Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 1,784 in Early Access · 2,041 promises read · 698 announced, not started

Export CSVHow this is readQuestionnaires read up to 9 Sep 2026
AppliedNo filtersMost of the promise elapsed first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
202695294391%1 month84489%24of 771 parsed
202531031000%13 months25382%86of 210 parsed
202416116100%2 years 1 month13886%78of 111 parsed
2023979700%3 years 2 months8386%47of 66 parsed
2022656500%4 years 2 months5686%35of 42 parsed
2021484800%5 years 1 month3879%22of 30 parsed
2020414100%6 years 1 month3688%16of 20 parsed
2019323200%7 years 3 months32100%14of 17 parsed
2018171700%8 years 1 month1588%7of 8 parsed
2017141400%9 years 3 months1393%5of 7 parsed
On the clock

Inside the promised window

GamePromisePromisedElapsedClockVerdict
Vampires: Bloodlord RisingToplitz Productions · entered 30 Jan 2026Vampires: Bloodlord RisingToplitz Productions · entered 30 Jan 2026Our plan is to stay in Early Access for roughly 12 months to implement all the features we have on our roadmap. This also allows us to incorporate the community feedback and finalize all elements before the full release. Depending on issues like performance optimization or bugfixing beyond the expected allocated time for that, the timing might be changed, though.read 5 Sep 2026about 12 months7 months61%On the clock5 months left
Ranch Store SimulatorAGAMES · entered 30 Jan 2026Ranch Store SimulatorAGAMES · entered 30 Jan 2026Early Access phase is estimated to last about a year, although this timeline may be adjusted based on player feedback.read 6 Sep 2026about 12 months7 months61%On the clock5 months left
Touhou Blooming Soul二色幽紫蝶 · entered 30 Jan 2026Touhou Blooming Soul二色幽紫蝶 · entered 30 Jan 2026est. 6-12 monthsread 8 Sep 20266–12 months7 months61%On the clock5 months left
MEAT TRAINKiwiforge · entered 31 Jan 2026MEAT TRAINKiwiforge · entered 31 Jan 20266-12 months. Maybe less if all goes well.read 9 Sep 20266–12 months7 months61%On the clock5 months left
Incursion Red RiverGames Of Tomorrow GmbH · entered 10 Apr 2024Incursion Red RiverGames Of Tomorrow GmbH · entered 10 Apr 2024Our target is for Incursion Red River to be in Early Access for 3-4 years. This target was estimated with our current rate of progress, estimated budget, and team size. We hope going into Early Access may accelerate the timeline through financial support.read 9 Sep 202636–48 months2 years 5 months60%On the clock19 months left
Battle HanafudaSUZUKI PLAN · entered 10 Mar 2026Battle HanafudaSUZUKI PLAN · entered 10 Mar 2026We are aiming for a full release within 2026, although the exact timing may be adjusted to prioritize quality based on community feedback and ongoing development progress.read 8 Sep 202610 monthsuntil 31 Dec 20266 months60%On the clock4 months left
Project SilverfishSiris Pendrake · entered 26 Jun 2025Project SilverfishSiris Pendrake · entered 26 Jun 2025Hopefully the full game will be ready to release within 2 years after Early Access launch, give or take.read 5 Sep 20260–24 months14 months60%On the clock10 months left
Megastore SimulatorYolo Games Studio · entered 2 Feb 2026Megastore SimulatorYolo Games Studio · entered 2 Feb 2026We expect the game to remain in Early Access for approximately 12 months, depending on community feedback and development priorities. Our goal is to use this period to expand content and features with the community's help, while also improving polish, balance, and overall stability before the full release.read 6 Sep 2026about 12 months7 months60%On the clock5 months left
Beyond SolarCOREGAME Studios · entered 29 Mar 2026Beyond SolarCOREGAME Studios · entered 29 Mar 2026About 6 to 9 months, depending on feedback, feature completion, and polish. We’ll keep timelines visible through regular Steam and Discord updates.read 6 Sep 20266–9 months5 months60%On the clock4 months left
Traitor's KitchenAmbar Games · entered 29 Mar 2026Traitor's KitchenAmbar Games · entered 29 Mar 2026We currently plan to remain in Early Access until the full release, which is targeted for sometime in 2026. This timeline may evolve as development continues and based on community feedback.read 6 Sep 20269 monthsuntil 31 Dec 20265 months60%On the clock4 months left
末日危城-希望冬禾游戏 · entered 3 Feb 2026末日危城-希望冬禾游戏 · entered 3 Feb 2026We estimate the Early Access phase will last approximately 6 to 12 months, depending on community feedback and the scope of new features we decide to implement during the development process.read 9 Sep 20266–12 months7 months60%On the clock5 months left
First Person Data ExplorerStar Weaver's Production · entered 1 Jul 2025First Person Data ExplorerStar Weaver's Production · entered 1 Jul 2025I expect the game to remain in Early Access for one to two years.read 6 Sep 202612–24 months14 months60%On the clock10 months left
