How long did they say Early Access would take, and how long has it been? · 1,314 in Early Access · 1,129 promises read · 430 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 741 | 738 | 30% | 4 weeks | 57778% | 7of 531 parsed | — |
| 2025 | 228 | 228 | 00% | 13 months | 15066% | 49of 121 parsed | — |
| 2024 | 114 | 114 | 00% | 2 years | 8675% | 42of 66 parsed | — |
| 2023 | 65 | 65 | 00% | 3 years 1 month | 4569% | 24of 34 parsed | — |
| 2022 | 46 | 46 | 00% | 4 years 3 months | 3474% | 19of 25 parsed | — |
| 2021 | 33 | 33 | 00% | 5 years 2 months | 2164% | 11of 15 parsed | — |
| 2020 | 33 | 33 | 00% | 6 years 1 month | 2885% | 13of 16 parsed | — |
| 2019 | 20 | 20 | 00% | 6 years 11 months | 1995% | 7of 10 parsed | — |
| 2018 | 13 | 13 | 00% | 8 years 1 month | 1185% | 5of 6 parsed | — |
| 2017 | 10 | 10 | 00% | 9 years 3 months | 880% | 5of 6 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| Cat LifeCat Life | The Early Access phase is coming to an end. Version 1.0 is scheduled for release on October 17, 2026.the store says it leaves Early Access on 17 Oct 2026 | 3 years 9 monthsuntil 17 Oct 2026 | 3 years 8 months | 98% | On the clockDue this month | |
| Rune ColiseumRune Coliseum | The early access period is planned for 1-2 years, with adjustments based on actual development progress.read 7 Sep 2026 | 12–24 months | 23 months | 98% | On the clockDue this month | |
| skate.skate. | We don’t have a fixed timeline to officially exit Early Access, as the game will evolve, grow, and improve based on player feedback. However, we expect to move towards a “full” release approximately a year out from the start of Early Access but we don’t know for certain at this time.read 6 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| Voyagers of NeraVoyagers of Nera | We plan to be in Early Access for one year, but may decide to extend it based on what features and content we decide to add during that time.read 6 Sep 2026 | about 12 months | 12 months | 98% | On the clockDue this month | |
| ResoniteResonite | We expect roughly 2-3 years of active development to implement features, optimizations and tweaks before we consider the project to be in a polished enough state to take it out of early access. We do not have plans to significantly alter our development cycle after full release and will continue adding new major features and optimizations thanks to the open ended nature of this project.read 5 Sep 2026 | 24–36 months | 2 years 11 months | 97% | On the clockDue this month | |
| RatatanRatatan | We plan to be in early access for approximately 6 months to a year. However, since quality and completion are our top priorities, the time frame may be extended depending on how development progresses.read 5 Sep 2026 | 6–12 months | 12 months | 97% | On the clockDue this month | |
| BIGFOOTBIGFOOT | We are planning for the game to be in early access before the end of 2026.read 5 Sep 2026 | 9 years 11 monthsuntil 31 Dec 2026 | 9 years 7 months | 97% | On the clock4 months left | |
| The Killing AntidoteThe Killing Antidote | It will take approximately 1-2 years to complete the game. During this time, we will continue to update the game content regularly.read 5 Sep 2026 | 12–24 months | 23 months | 96% | On the clockDue this month | |
| PolyZPolyZ | As we embark on the Early Access phase of 'PolyZ,' we anticipate this exciting journey to extend for approximately one - two years. Our current estimate for the full release of the game is projected around Mid 2025. Please note that this timeline is subject to adjustments based on your valuable feedback and the evolving development needs of the game. Join us now to be a part of shaping 'PolyZ' into an extraordinary gaming experience!read 6 Sep 2026 | 12–24 months | 23 months | 96% | On the clockDue this month | |
