Community | Closed Beta - Clearing Confusion Greetings, Commanders! We’ve got a quick update about the Closed Beta Test - especially if you don’t want to miss your chance to join. First and most important: Make sure you’ve joined our Discord server . It’s the easiest and fastest way for us to reach out about the invitation to Closed Beta - so if you're not there, we might not be able to contact you. Join Discord Second: Many of you asked… | — |
| Community | Closed Beta Expansion - Gradual Rollout Commanders, We’re continuing to expand the Closed Beta. After initial testing with a small group, we’ve decided to gradually invite more players each week. While we’re still working on the memory leak issue - which is affecting gameplay more than we’d like - we don’t want to keep people waiting. The goal is to monitor the situation closely and make sure it’s under control before opening the doo… | — |
| Community | Closed Beta: Final Push Commanders, a quick update on the Closed Beta! We finally have a build we’re ready to share with you and get your feedback. There’s just one stubborn issue left - a memory leak that we’re still trying to fix. While we’re working on it, we realized the wait is getting too long… so here’s the plan: We’ll first invite a small group of testers to help us evaluate how much this bug affects gameplay.… | — |