Cyber Knights: Flashpoint
Playing now
115−20 vs. yesterday
9.9%of peak
All-time peak
1,162Jun 2025
Playing now
115−20 vs. yesterday
All-time peak
1,162Jun 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update #98: Sharp Look Knights and mercs, we've got another content update landing today with some new appearance options, preparations underway for helmets, some additional Talent balancing and fixing, and fixing your community F10s and bug reports! A big welcome goes out to all the new Knights who dropped into New Boston during the Cyberpunk Fest - we've got an amazing community here to welcome you into the world o… | 24742078 | |
| In-game event | Update #97: Zeroed Sights Cyberpunks, low lifes, heisters, denizens of the future that is now - welcome to the Steam Cyberpunk Fest! We hope you'll join us in New Boston for an on-going heist fest, cyber up your shadow mercs team and get busy. Your contacts aren't going to wait, and these jobs aren't going to run themselves! This week, snag Cyber Knights: Flashpoint at 34% off! We're busy with free updates and expansion… | 24580532 | |
| Major update | Milestone: Project KHRONOS storyline + new story rewards + mobile support Knights and mercs - we're back again and dropping another big and free content expansion today - the Project KHRONOS story expansion, new outfits for your characters, new rewards dangling off the high-risk and multi-stage Skyrise missions, better pacing for Power Level 0-2 story generation and announcing mobile support through Steam Link and cloud gaming. We designed Cyber Knights to allow for… | 24478138 | |
| In-game event | Update #95: New Boston Scars Let's keep the midsummer content updates rolling! This week, we've brought another set of cosmetic options to your heisters, improved how your Face's Armwork Talent is displayed during legwork, improved the display for ally turns and how allies could sometimes be targeted by debuffs, made another pass of polish on the Matrix tutorial, improved the crafting help text in weapon bench of the NanoF… | 24393252 | |
| In-game event | Update #94: Jupiter's Private Army Welcome to midsummer content party of updates! Help us keep the New Boston zone busy by heisting away, and enjoying new content of all types raining down on this domed city. With Update #94, we've rebuilt the private corporate army for Jupiter Group to include their own branded specialists, some new abilities and unique challenges. With 10 new types of enemies, they are packing a wide variety o… | 24274773 | |
| In-game event | Update #93: Stress Repo A big welcome to all the Knights and mercs who are joining the fun in the last 2 days of the Summer Sale! Welcome to the heist - as always, we advise: speed, stealth, or firepower, pick 2! Let's make it a great summer of content updates and heisting together. With Update #93, we've made major improvements to Stress Limit Breaks, allowing you now to "pick from 2" as well as adding 5 new temporar… | 24129262 | |
| In-game event | Update #92: The Final Form A big welcome goes out to all the new Knights and mercs who have gotten on the heist train during this year's Summer Sale! Thanks for heisting with us - here is the second of some summer-of-content new updates for you! With Update #92, we've added a new Underworld Hub Warmachine Recruit (who offers some Traits and 3 new cybernetic reactivation storyline options), improved CombatLink cybernetics… | 24044511 | |
| In-game event | Update #91: Out-of-Towner Welcome all Knights and mercs who have piled into the New Boston zone during Summer Sale! Thanks for heisting with us - here is the first of some summer-of-content new updates for you! With Update #91, we've added a new Underworld Hub Hacker Recruit (who offers some unique new friends, services, and cybernetic options), fixed a missing tag issue with the Revenge Rekindled Sniper causing them to… | 24004683 | |
| In-game event | Update #90: Big Game Hunter Knights and mercs - another weekend update is landing hot in the NBZ. With Update #90, we've delivered some major performance gains across the game and some very commonly used visualsystems (outline sight lines) and specific maps (Skyrise). We've also fixed the issue preventing Zasha's revenge storyline from continuing, completed a pass of weapon rebalance (Shotguns, Revolvers), tweaked Gunslin… | 23718412 | |
| Community | What's changed in 1 year? Since full-launch, Cyber Knights players have enjoyed a steady stream of new content and improvements, backed by our updates-never-break-save-games policy. Cyber Knights launched with a full scope of content already providing hundreds of hours worth of replayability, and we’ve continued to deepen and expand that over 80+ updates -- multiple expansions' worth of free content we’ve been able to a… | — | |
| In-game event | Update #89: Retirement and Custom DIfficulties Knights and mercs! This week's update brings you awesome new Custom Difficulty options to help you play just how you want to (thanks to all the players suggesting these!) as well as a big basket of new possible Retirement matches to make your team's retirement slides even more presonalized and more reactive to each merc's Loyalty. We're excited to add 2 new Custom Difficulties - a limit on how… | 23571652 | |
| Major update | Our 1-Year Celebrations Begin! New Story Content & More. Today we're kicking off a two-week sale & celebration around the game's 1-year full-launch anniversary (June 2nd)! 🎉🎉🎉 Thanks to the great reviews you all have given us on Steam, we've been able to pour a whopping 80+ free updates into the game so far, with more to come as the Cyber Knights playerbase continues to grow. Join the Celebrations If you'd like to mark the moment with us, there ar… | 23443488 | |
| In-game event | Update #87: Dockside Power Wash Knights and mercs! Another Sunday and another exciting update is hitting the streets of New Boston. With this update, we've given special attention to areas of the save system, retry turn options and game pause system that have come up time and again with players as areas we could improve. We've gone through all the player incoming in forums, F10s, and on our official Discord to pull together t… | 23389580 | |
