A Legionary's Life
Playing now
9+0 vs. yesterday
2.5%of peak
All-time peak
362Sept 2019
Playing now
9+0 vs. yesterday
All-time peak
362Sept 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Five years I almost didn't notice that today is the fifth anniversary of the release of a Legionary's Life. It is gratifying to see that this game is still being played and remembered by so many people after such a long time. And may I just say, without your constant support during these five years I would never have been able to work on a new game, the recently announced Never Second in Rome. Thank you f… | — | |
| Esports | Never Second in Rome announced! After well over four years of development, the time is ripe to unveil my next game: Never Second in Rome . As guessed by some of you, it is set during Caesar's campaigns. If you have played A Legionary's Life , you will find familiar concepts, but there are also many big differences. They are too many to mention here, but here are some of the most important: · In A Legionary's Life you are a co… | — | |
| In-game event | Update 1.3.14 It is almost a year since the game came out of early access and was released in its first complete form. I want to thank once again all of you players who have spent words of support and appreciation here on Steam and elsewhere. Today's update offers a description for each enemy type, a few little improvements that should help new players get their bearings faster and a couple of minor balance… | — | |
| In-game event | Update 1.3.10 The main reason for today's update is to fix a couple of bugs that have been reported recently. While very difficult to stumble upon, they had the potential to be fairly annoying. I have also taken the opportunity to apply a few minor balance tweaks. Fixes · Fixed a bug that could prevent ambushes from triggering at the appropriate time. · Fixed a bug that could make a fight freeze at its concl… | — | |
| In-game event | Update 1.3.7 Here's what's new in today's small update: · The first change requires a little explanation: as the majority of you already know, when fighters use the Recover action and have not been attacked since their last turn, the action succeeds automatically with no roll involved. As usual, it is true for both player and AI controlled characters. This is already explained in both the action tooltip and… | — | |
| In-game event | "A Legionary's Life" now also in German - jetzt auch auf Deutsch Over the course of the last months flori2412 has been working on a fan-made, entirely volunteer German translation of A Legionary's Life . Now this considerable amount of work (the text is nearly as long as an average novel) is completed, and his translation is available to everyone with newly-released version 1.3.5. You can set the language in the main menu: the control is in the top-right cor… | — | |
| Major update | Update 1.3.1 There are several important news regarding the combat system. Visible chance of full success for Feints and Shield Attacks Actions like Feints and Shield attacks have always had two indicators: the first represents the primary, mostly Skill based check, and the second represents the chance to overcome the opponent's resistance (based on Awareness for all Feints, but also on Quickness for Quick… | — | |
| In-game event | Update 1.2.7 I had to fix a glitch affecting the Health bar and wanted to add a very small feature that was quite straightforward to implement, then I decided I might as well try tweaking a few parameters. · Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value. Overall, the progression curve is significan… | — | |
| In-game event | Update 1.2.2 Today's update is very small, but important. Besides a minor accessory improvement to the engine, I have made a few tweaks that will affect the balance of the earlier phases of the game. Your Sword, Shield and Javelin Skills will start at 29, 29 and 26 respectively, instead of 29/29/29. However, now after the first main battle you get a 5-point bonus to all your Skills instead of 3, and 4 point… | — | |
| In-game event | Update 1.2: full localization support, fixes and minor changes I haven't done it in a while, so before talking about this patch, I'd like to thank all of you who have shown support and appreciation; unconventional indie games such as this can only exist thanks to your constant encouragement. As for today's update: · Added full localization support. Well, the game had already been developed with potential localization in mind, but some less urgent aspects w… | — | |
| In-game event | Update 1.1.14 Several changes are related to foraging missions, including a couple of rare but nasty bugs. I have also extended the tooltips of Feints and Shield attacks to avoid misunderstandings about the effective chance of success of actions that have two indicators: the actual chance is the combined chance of both indicators. In short, if the "H" indicator of a Feint shows a chance of 70% and the "C" in… | — | |
| In-game event | Update 1.1.4 List of changes in version 1.1.4 · When characters fail to Recover twice in a row, their chance to succeed is increased by 16% for each further consecutive attempt. The increase is 8% if the character is Fatigued and 4% if Tired. Exhausted character do not benefit from this bonus. Like every rule, this applies to both the player and the AI controlled characters. Success is still guaranteed for… | — | |
| Major update | A Legionary's Life v 1.0 Released! When I began developing A Legionary's Life , a little over two years ago, the day of release was a destination so distant I could barely see it. There was so much to do to make it possible, it was scary to think about. It has been a daunting task, working alone on such a long-term project, and many of the challenges it presented were entirely new to me. I wish to thank all the players who have… | — | |
| Announcement | Official release date I am elated to announce that A Legionary's Life will be released on September 25, 2019 . As I mentioned earlier, the big update of two weeks ago pretty much completed the story and content. The next update will consist of small new features, tweaks and fixes aimed at polishing the game. | — | |
| Community | Update 0.19.3 This is arguably the most important update since the Early Access began: it delivers the third and last campaign, set during the Second Macedonian War. It consists of 3 parts, 9 new random events, many fixed events (they range from a couple of lines to more complex situations), new enemies, encounters and a few hidden treasures. There is another important change affecting the loss of Morale whe… | — | |
| Community | The upcoming Second Macedonian War: release date and future plans As I mentioned in my previous announcement, the update containing the Second Macedonian War and the ending will be released on August 29th . With that, A Legionary's Life will be complete and playable from the beginning to the end. But there is more: contrary to my original intentions, the Early Access phase is not going to end with this update. I have decided I don't want to rush the final rel… | — | |
| Community | Update 0.12.8 This update was not planned, but it became necessary after a couple of problems were reported. As a consequence, some balance changes that were aimed at accommodating the yet unreleased parts set in Greece are present before their intended time. Well, no harm done: it's a good chance to get some feedback on them. At the current pace, I think I should be able to release the full game at the end… | — | |
| Community | Update 0.12 As usual, most of the development time is being devoted to the Second Macedonian War. I decided against a partial release as it makes little sense to interrupt a game with permadeath in the middle of a campaign. I'm sorry I can't give you a date yet, but progress has been good and it shouldn't be a long wait. However, I have made time for a small update. Features and changes · Added an option t… | — | |
| Community | Current progress and update 0.11.5 Lately, I've been mostly busy with the phalanx combat. It's not something you'll find in this update, as you will meet the Macedonian phalanx in the third and last campaign which has not been released yet, but I had to make sure it would work properly before moving on to other things. It was a bit tricky to design and balance this new kind of combat, because there is going to be at least one or… | — | |
| Game update | Update 0.11: hotkeys, shared kills, improved rotations and more Improvements: · You can use hotkeys to select combat actions and activities during the "Lull" phase. You can press Ctrl at any time to highlight the available hotkeys. · Combat Tutorial : the first time you enter the melee phase of a fight, you will see a detailed tutorial. It is automatically disabled when closed, but can be reactivated in the Options dialogue. · Shared kills : when an enemy h… | — | |
| Community | Very minor update and demo I've just released a very minor update to solve a potential compatibility issue with imported saves from the demo. Besides, the demo is now available directly from Steam. For the time being, I'm focusing on what can be improved based on the feedback I received. Thank you all for your support. | — | |
| Community | Early Access is now available! Version 0.9.3 is out, and with it the long awaited Early Access begins. The game follows closely the events of the Second Punic War from a Roman conscript soldier's point of view, but there are also many random incidents and encounters. A further campaign set in Macedonia is planned for the full version. The turn-based combat system is quite complex under the hood, but it's easy to learn and in… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.