Hey everyone,
We are getting ready to deploy our next major update, but before we push it out to everyone on the main branch, we want to make sure it gets some solid testing.
You can opt into our beta branch to get an early look at what we've been working on and help us squash any critical bugs in Patch 4.
Main branch should be updated in a couple of days with more fixes!
Getting into the beta is quick and easy. Just follow these steps:
Open your Steam Library.
Right-click on Starminer and select Properties...
In the window that pops up, click on the Betas tab on the left.
Under Beta Participation, use the dropdown menu to select beta.
Steam should immediately start downloading the update. (If it doesn't, restarting Steam usually forces it).
To switch back to the regular game at any time, just go back to that same dropdown and select None.
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STARMINER 0.33.4.0 Beta Branch - PATCH NOTES
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ADDITIONS
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- New map: Triton Ice Cluster in Neptune's orbit: lots of ice and hostile activity - come prepared!
- Togglable modes buttons on the top - switch between 4 modes - tactical (default), pilot (locked cam), autopilot (enable AP functionality) - build (enables building) - we will continue to expand on the functionality of these modes
- New water efficiency modifiers can now be research to further reduce water consumption
- Individual weapon sound effects
- Loqui Station becomes possessable at the end of the Homebound objective chain
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TWEAKS
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- Added movement damping to the Mega Solar frame
- Only one Mega Solar Frame can be built per planet
- Survival score repositioned on the HUD
- Increased visibility and brightness of scanning effects
- Hangarship icons no longer scale with distance
- Updated product icons
- Adjusted starmap location positions to prevent overlap
- Updated icons for nuclear fuel and the automation window button
- Lowered ordnance requirement for the Foundations mission
- Tweaked fighter engagement range
- Ammo production changed from 2 iron per 4 ammo to 1 iron per 10 ammo
- Solar panel and thermal radiator opening audio no longer plays too many times at once
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FIXES
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- Fixed Mega Solar building objective not registering or updating
- Removed stray explosion effects on map load
- Fixed resource transfer inside the hangarship, including between docked ships
- Fixed a trading issue
- Fixed drill extracting the wrong resource on high yield patches
- Ares Station no longer self-produces colonists (was blocking completion of the Foundations mission on Saturn)
- Fixed missiles not damaging hostile stations
- Mission dialogues no longer restart for completed story missions
- Changed Kerrel facility objective to a digital upload
- Fixed broken "deliver thorium to Medium Station" special objective
- Fixed a crash when placing build points
- Chunks now stop moving after a minute
- Fixed premature scanning of Panonia
- Fixed officer construction efficiency modifier breaking construction
- Fixed officer trade modifiers
- Fuel efficiency modifier now correctly lowers fuel used per jump
- Various crash fixes