| Community | First Floor Community Challenge Info on the challenge can be found below the wrap up: It's been a busy month with our First Floor Challenge. Lots of chatter both on Steam and on our Discord all month about the tough choices and changes this challenge required. It was interesting to see the different priorities folks had - which rooms were the most important to them and why. Some highlights from the month: Coelocanth posted th… | — | |
| In-game event | Update #86: Options Trader Knights and mercs! Sunday's update goes after a set of highly requested improvements directly from our players. We're always watching the stream of F10s, Steam forums and our official Discord to help big suggestions bubble up to the top of our priority list. This update and the next one or two more will be focused on crushing through a big list of player favorites. Tonight's update adds 2 new o… | 23272029 | |
| In-game event | Update #85: Roll Up Knights and mercs! We've got another big follow-up to the Ward War that addresses some areas the Era could feel more engaged, improves the mission HUD for long press End Turn for controllers, improves some Matrix UI, and fixes a big set of community F10s! Before we dive into the specifics, let us welcome the thousands of new players who have dived into heisting in the New Boston Zone these last… | 23203732 | |
| In-game event | Update #84: Ward War Reverb Knights and mercs! We are excited to follow up the new Ward War Era with a major patch that addresses the majority of community issues reported (there are still a few open F10s ... ). But first, let us welcome the thousands of new Knights who have poured into New Boston these last weeks - thanks for playing, posting on the forums, posting up reviews and joining us on our official Trese Brothers… | 23099180 | |
| In-game event | Update #83: Ward War Improvements and Shadow Sites Knights and mercs! We are on the last big weekend of the 40% off Ward War sale and excited to bring you another round of improvements, fixes and suggestions directly from our community. With this update, we have resolved the Casting Director matching mistake that was preventing Ward War Shadow Sites from running and also moved them from 50% requirement to 35% Era Score. We have fixed a ton of s… | 22967138 | |
| In-game event | Update #82: Ward War Follow-Up Knights and mercs! It has ben a wild weekend with so many new players joining and so many players getting into the Ward War already! We've already prepared a patch with a lot of nice things plus the immediate Ward War fixes we could pull together. We've added a little new Ward War content, fixed ragdolls, fixed an entire category of map bug F10s, added long pressing (X) for end turn on controll… | 22861943 | |
| Major update | Milestone: New "WARD WAR" ERA Knights and mercs - we're dropping another huge and free content expansion today - a new Era, the Ward War! This period of time sees great upheaval in New Boston as two major factions go at each other in the Wards, each calling for your Cyber Knight to heist and fight on their side. We designed Cyber Knights to allow for years of expansions that would fit seamlessly into the game's existing con… | — | |
| In-game event | Update #80: Late Night Drop Knights and mercs - we've got another update round here, coming with a bunch of fixes and improvements that have wide application. We're excited to upgrade more than 1000 proc-gen extraction points to pre-revealed, make some balance tweaks to every shotgun in the game, improve the Safehouse HUD funcitoning, improve physics handling of ragdolls and fix a heap of your F10s. The relatively quiet u… | 22736391 | |
| In-game event | Update #79: Hold 'em Up Knights and mercs, after a big burst of new content, a momentary pause to resolve issues, bugs and community F10s is in order. So let's hold up our QoLs and bugs get them fixed! With Update #79, we resolved issues with the Wireghost Deltaware, the Shadow Site Nuke III and Rapid Attack III programs, the Skyrise Hit missions being claimed by multiple contacts, improved our existing translations a… | 22624501 | |
| In-game event | Update #78: New Merc-Driven Storyline: Specter from the Past Knights, we are excited to drop even more content into the merc-driven storylines we have been building up over the last few months - now with a story that can resurface an old name, someone you thought was dead. And it turns out - they badly need your hel ! This update pairs with the recent "Depths of Loyalty" and "Deltaware Re-Activation" updates to further expand on merc-driven story content… | 22570430 | |
| In-game event | Update #77: SCUs Rising Knights and mercs, we are following the big merc-driven story update with an update expanding the matrix, improving translations, fixing some Talent descriptions, hitting some key balance points for early-game and fixing your F10s. Thanks to everyone checking out these updates, playing the game and especially to those who have left a review to help us keep going ːsteamhappyː Our Save Game Polic… | 22501091 | |
| In-game event | New merc-driven storylines: Deltaware Re-Activation Expansion + new translations Knights, we are excited to hit a new milestone with our merc-driven storylines - now when mercs who have deactivated deltaware implants hit 60% Loyalty, storylines may begin to appear where they work with a splicer to scheme how to steal the things needed to get that one-of-a-kind implant re-activated. This update pairs with the previous "Depths of Loyalty" update from October to wrap up this s… | 22437805 | |
| In-game event | Update #75: Surprise Slash! Knights and mercs - let's take a look at this weekend update which has a new community requested feature - Uninstall All Programs for a Deck, 6 new matrix host templates that add more Sluices and Access Gates, reformatted the main safehouse HUD, improvements around Shock Mine edge cases, a mountain of F10 bugfixes and a ton of small but important updates to the translation text and how the UI r… | 22352024 | |
| Esports | Developer gameplay + Q&A for our squad tactics heist RPG Join us on Friday, March 13th at 1pm US Eastern for a Trese Brothers developer livestream here on Steam! Come see how far the game has come, hear about the next free expansions we'll be adding from the post-launch roadmap, pick up some tips & tricks from the creators of the game (or one-up us by sharing your own strats), and enjoy a good hang out with us. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.