Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
A Legionary's Life›Events›Update 1.3.1
Major update

Update 1.3.1

A Legionary's Life · published 7 years ago

All eventsPlayers around this dateRead on Steam

There are several important news regarding the combat system.

Visible chance of full success for Feints and Shield Attacks


Actions like Feints and Shield attacks have always had two indicators: the first represents the primary, mostly Skill based check, and the second represents the chance to overcome the opponent's resistance (based on Awareness for all Feints, but also on Quickness for Quick Feints). A full success requires the attacker to pass both checks. When they saw two circles showing a chance of success of about 70%, some players assumed that the overall chance was about the same, but combined probability doesn't work that way and the chance was much lower than they expected. This led to a lot of misunderstandings about the fairness of the RNG. To avoid such confusion in the future, I have added a third indicator that calculates the combined probability for your convenience and shows the overall chance of complete success.
A note to veteran players: nothing has changed in the mechanics of Feints. They work exactly as they did before; there is just this further bit of (hopefully useful) information shown.

Partial hits


I have introduced these to address extremely lucky shots by weak AI controlled characters happening even if the player was being careful. You won't see them often, because they only trigger when attacks with a very low chance to hit connect, but they are there as an additional layer of protection against vastly inferior and unskilled enemies—providing your defensive position is good enough. You will find details in the changelog.

Changes to javelin throws


Let's face it, some of those one-shot kills were fairly anticlimatic, especially when they happened on a fluke. Bull's-eye shots are still possible, but only when the chance to hit is at least 50%.

I have also changed the way javelins can break shields: now the rolls are more dependent on your chance to hit and influenced by your Attitude.

The full changelog follows.

Changes

  • There is a further indicator for Feints and Shield Attacks. It shows the overall chance of full success (that is, the combined probability to pass both the primary Skill check and the Resist check).
  • When the chance to hit is extremely low, attacks will succeed only partially. The target will be Grazed instead of being Hit, and the damage will be reduced to 30% of its value. Weapon Skill values above 35 will progressively reduce this possibility. The victim's lack of Stance will also make this occurrence more rare.
  • Bull's-eye shots are only possible when the chance to hit is at least 50%.
  • The mechanics of how javelins can break shields has been reworked.
  • First javelin throws (the text-based ones) have been revised. Direct kills are only possible if your chance to hit the enemies is good enough.
  • Stance damage for successful Charge attacks reduced from 80-100 to 60-70.
  • Stance damage for successful Knock attacks reduced from 64-80 to 48-56.
  • Stance damage for failed Shield attacks of any kind reduced from 30-60 to 20-35.
  • Stance damage for successful Shield Push attacks against the phalanx increased from 16-20 to 24-28.
  • Knock attacks are a little more likely to hit.
  • Min damage of all weapons increased by 3.
  • Max damage of all weapons decreased by 1.
  • Handiness of Gladius Hispaniensis - type V raised from 51 to 53.
  • Damage protection of quilted linen cuirass increased from 7 to 8.
  • Torso Cover of pectoral plate increased from 35 to 40.
  • Torso Cover of back-and-breast plate increased from 50 to 57.

Fixes

  • When a character with low Virtue tries to speed up his career by removing the opposition and fails miserably, the Game Over is properly handled.

Thanks to all of you who have expressed support and encouragement!

More from A Legionary's Life

Other announcements

All events
Esports6 May 2026Never Second in Rome is out!I'm happy to announce the full release of my new game, Never Second in Rome! While it has many things in common with A Legionary's Life, there are also a lot of big differences. · In Never Second in Rome, you start as a freshly appointed centurion in Caesar's army, skilled and well-equipped from the beginning, though of course there's plenty of room for further growth. · In addition to the main…A Legionary's LifeGame update4 Oct 2025Update 2025 10 04Patched Unity's CVE-2025-59489. I have also updated the free demo.Esports12 Feb 2025Early Access launch on February 18I'm thrilled to announce that Never Second in Rome is entering Early Access on February 18 at 17:00 CET (08:00 PST). The initial version will contain 10 fully playable chapters extending from the beginning of Caesar's Gallic campaign to the siege of Alesia. The free demo will remain available even after the official release, so that you can try the game before you buy it. However, I have been m…