Master of PieceI M GAME · entered 4 Feb 2026Master of PieceI M GAME · entered 4 Feb 2026We are anticipating about 6 months to a year of Early Access period. This may vary depending on development progress, and any schedule changes will be shared via announcements.read 8 Sep 20266–12 months7 months60%On the clock5 months left
MENACEHooded Horse · entered 5 Feb 2026MENACEHooded Horse · entered 5 Feb 2026We plan to remain in Early Access for a year, but that could change depending on how the design develops with player feedback.read 6 Sep 2026about 12 months7 months59%On the clock5 months left
SkyShard: City BattlerRegisKillbin · entered 25 May 2026SkyShard: City BattlerRegisKillbin · entered 25 May 2026Our Early Access period should last no longer than 6 months, and could be notably quicker if our artists are able to continue producing art at a high rate of speed. We have a well defined roadmap and ample funds to finish, so we think this is a very reasonable goal.read 7 Sep 20260–6 months4 months59%On the clock2 months left
To Be Altered: ACT 1SKELLYBED Productions · entered 22 Oct 2025To Be Altered: ACT 1SKELLYBED Productions · entered 22 Oct 2025Until all acts are complete--it's difficult to get an estimate time, but Act 1 has taken me approximately 1.5 years to develop from the ground up. Taking that into consideration, each act may take around a year or a year and a half to create: the most realistic estimate time would be 2-3 more years, but I plan to release each act when they're ready rather than dropping it all at once.read 7 Sep 202612–18 months11 months59%On the clock7 months left
BubblySadSloth · entered 30 Jun 2026BubblySadSloth · entered 30 Jun 2026The plan is to stay in Early Access for around 1–4 months, depending on how the game evolves and how much iteration it needs.read 8 Sep 20261–4 months2 months59%On the clock2 months left
Hand-me-downsBuggy Deduck · entered 8 May 2026Hand-me-downsBuggy Deduck · entered 8 May 2026Hand-me-downs will leave Early Access in Autumn 2026.the store says it leaves Early Access on 28 Oct 20267 monthsuntil 30 Nov 20264 months59%On the clock3 months left
Ground of AcesBlindflug Studios AG · entered 10 Jul 2025Ground of AcesBlindflug Studios AG · entered 10 Jul 2025We are planning for 1.5 to 2 years of Early Access. As a small indie team, changes and adjustments to the plan are possible.read 5 Sep 202618–24 months14 months58%On the clock10 months left
Toaster ArenaShadow_hawk · entered 20 Jan 2025Toaster ArenaShadow_hawk · entered 20 Jan 2025The game has a deadline for November 2027 however, playtesting and user experience comes first and if the game needs time for improvements, polish and bug fixes. The release date will be pushed back if the quality of our product does not meet player expectations.read 9 Sep 20262 years 10 monthsuntil 30 Nov 202720 months58%On the clock14 months left
Team Principal: A Racing ManagerPatrick H · entered 12 Feb 2026Team Principal: A Racing ManagerPatrick H · entered 12 Feb 20266 months - 1 yearread 8 Sep 20266–12 months7 months57%On the clock5 months left
SELINICymban · entered 12 Feb 2026SELINICymban · entered 12 Feb 2026I plan for a relatively short Early Access period, currently estimated at around 8 to 12 months. The primary purpose is to test, tune and polish the game with player feedback before the full release. This estimated timeframe is based on the current development plan but it may change as I work with the community.read 6 Sep 20268–12 months7 months57%On the clock5 months left
Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Augmental PuzzlesFlammable Penguins Games · entered 13 Feb 2026Our goal is between six months to a year depending on audience reaction. Monthly updates give us the opportunity to release new or improved puzzle modes and content to our community. We will also be polishing the overall experience as we go. If we receive strong feedback, we may take additional time to improve on things. The only major feature left to develop is the real time multiplayer elements. Our launch window is flexible to account for feedback on new puzzle modes and difficulties in developing the multiplayer to a quality level we are happy. Our 1.0 launch will be simultaneous across all platforms, this may require us to delay based on commitments and timetables on those platforms.read 8 Sep 20266–12 months7 months57%On the clock5 months left
Monster Lab SimulatorRound 3 Studios · entered 13 Feb 2026Monster Lab SimulatorRound 3 Studios · entered 13 Feb 2026We plan to release the full game within 12 months. This timeframe is what we estimate to implement all the planned features and refine the game into its best version.read 6 Sep 20260–12 months7 months57%On the clock5 months left
