Lifespan

How long do games like this hold their players, and where is this one on that curve? · 61 incremental games on a curve

Export CSVHow this is computedComputed
CohortIncrementalEvery game61 games at launch, 20 by month 33

Incremental games, every price and launch size · pick a price and a size to narrow it; a cohort needs 20 games for its own curve

Games on a curve
61
45 tracked a year or more; 6 months of averages needed
Median half-life
2 months
of 43 games that fell under half; 2 never have
Above half at month 12
7%
of 45 games that reached month 12; median game at 17.4%
Above half at month 24
7%
of 29 games that reached month 24; median game at 39.1%
Above half at month 36
11%
of 19 games that reached month 36
Share of the launch level, by month since launch · incremental games

How incremental games hold their players

Median gameMiddle half, 25th to 75th percentileHalf of the launch level

A game’s launch level is the best of its first three monthly averages; every later month is a share of it, so the curve reads as a share of launch, not as players. The band is the 25th to 75th percentile of the cohort’s games at each month, drawn wherever 20 games have reached that month (61 at launch, 41 at month 12). Month 0 is the launch month, which usually holds the launch spike, so most games are under half by month 1 or 2. Monthly averages come from the imported archive back to 2012 and SteamPeaks’ own daily rollups after it. Recomputed weekly, last on 12 Sep 2026. How this is computed. Data by SteamPeaks.com.

A month after the first year above 1.5× the previous six-month median · games launched at 100 average players or more

The biggest revivals among incremental games

#GameRevivalPlayersMultipleShare nowTracked
1Shakes and Fidgetlaunched Mar 2016 at 4,525 average playersShakes and Fidgetlaunched Mar 2016 at 4,525 average playersApr 20204 revival months2,746average that month×5.2the prior six months23.9%of launch126 monthshalf-life 5 months
2Apple Clicker!launched Jul 2024 at 175 average playersApple Clicker!launched Jul 2024 at 175 average playersNov 20252 revival months105average that month×4.8the prior six months58.1%of launch26 monthshalf-life 6 months
3Tap Heroeslaunched Jun 2015 at 190 average playersTap Heroeslaunched Jun 2015 at 190 average playersNov 2016one revival month112average that month×4.1the prior six months1.6%of launch135 monthshalf-life 1 month
4(the) Gnorp Apologuelaunched Dec 2023 at 3,555 average players(the) Gnorp Apologuelaunched Dec 2023 at 3,555 average playersFeb 2025one revival month758average that month×2.8the prior six months3.8%of launch33 monthshalf-life 2 months
5Samawa Idlelaunched Nov 2023 at 566 average playersSamawa Idlelaunched Nov 2023 at 566 average playersDec 20252 revival months117average that month×2.5the prior six months5.8%of launch34 monthshalf-life 1 month
6Increlutionlaunched Oct 2021 at 658 average playersIncrelutionlaunched Oct 2021 at 658 average playersFeb 20234 revival months1,245average that month×2.1the prior six months50.0%of launch59 monthsnever under half
7Idle Spirallaunched May 2022 at 1,845 average playersIdle Spirallaunched May 2022 at 1,845 average playersNov 20234 revival months935average that month×2.0the prior six months14.2%of launch52 monthshalf-life 5 months
8Cookie Clickerlaunched Sep 2021 at 51,914 average playersCookie Clickerlaunched Sep 2021 at 51,914 average playersMay 2023one revival month15,972average that month×1.7the prior six months16.0%of launch60 monthshalf-life 2 months
9Leaf Blower Revolution - Idle Gamelaunched Dec 2020 at 4,544 average playersLeaf Blower Revolution - Idle Gamelaunched Dec 2020 at 4,544 average playersJan 2025one revival month2,131average that month×1.5the prior six months13.8%of launch69 monthshalf-life 8 months
10Tap Ninjalaunched Mar 2022 at 2,289 average playersTap Ninjalaunched Mar 2022 at 2,289 average playersApr 2023one revival month2,387average that month×1.5the prior six months152%of launch54 monthsnever under half
Showing 110 of 10 · 25 per page

A revival is a month after the first year whose average is above 1.5 times the median of the six months before it and at least a fifth of the launch level (never under a hundred players); the board keeps games that launched at 100 average players or more, so that a multiple is a multiple of something, and ranks them by their biggest revival month. Recomputed weekly. How this is computed. Data by SteamPeaks.com.

Lifespan: how long Steam games hold their players, incremental games, every price and launch size · SteamPeaks