| InfernaInferna | Inferna will remain in Early Access until the planned Level 120 expansion and expanded endgame systems are fully implemented and stable. Our current target is to transition out of Early Access in 2026. As a growing MMORPG, the timeline depends on polish, balancing, and community feedback.read 5 Sep 2026 | 7 yearsuntil 31 Dec 2026 | 6 years 9 months | 96% | On the clock3 months left | |
| PlutocracyPlutocracy | We are planning to complete the development in the 2026.read 5 Sep 2026 | 7 years 1 monthuntil 31 Dec 2026 | 6 years 10 months | 96% | On the clock3 months left | |
| Deadly Days: RoadtripDeadly Days: Roadtrip | Our plan is to stay in Early Access for up 6 to 12 months, but that could change depending on how the design develops with player feedback.read 6 Sep 2026 | 6–12 months | 12 months | 96% | On the clockDue this month | |
| ENDLESS Legend™ 2ENDLESS Legend™ 2 | We will exit Early Access and release v1.0 on September 17, 2026.the store says it leaves Early Access on 17 Sep 2026 | 12 monthsuntil 17 Sep 2026 | 12 months | 96% | On the clockDue this month | |
| PhasmophobiaPhasmophobia | The current plan is to get to a full release in the second half of 2026 however this may change depending on features added and how the game will progress through early access.read 6 Sep 2026 | 6 years 3 monthsuntil 31 Dec 2026 | 6 years | 96% | On the clock3 months left | |
| Lost RiftLost Rift | We anticipate remaining in Early Access for around 12 months. Ultimately, we will release 1.0 when both we, the developers, and you, the community, feel it is ready.read 5 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| [Neolithic]To the End[Neolithic]To the End | It may take 5 years. (And likely more) Please be aware: 1, As the sole developer of the game, there are things in my life that may happen to delay the game development significantly. This is just an approximate estimation. 2, The end of early access does not change much. The game will keep updating to the end.read 6 Sep 2026 | about 5 years | 4 years 9 months | 95% | On the clock3 months left | |
| Car Dealership Simulator 2Car Dealership Simulator 2 | We are aiming to bring it to completion in one year. But that time frame can vary based on the players' feedback and possible modifications for improving the game.read 5 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| BeatblockBeatblock | We plan to be in Early Access for around a year, and ideally reach our intended scope for the full version by November/December 2026. That brings our song list from the initial 27 to a whopping 40+ songs!read 5 Sep 2026 | about 12 months | 11 months | 95% | On the clockDue this month | |
| Nuclear NightmareNuclear Nightmare | We would like Nuclear Nightmare to be out of early access 2 years after the initial release date.read 5 Sep 2026 | about 2 years | 23 months | 94% | On the clock1 month left | |
| Turing CompleteTuring Complete | The game will exit early access in 2026read 5 Sep 2026 | 5 years 3 monthsuntil 31 Dec 2026 | 4 years 11 months | 94% | On the clock4 months left | |
| Renryuu: AscensionRenryuu: Ascension | Renryuu will leave Early Access when the main story is done. The biggest part of the story is done, and is advanced in a so called "time skip" phase, which advances the time in the world by several years through multiple acts. After the time skip, the big final of the story will take place, and finish the story. The goal is to finish the main story by the end of 2026.read 6 Sep 2026 | 5 years 1 monthuntil 31 Dec 2026 | 4 years 9 months | 94% | On the clock4 months left | |
| Escape ConditionEscape Condition | I estimate leaving Early Access by fall 2026. 1.0 is planned for 8/21/26 and will include the foundational 3 missions. New testers are being brought in to give feedback on the game's latest iteration which has made world impacts more severe, simplified the RPG mechanics, and vastly improved graphics and sound design.read 6 Sep 2026 | 3 years 4 monthsuntil 30 Nov 2026 | 3 years 2 months | 94% | On the clock2 months left | |
