Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,672 in Early Access · 1,823 promises read · 620 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
AppliedTag: FPS×Clear allMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202690589781%1 month78787%17of 717 parsed
202529229200%13 months23480%80of 194 parsed
202415315300%2 years12984%72of 104 parsed
2023919100%3 years 1 month7785%43of 61 parsed
2022585800%4 years 2 months4781%30of 37 parsed
2021424200%5 years 3 months3071%18of 22 parsed
2020393900%6 years 2 months3487%14of 18 parsed
2019282800%7 years 3 months28100%12of 15 parsed
2018161600%8 years 1 month1488%7of 8 parsed
2017131300%9 years 3 months1292%5of 7 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Fortune's RunTeam Fortune · entered 27 Sep 2023Fortune's RunTeam Fortune · entered 27 Sep 2023At the speed we are currently working, we expect to be finished with the full version by the end of 2026. Since that is far into the future, we've decided to structure the game as standalone chronological missions so that you can enjoy regular updates instead of having to wait three more years to play the full version. We will also be live-patching the game with bug fixes and smaller features throughout the year, of course! You can see our track record on the demo, which is usually patched within the week when bugs are found.read 8 Sep 2026about 3 years2 years 11 months98%On the clockDue this month
Escape ConditionSteve Broome · entered 23 Jul 2023Escape ConditionSteve Broome · entered 23 Jul 2023I estimate leaving Early Access by fall 2026. 1.0 is planned for 8/21/26 and will include the foundational 3 missions. New testers are being brought in to give feedback on the game's latest iteration which has made world impacts more severe, simplified the RPG mechanics, and vastly improved graphics and sound design.read 6 Sep 20263 years 4 monthsuntil 30 Nov 20263 years 2 months94%On the clock2 months left
Beyond Enemy Lines - VietnamPolygon Art Publishing · entered 22 May 2026Beyond Enemy Lines - VietnamPolygon Art Publishing · entered 22 May 2026We’re aiming for around 2 to 4 months in Early Access. This may change depending on player feedback and how development progresses.read 8 Sep 20262–4 months4 months90%On the clockDue this month
WitchfireThe Astronauts · entered 23 Sep 2024WitchfireThe Astronauts · entered 23 Sep 2024As of this update (July 2026 - 0.9), we are 85% content complete and have released seven major content updates during the Early Access period, with plans to launch 1.0 in late Q4 2026. The game is not just a product to us - it’s a labor of love that some of us have been crafting for the better part of a decade. We care about it greatly and prioritize its quality on all fronts, which requires time and attention - we closely follow your feedback while testing the game ourselves, and we’re grateful for your enthusiasm and patience. To deliver something truly special, however, we need time - hence the launch window has been set for Q4 2026.read 7 Sep 20262 years 3 monthsuntil 31 Dec 20262 years87%On the clock3 months left
FREEFLOWBenjib20 Studios · entered 13 Nov 2024FREEFLOWBenjib20 Studios · entered 13 Nov 2024Currently, the game is planned to stay in Early Access until around December of 2026. However this date could change at any point in the future.read 8 Sep 20262 years 2 monthsuntil 31 Dec 202622 months84%On the clock4 months left
The Other SideVectora Games · entered 7 Mar 2025The Other SideVectora Games · entered 7 Mar 2025Our goal is to reach a full release sometime in late 2026, but we’re not rushing it. We want to make sure every update feels meaningful and polished, so that timeline could shift as we expand features and respond to feedback along the way.read 5 Sep 202622 monthsuntil 31 Dec 202618 months82%On the clock4 months left
Chronicle Archive - JapanYugijitsu · entered 10 Apr 2025Chronicle Archive - JapanYugijitsu · entered 10 Apr 2025Our goal is to fully release *Chronicle Archive - Japan* by the **next year sometime**, but we’re committed to delivering the best experience possible and will strive to complete it even earlier if feasible. Your feedback during Early Access will play a crucial role in helping us refine the game and reach this milestone.read 8 Sep 202621 monthsuntil 31 Dec 202617 months81%On the clock4 months left
PIONERGFAGAMES · entered 16 Dec 2025PIONERGFAGAMES · entered 16 Dec 2025One year approximately.read 5 Sep 2026about 12 months9 months73%On the clock3 months left
