Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Legionary's Life›Events›Update 1.2.7
In-game event

Update 1.2.7

A Legionary's Life · published 7 years ago

All eventsPlayers around this dateRead on Steam

I had to fix a glitch affecting the Health bar and wanted to add a very small feature that was quite straightforward to implement, then I decided I might as well try tweaking a few parameters.

  • Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value. Overall, the progression curve is significantly more favorable to the player and I think it also makes more sense than before.
  • Similarly, your mental Attributes will improve more often when you successfully complete a foraging mission or show good leadership.
  • The chance to skip a combat turn because of slow speed has been decreased. If a character has a Quickness score of 50, the chance to skip a turn and the chance to obtain an extra action are now the same (assuming full Stance, no Fatigue and Content Morale). Suboptimal Stance and levels of Fatigue will still significantly slow you down. Morale will continue to have a small effect, too.
  • The Phalanx had its Quickness reduced.
  • Fixed a minor bug that allowed users to interact with the Health bar in the main character screen. The underlying Health value was unaffected, so it was substantially harmless.
  • The name you choose when you generate a new legionary is saved and reused as default when you create the next one (it won't work for currently active characters: the name is only saved when you assign it to a new character).
More from A Legionary's Life

Other announcements

All events
Esports6 May 2026Never Second in Rome is out!I'm happy to announce the full release of my new game, Never Second in Rome! While it has many things in common with A Legionary's Life, there are also a lot of big differences. · In Never Second in Rome, you start as a freshly appointed centurion in Caesar's army, skilled and well-equipped from the beginning, though of course there's plenty of room for further growth. · In addition to the main…A Legionary's LifeGame update4 Oct 2025Update 2025 10 04Patched Unity's CVE-2025-59489. I have also updated the free demo.Esports12 Feb 2025Early Access launch on February 18I'm thrilled to announce that Never Second in Rome is entering Early Access on February 18 at 17:00 CET (08:00 PST). The initial version will contain 10 fully playable chapters extending from the beginning of Caesar's Gallic campaign to the siege of Alesia. The free demo will remain available even after the official release, so that you can try the game before you buy it. However, I have been m…