| Dungeon AlchemistDungeon Alchemist | We intend for Dungeon Alchemist to leave Early Access late 2026.read 5 Sep 2026 | 4 years 9 monthsuntil 31 Dec 2026 | 4 years 5 months | 93% | On the clock4 months left | |
| SYNTHETIK 2SYNTHETIK 2 | The full release is planned to be within 2026. The game is now in a very advanced state and we are confident that we can launch in a good state.read 5 Sep 2026 | 5 years 2 monthsuntil 31 Dec 2026 | 4 years 10 months | 93% | On the clock4 months left | |
| Ghost ExileGhost Exile | It all depends on the pace of development and the number of ideas from the community. According to preliminary data, we plan to end early access at the end of 2026.read 5 Sep 2026 | 5 yearsuntil 31 Dec 2026 | 4 years 8 months | 93% | On the clock4 months left | |
| ErenshorErenshor | The plan is for Early Access to go on for approximately 18 months. This will give me enough time to create the new planned content, while allowing time to react to any user feedback during this phase of development.read 5 Sep 2026 | about 18 months | 17 months | 93% | On the clock1 month left | |
| DeadPolyDeadPoly | DeadPoly is planning to leave Early Access on January 12th, 2027.the store says it leaves Early Access on 12 Jan 2027 | 5 yearsuntil 12 Jan 2027 | 4 years 8 months | 93% | On the clock4 months left | |
| ElinElin | We are planning an early access period of approximately one year, two years at the most.read 6 Sep 2026 | 12–24 months | 22 months | 92% | On the clock2 months left | |
| What Is The GhostWhat Is The Ghost | 3–6 months so that new content, such as maps, can be properly tested and balanced.read 6 Sep 2026 | 3–6 months | 6 months | 92% | On the clockDue this month | |
| The CrustThe Crust | We plan to complete our roadmap within 24-28 months of early access release, after which we will take on the implementation of large-scale additions.the store says it leaves Early Access on 10 Sep 2026 | 24–28 months | 2 years 2 months | 92% | On the clock2 months left | |
| STONKS-9800: Stock Market SimulatorSTONKS-9800: Stock Market Simulator | I plan to release the full version of the game in 2026.read 5 Sep 2026 | 3 years 5 monthsuntil 31 Dec 2026 | 3 years 2 months | 92% | On the clock3 months left | |
| DeathgroundDeathground | Around 8 to 12 months but we'll continue development until the community believes it's reached the desired quality and depth for the full release.read 6 Sep 2026 | 8–12 months | 11 months | 92% | On the clockDue this month | |
| Salty HoundsSalty Hounds | Salty Hounds" is scheduled to come out of Early Access sometime in 2026. Depending on how quickly we can respond to the feedback we receive during Early Access, we may adjust the timeline slightly.read 6 Sep 2026 | 3 years 6 monthsuntil 31 Dec 2026 | 3 years 2 months | 91% | On the clock4 months left | |
| Unnamed Space IdleUnnamed Space Idle | The game should be ready for full release after an engine upgrade and UI rework. Plus a bit more content. That should be completed hopefully in 2026, but thats hard to pinpoint.read 6 Sep 2026 | 3 years 5 monthsuntil 31 Dec 2026 | 3 years 1 month | 91% | On the clock4 months left | |
| Way of the Hunter 2Way of the Hunter 2 | We currently expect Early Access to last half a year. Because development time heavily depends on the community feedback we receive, the real duration can vary.read 6 Sep 2026 | about 6 months | 5 months | 90% | On the clockDue this month | |
| Soulash 2Soulash 2 | The 1.0 release is planned in 2026, it may take longer if there's an opportunity to expand the game beyond the planned scope.read 5 Sep 2026 | 3 years 1 monthuntil 31 Dec 2026 | 2 years 9 months | 90% | On the clock4 months left | |
| Cloud MeadowCloud Meadow | We are aiming to leave Early Access sometime late 2026 to mid 2027read 5 Sep 2026 | 7 years 4 monthsuntil 30 Jun 2027 | 6 years 6 months | 89% | On the clock10 months left | |