Abyss VeilZorrio · entered 13 Nov 2025Abyss VeilZorrio · entered 13 Nov 2025It really depends on how much time I can put into it. Worst case, the full game should be done by the end of 2026 (hopefully sooner).read 8 Sep 202614 monthsuntil 31 Dec 202610 months70%On the clock4 months left
No Man's Homeradrunner · entered 12 Dec 2025No Man's Homeradrunner · entered 12 Dec 2025I am planning to reach to a full release state in Q4 2026. This date can change.read 7 Sep 202613 monthsuntil 31 Dec 20269 months68%On the clock4 months left
Backrooms Game CreatorPixel Games · entered 29 May 2026Backrooms Game CreatorPixel Games · entered 29 May 2026Till Oct 2026read 8 Sep 20265 monthsuntil 31 Oct 20263 months68%On the clock2 months left
Incursion Red RiverGames Of Tomorrow GmbH · entered 10 Apr 2024Incursion Red RiverGames Of Tomorrow GmbH · entered 10 Apr 2024Our target is for Incursion Red River to be in Early Access for 3-4 years. This target was estimated with our current rate of progress, estimated budget, and team size. We hope going into Early Access may accelerate the timeline through financial support.read 8 Sep 202636–48 months2 years 5 months60%On the clock19 months left
Project SilverfishSiris Pendrake · entered 26 Jun 2025Project SilverfishSiris Pendrake · entered 26 Jun 2025Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 5 Sep 20260–24 months14 months60%On the clock10 months left
Toaster ArenaShadow_hawk · entered 20 Jan 2025Toaster ArenaShadow_hawk · entered 20 Jan 2025The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 8 Sep 20262 years 10 monthsuntil 30 Nov 202720 months58%On the clock14 months left
ASTRALGURACORP® · entered 30 Jan 2026ASTRALGURACORP® · entered 30 Jan 2026ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 202614 monthsuntil 31 Mar 20277 months52%On the clock7 months left
Out of ActionDoku Games LTD · entered 22 Jan 2026Out of ActionDoku Games LTD · entered 22 Jan 2026Roughly 12–18 months. That may change depending on development progress and feedback.read 8 Sep 202612–18 months8 months42%On the clock10 months left
Gray Zone WarfareMADFINGER Games, a.s. · entered 30 Apr 2024Gray Zone WarfareMADFINGER Games, a.s. · entered 30 Apr 2024Gray Zone Warfare is a long-term project that will continue to evolve until we deliver the ultimate gaming experience. We will release regular updates featuring new content, expanding world-building, adding new weapons and gear, unveiling new quests and environmental storytelling, as well as optimizing and fixing bugs before concluding the Early Access phase. The approximate timeline may span several years, depending on community feedback and the fulfillment of our shared vision.read 7 Sep 202636–72 months2 years 4 months39%On the clock3 years 8 months left
Far Far WestFireshine Games · entered 28 Apr 2026Far Far WestFireshine Games · entered 28 Apr 2026Currently, we are planning for a 12-month Early Access period.read 8 Sep 2026about 12 months4 months37%On the clock8 months left
NO BACKUPSerundeox · entered 9 May 2026NO BACKUPSerundeox · entered 9 May 2026I expect the game to remain in Early Access for around 6 to 12 months, depending on community feedback and development progress. I won’t rush. I'll take the time needed to deliver the level of quality and content the game deserves.read 5 Sep 20266–12 months4 months34%On the clock8 months left
Halls of NyarlathotepBoared Dog · entered 15 May 2026Halls of NyarlathotepBoared Dog · entered 15 May 2026We expect the game to remain in Early Access for about a year, possibly a little longer. This timeline allows us to expand content, polish core systems, and integrate community feedback to deliver a complete and refined experience.read 8 Sep 2026about 12 months4 months32%On the clock8 months left
Red Tears: AngolaArun Haines · entered 27 May 2026Red Tears: AngolaArun Haines · entered 27 May 2026Atleast 1 year. I plan to release patches and updates to the game as much as I can (Roughly every week or few months).read 7 Sep 2026about 12 months3 months29%On the clock9 months left
RuneblightZero Percent Juice · entered 13 Feb 2026RuneblightZero Percent Juice · entered 13 Feb 2026Our target full release is late 2027/early 2028.read 7 Sep 20262 years 2 monthsuntil 31 Mar 20287 months26%On the clock19 months left
Deadline EscapeDeadlineEscape · entered 16 Mar 2026Deadline EscapeDeadlineEscape · entered 16 Mar 2026We estimate the game will remain in Early Access for roughly 1 to 2 years, depending on feedback and development progress.read 7 Sep 202612–24 months6 months24%On the clock18 months left
