
Patch 5 Beta is now available, bringing QoL, UI, autopilot, and logistics improvements.
Autopilot now features pathfinding and obstacle avoidance with improved responsiveness and new “Fly To” and “Rotate To” Outliner commands - plus numerous bug and crash fixes. Logistics are improved with new T2 Cargo Packages (500t) to reduce cargo clutter and boost performance (T2 Cargo Bays required). A new Ops Transaction Screen tracks income and expenses, alongside UI fixes and a moved cargo storage grid for better accessibility.
We'll go into more detail when we release the patch on the main branch in a couple of days with additional tweaks&fixes.
If you want to participate in the Beta Branch, you can right click Straminer in your Steam library, go to properties and Game Version & Betas and select the beta branch from the list.
Thank you all who participate in the beta branch!
Full patch notes here: ==============================
STARMINER 0.33.6.0 - PATCH NOTES
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ADDITIONS
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- Autopilot can now intelligently route around obstacles instead of attempting direct collision path
- Autopilot outliner commands now support “Fly to” and “Rotate to” for any object
- New transactions screen in the Ops interface to track expenditures and money flow
- Added description and end text to the Panonia, Candle in the Dark and Homebound missions
- T2 cargo packages (capacity: 500t vs T1’s 50t), reducing package count and improving performance in large operations
- Trade objectives can now be triggered with docked stations
- Additional dialogue after end of campaign and end of Mega Solar objectives
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TWEAKS
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- Trade routes now warn you when a destination is too far, and auto-cancel with a refund past the limit
- Nuclear Cell power generation duration increased from 100s to 300s
- Smarter missiles which avoid friendly structures
- Motherships now retaliate heavily when attacked
- Turrets now hold fire when a friendly structure is in the line of fire
- Updated the operations interface character tab
- Moved the hangarship widget into a tab in the overview panel
- Moved the station storage grid to the station control section
- Moved the logistics panel to an overview tab
- Centered the HUD config widget on screen
- Station wobble prevention
- Removed systems check from Frontier Zone Gamma
- Added start text to TGS
- Various UI updates
- Trade package optimizations
- Location picker plane now moves to the disassembled module when resource packages are created
- Orphaned engineers are reassigned to other hangars when their parent hangar is removed
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FIXES
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- Fixed autopilot triggering when clicking an NPC station
- Fixed station/module mass not decreasing while trading
- Module parts trading fixes
- Fixed Helios Basin ghost debris blocking mission completion
- Fixed Moon Combat quest auto-completing
- Fixed Water Efficiency research prerequisites
- Fixed Ballistic Warfare expertise research
- Storage and storage balancer fixes
- Fixed hangarship asset transfer and storage capacity
- Retrothrusters now restart on game load
- Fixed trading markup
- Refinery Efficiency and Refinery Speed modifiers now update without a reload
- Scrap modules fixes
- Fixed multiple construction towers over-using resources
- Research modifiers now apply to factories
- Fixed solar wing not being possessable in Tutorial 2
- Loqui station is no longer flagged as a merchant once it becomes possessable
- Fixed crashes on save/load
- Various crash fixes
Happy mining,
-- Starminer Dev Team