| EmberwardEmberward | (Updated 2026/2/8, v0.4.9) Most of the planned gameplay elements are now in the game! I’ve started preparing for the 1.0 launch. I don’t have an exact date yet, but it should be in a few months.the store says it leaves Early Access on 17 Sep 2026 | 2 years 6 monthsuntil 31 Dec 2026 | 2 years 2 months | 88% | On the clock4 months left | |
| Path of Exile 2Path of Exile 2 | Path of Exile 2 is leaving Early Access on December 11 2026 PST.the store says it leaves Early Access on 11 Dec 2026 | 2 yearsuntil 11 Dec 2026 | 21 months | 88% | On the clock3 months left | |
| WitchfireWitchfire | As of this update (July 2026 - 0.9), we are 85% content complete and have released seven major content updates during the Early Access period, with plans to launch 1.0 in late Q4 2026. The game is not just a product to us - it’s a labor of love that some of us have been crafting for the better part of a decade. We care about it greatly and prioritize its quality on all fronts, which requires time and attention - we closely follow your feedback while testing the game ourselves, and we’re grateful for your enthusiasm and patience. To deliver something truly special, however, we need time - hence the launch window has been set for Q4 2026.read 7 Sep 2026 | 2 years 3 monthsuntil 31 Dec 2026 | 23 months | 87% | On the clock4 months left | |
| UnclesUncles | 2 weeks from release dateread 5 Sep 2026 | about 2 weeks | 2 weeks | 87% | On the clockDue this month | |
| Live TranslateLive Translate | We plan for Live Translate to remain in Early Access for approximately 90 days. During this period, we will actively gather user feedback to refine features and ensure the software's stability.read 6 Sep 2026 | about 3 months | 3 months | 87% | On the clockDue this month | |
| Farmer's Dynasty 2Farmer's Dynasty 2 | The plan is to have a short Early Access period of up to 6 months. We already have a strong understanding of player desires and expectations from the previous game that we want to deliver on, while also assessing and integrating additional community feedback.read 7 Sep 2026 | 0–6 months | 5 months | 87% | On the clockDue this month | |
| NavalArtNavalArt | -We are planning to constantly update and expand NavalArt, and we believe its full beauty will be appreciated in 2027.read 6 Sep 2026 | 9 years 6 monthsuntil 31 Dec 2027 | 8 years 3 months | 86% | On the clock15 months left | |
| WindblownWindblown | We're confident that Windblown will be coming out of Early Access at some point in 2026.read 5 Sep 2026 | 2 years 2 monthsuntil 31 Dec 2026 | 22 months | 86% | On the clock4 months left | |
| Shadow Fight ArenaShadow Fight Arena | From 10 to 12 monthsread 5 Sep 2026 | 10–12 months | 10 months | 86% | On the clock2 months left | |
| FriedrichAI: Offline AI FriedrichAI: Offline AI | FriedrichAI is expected to leave Early Access and reach V1 in September 2026, barring any major issues discovered during final testing and polish.the store says it leaves Early Access on 16 Sep 2026 | 5 monthsuntil 30 Sep 2026 | 4 months | 86% | On the clockDue this month | |
| Critter CoveCritter Cove | Critter Cove will be launching out of Early Access in Summer 2026. We'll set a specific date early in 2026.read 5 Sep 2026 | 2 years 4 monthsuntil 31 Dec 2026 | 2 years | 85% | On the clock4 months left | |
| Tavern Keeper 🍻Tavern Keeper 🍻 | We plan to be in Early Access for roughly a year, though this could change based on player feedback.read 5 Sep 2026 | about 12 months | 10 months | 84% | On the clock2 months left | |
| Mall SimulatorMall Simulator | We anticipate the full game will be available in about 12 months. This timeframe allows us to implement all the features we have planned and refine the game to meet our standards.read 5 Sep 2026 | about 12 months | 10 months | 84% | On the clock2 months left |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.