Sudden Attack Zero PointNEXON · entered 29 Jul 2026Sudden Attack Zero PointNEXON · entered 29 Jul 2026We currently plan to remain in Early Access for approximately 6 months. During this period, we will actively incorporate community feedback before transitioning to the official release.read 8 Sep 2026about 6 months1 month23%On the clock5 months left
'83Blue Dot Games · entered 23 Apr 2026'83Blue Dot Games · entered 23 Apr 2026We intend the game to be in Early Access until mid-to-late 2027 with regular updates happening during this period. We’ll also aim to trial new biomes and maps alongside new gameplay mechanics, new vehicles and new weapons. Whilst doing this, we plan to continue the optimisation process, improving the gameplay experience for players with all kinds of systems.read 7 Sep 202620 monthsuntil 31 Dec 20275 months23%On the clock15 months left
EMPULSE1047 Games · entered 24 Jun 2026EMPULSE1047 Games · entered 24 Jun 2026We expect EMPULSE to be in Early Access for 9-12 months. The exact timeline depends on player feedback and how quickly we can refine movement, maps, core systems and deliver the game our players want. Our goal is to move to full release once the gameplay feel, content, and stability meet both our standards and that of our players.read 8 Sep 20269–12 months3 months21%On the clock9 months left
Blood ReaverHell Byte Studios · entered 15 Apr 2026Blood ReaverHell Byte Studios · entered 15 Apr 2026We expect Blood Reaver to remain in Early Access for approximately 1–2 years, depending on development progress and feedback during development.read 8 Sep 202612–24 months5 months20%On the clock19 months left
ASHWAKEGhost Development · entered 25 Nov 2025ASHWAKEGhost Development · entered 25 Nov 2025ASHWAKE is a long-term solo developed project, and it's hard to say exactly how long it will take to gather player feedback, refine combat, develop the story & atmosphere, and if possible, implement modding systems. The current estimate for Early Access is around 2-4 years, but this could change depending on the size of the development team in the future. Currently, the game is being developed by a solo creator. The game is expected to leave Early Access once the story is complete and all mechanics are fully functional, with no major game breaking bugs or issues. For more details on the game's development, please refer to the official roadmap and social channels in the Discord.read 8 Sep 202624–48 months9 months20%On the clock3 years 3 months left
Last PlanetVertices Art Studio · entered 18 Feb 2026Last PlanetVertices Art Studio · entered 18 Feb 2026Early Access is planned to last approximately 24 to 36 months, depending on community feedback and the adjustments required to achieve the game’s final vision.the store says it leaves Early Access on 31 Dec 202924–36 months7 months19%On the clock2 years 5 months left
Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026Deep Rock Galactic: Rogue CoreGhost Ship Publishing · entered 20 May 2026We expect Rogue Core to be in Early Access for 18 to 24 months.read 8 Sep 202618–24 months4 months15%On the clock20 months left
Mafia Life SimulatorCSN Games · entered 16 Jul 2026Mafia Life SimulatorCSN Games · entered 16 Jul 2026We currently expect the game to remain in Early Access for approximately 6 to 12 months. During this period, we plan to refine existing features and evaluate community feedback as development continues.read 8 Sep 20266–12 months2 months15%On the clock10 months left
Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Kill the Man in the Houseno1garfieldfan · entered 13 Aug 2026Approximately six months.read 5 Sep 2026about 6 months4 weeks15%On the clock5 months left
Road to VostokRoad to Vostok Ltd. · entered 7 Apr 2026Road to VostokRoad to Vostok Ltd. · entered 7 Apr 2026Road to Vostok is a long-term project, and a rough estimate for how long the game will be in Early Access is approximately 2–4 years. However, this estimate depends on multiple factors that cannot yet be determined. In terms of content, the game will leave Early Access once all planned features are implemented and the game is fully replayable. These planned features are categorized into different builds and updates, which players can track using the in-game roadmap available on the main menu. All planned features and upcoming builds until the full launch will be free and shared roughly quarterly with everyone who has purchased the Early Access version of the game.read 5 Sep 202624–48 months5 months11%On the clock3 years 7 months left
SCP: ReEnterDawid Pawełek · entered 7 Aug 2026SCP: ReEnterDawid Pawełek · entered 7 Aug 2026We currently plan for the game to be in Early Access for approximately 12 months. This timeline may change depending on the scope of new features and the valuable feedback we receive from the community.read 6 Sep 2026about 12 months1 month9%On the clock11 months left
