Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Cyber Knights: Flashpoint›Events›Update #79: Hold 'em Up
In-game event

Update #79: Hold 'em Up

Cyber Knights: Flashpoint · published 5 months ago · build 22624501

All eventsPlayers around this dateRead on Steam

Knights and mercs, after a big burst of new content, a momentary pause to resolve issues, bugs and community F10s is in order. So let's hold up our QoLs and bugs get them fixed! With Update #79, we resolved issues with the Wireghost Deltaware, the Shadow Site Nuke III and Rapid Attack III programs, the Skyrise Hit missions being claimed by multiple contacts, improved our existing translations and continue to make daily progress toward releasing Simplified Chinese translation.

As always, a huge thanks to everyone playing and posting, and especially to those who left a review this week to help us keep doing what we're doing ːsteamhappyː

Our Save Game Policy and Updates

Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.

Deltaware: X-Drip Mindflare

With Update #79, we've fixed the broken Wireghost Deltaware that was previously broken with an empty Talent and named the X-Drip Specter. Now, the unique cybernetic spliced into your spine provides an instant Nuke-like ability to wipe out the IC within a single node. While it has a very long cooldown, this gives your powerful Wireghost an ace up her sleeve.

This fix will work for any character before or after the Deltaware Re-Activation mission.

Shadow Site Programs: Nuke & Rapid Attack III

With Update #79, we've fixed the special Shadow Site reward Programs Nuke III and Rapid Attack III which were accidentally left linked to the Nuke II and Rapid Attack II. These programs now correctly offer unique and upgraded versions of the classic programs - more Damage, more Charges, more!

Fixed: Skyrise Contact Swapping

For a while, we've had a bug with the Contact who offered the Skyrise Hit mission suddenly swapping to another Contact. It especially seemed that Taylor Strizek liked to volunteer for this kind of bloodshed!

With this fix, the contact for the mission will stay stable. Also, we've resolved the issue where too many Skyrise Hits could be offered, in some situations they were coming fast and heavy and kind of overwhelming other types of proc-gen missions.

Continued Translation Improvements

With this update we've completed another round of over 200+ improvements to translations, cleaning up confusing dialog, gender issues, plurality and more.

In addition, we identified and fixed a set of lines in English that were not translated - specifically a number of the hovers in the Matrix HUD. We have now finished translating and fixing those strings.

Simplified Chinese is Coming!

(^^ An early build, showing some text in Simplified Chinese and the game font)

When we announced and launched our first set of languages - we always knew that if things went well, we would start to work to expand that localization footprint. Today we are excited to share that we have started the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》 with our translation partner.If you know Simplified Chinese -We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks.If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (http://discord.gg/tresebrothers) and pinging @Liviana about it!For other languages -We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.

v2.5.57 - #79: Hold 'em Up - 4/2/2026

- Fixed issue with Wireghost Deltaware X-Drip Mindflare (renamed) not having a Talent effect

- Fixed issues with Matrix Programs Rapid Attack III and Nuke III (now using their own stats) and reduced program size slightly

- Tweaks and improvements, dialog fixes for Specter from the Past storyline

- Fixed multiple Matrix HUD hovers and safehouse tags that had been failed to be translated

- Improved over 200+ lines of translated text across the 7 languages

- Fixed bug where multiple Skyrise Hits could be offered at the same time (too many!)

- Fixed bug where the Contact offering Skyrise Hits could change suddenly (looking at you, Strizek!)

More from Cyber Knights: Flashpoint

Other announcements

All events
In-game event1 Sep 2026Update #99B: Up to the EdgeWith the big special 100th update still a few days away, we're hitting the streets with Update #99B, another one "right on the edge" of being worthy to qualify as 100th, but not quite there. We'll need something bigger to make that splash, right? With Update #99B, we've fixed some issues and clarified the rules around Stun Break, added another new helmet, 2 new tattoo options, fixed Slashslide…In-game event24 Aug 2026Update #99A: Metal Heads Again!It's a surprise update! This afternoon, we released a hotfix to help a player with a crash at the start of a specific mission. And accidentally, at that time, we released all of the content that was in the holding pen for the next update. So - it's a surprise for you AND a surprise for us! Since we've got plans for Update #100, we are calling this one #99A and with it we've added 2 new helmets,…In-game event21 Aug 2026Update #99: Metal HeadKnights and mercs, we've got another content update coming online today with 4 new appearance options, including full helmets, fixes for the deltaware cybernetics that need to provide matrix Talents (FlashMem 1200MX and X-Drip Mindflare) as well as a big fix to how Exfiltrate mission objectives are created, ensuring that your rescue contact never escapes easily! We hope you enjoy the pretty con…