DuelgroundsSauna Interactive · entered 28 Aug 2026DuelgroundsSauna Interactive · entered 28 Aug 2026We expect the game to remain in Early Access for approximately 3–5 months. However, the exact duration may vary depending on community feedback, feature development, and the overall progress of the project.read 6 Sep 20263–5 months2 weeks8%On the clock5 months left
Dot ClickerWraith Esports · entered 13 Aug 2026Dot ClickerWraith Esports · entered 13 Aug 2026Since the Early Access period for Dot Clicker will be mostly based on the demands and requests of the aiming community, we can't tell how long this is going to take since for similar games this took years before. Though, with Dot Clicker, we aim to fully listen to the community and also learn from similar games in order to make the Early Access period go as smoothly and as fast as possible. We currently expect Dot Clicker to remain in Early Access for approximately 9-12 months.read 6 Sep 20269–12 months4 weeks7%On the clock11 months left
Nazi ZombiesFossettGaming · entered 30 Jul 2026Nazi ZombiesFossettGaming · entered 30 Jul 2026This game will be in early access for approximately 1-2 years.read 7 Sep 202612–24 months1 month6%On the clock23 months left
Backrooms Manager - TogetherNyxtails Studio · entered 14 Aug 2026Backrooms Manager - TogetherNyxtails Studio · entered 14 Aug 2026We currently expect Backrooms Manager - Together to remain in Early Access for approximately 12 to 18 months. This estimate may change depending on development progress, player feedback, and the amount of content we decide to add before the full release.read 6 Sep 202612–18 months4 weeks5%On the clock17 months left
FIRE STATEUnderFire · entered 7 Aug 2026FIRE STATEUnderFire · entered 7 Aug 2026We anticipate FIRE STATE will be in Early Access for approximately 12 to 24 months. The exact duration will depend on development progress and community feedback, as our goal is to achieve an ideal level of completeness and quality for the full release.read 6 Sep 202612–24 months1 month5%On the clock23 months left
BEATSHIFT ARENABondigi Games · entered 14 Aug 2026BEATSHIFT ARENABondigi Games · entered 14 Aug 2026We expect the game to remain in Early Access for roughly 12–24 months. This timeframe allows core systems, balance, progression, and content pipelines to mature through real player feedback and live iteration. Development will remain active throughout Early Access, and the timeline may shift as systems evolve and the scope becomes clearer, but the goal is a stable, well-tested foundation before full release.read 6 Sep 202612–24 months4 weeks4%On the clock23 months left
アバタークエスト オンラインlv10.jp · entered 28 Aug 2026アバタークエスト オンラインlv10.jp · entered 28 Aug 2026We expect to be in Early Access for roughly 12 months, and we are aiming to leave Early Access around the end of 2027. Game development can be unpredictable, so this estimate may shift depending on our progress and on the feedback we receive from players.read 6 Sep 2026about 12 months2 weeks3%On the clock12 months left
Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026Last Light: SurvivalBudGamesCorp · entered 31 Aug 2026We expect Last Light: Survival to remain in Early Access for approximately 12 to 18 months. This timeframe allows us to steadily expand the game with new content, features, and improvements while carefully incorporating player feedback and ensuring overall stability and quality. Development progress may vary depending on community input and testing results, but our focus is on delivering a polished and complete full release rather than rushing the process.read 6 Sep 202612–18 months1 week2%On the clock18 months left
The Last ShootoutMinus One · entered 4 Sep 2026The Last ShootoutMinus One · entered 4 Sep 20266 months up to a year. It'll be enough time to polish the game further, add more features, more maps, more characters etc.read 7 Sep 20266–12 months5 days1%On the clock12 months left
Infected EscapedALG_Game Studio · entered 27 Aug 2026Infected EscapedALG_Game Studio · entered 27 Aug 2026About 2 to 3 yearsread 8 Sep 202624–36 months2 weeks1%On the clock3 years left
Exit WaysASKES · entered 7 Sep 2026Exit WaysASKES · entered 7 Sep 2026We currently project that Exit Ways will remain in Early Access for approximately 6 to 12 months. During this period, our primary focus will be on balancing, performance polishing, and feature development.read 8 Sep 20266–12 months2 days1%On the clock12 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.