Dino Ramen ExpressANTIGames · entered 14 Feb 2026Dino Ramen ExpressANTIGames · entered 14 Feb 2026Roughly 6 months to a year…I know that might sound unreliable…But what if those 6 months include at least one small content update every day (bug fixes not counted), and one major story update every week?It’s possible that in just a few weeks, ARKPARK · HURRYUP will already feel like a full 1.0 release.We’ve already worked on it for 5 years—most content is finished; it just doesn’t fit the story order yet… Our ambition goes far beyond that.What really happened in ARKPARK?Where were the humans of Earth in 2102?Why do you play as an alien running a RamenDino with your robot friend?And so many more major “historical changes” coming to ARKPARK… We plan to spend the next 40 years of our lives telling this story across 5 mainline titles—the story of humans, aliens, and AIs in the ANTI Series spanning billions of years.This isn’t just a plan. We’ve already put in 5 years of work. ARKPARK · HURRYUP is the first of these five games: an open-world title combining adventure, management, and roguelike FPS.It needs massive polish and feedback to reach our extremely high standards.That’s why we need your help—and to let you witness this miracle story called “ANTI” together.read 8 Sep 20266–12 months7 months57%On the clock5 months left
GrimshireAcute Owl Studio · entered 22 Jul 2025GrimshireAcute Owl Studio · entered 22 Jul 2025We are estimating that Grimshire will be in early access for at least 1-2 years.read 6 Sep 202612–24 months14 months57%On the clock10 months left
vrOScatnet systems · entered 12 May 2026vrOScatnet systems · entered 12 May 2026Our current target is approximately six to seven months, but this is an estimate, not a guarantee. The timeline may change depending on platform changes in the social VR ecosystem, hardware releases, and feedback priorities. Expect frequent updates throughout Early Access.read 9 Sep 20266–7 months4 months57%On the clock3 months left
Chaos ConstructorsLeafian Games · entered 16 Feb 2026Chaos ConstructorsLeafian Games · entered 16 Feb 2026We aim to release the full version in about a year. However, due to the nature of game development and the guidance of community feedback, this timeframe may change. Our main goal is not to rush, but to continue development until the game feels truly complete and ready.read 9 Sep 2026about 12 months7 months56%On the clock5 months left
Flips: A 2D Flipbook Animation Tool by zelun_zelun_ · entered 18 Feb 2026Flips: A 2D Flipbook Animation Tool by zelun_zelun_ · entered 18 Feb 2026Flips is expected to remain in Early Access for approximately 6 to 12 months. This timeframe allows for iterative development, usability refinements, performance improvements, and feature adjustments based on community feedback. The exact duration may change depending on feedback and development progress. A full release will happen once Flips reaches a stable, polished, and reliable state that meets its core design goals.read 7 Sep 20266–12 months7 months56%On the clock5 months left
TradingLifeFun(ctor) Studio · entered 18 Feb 2026TradingLifeFun(ctor) Studio · entered 18 Feb 2026We expect Early Access to last around one year. That said, we’ll focus on shipping meaningful improvements and updates as they’re ready, based on development progress and community feedback.read 9 Sep 2026about 12 months7 months56%On the clock5 months left
DJ Life Simulator: Learn to DJ for RealOne Day Code Games · entered 21 Jul 2026DJ Life Simulator: Learn to DJ for RealOne Day Code Games · entered 21 Jul 20263 Monthsread 9 Sep 2026about 3 months2 months56%On the clock1 month left
Civics ScribbleNebraska Public Media · entered 7 Aug 2026Civics ScribbleNebraska Public Media · entered 7 Aug 2026About two months, which gives us time to incorporate feedback into the final version.the store says it leaves Early Access on 17 Sep 2026about 2 months1 month55%On the clockDue this month
Oaken TowerAlibi Games · entered 28 Apr 2026Oaken TowerAlibi Games · entered 28 Apr 2026We plan to work on the game until we are confident there is enough great content to release to 1.0. We expect the game will be in early access for approximately 8 months.read 6 Sep 2026about 8 months4 months55%On the clock4 months left
Starforged LegacyTripwire Presents · entered 1 Jun 2026Starforged LegacyTripwire Presents · entered 1 Jun 2026We expect to continue iterating on Starforged Legacy for 3-6 months after its Early Access launch.read 8 Sep 20263–6 months3 months55%On the clock3 months left
Annihilate The SpanceSkyglow Softworks · entered 14 Jan 2025Annihilate The SpanceSkyglow Softworks · entered 14 Jan 2025Until the end of 2027read 8 Sep 20263 yearsuntil 31 Dec 202720 months55%On the clock16 months left
Assetto Corsa Rally505 Games · entered 13 Nov 2025Assetto Corsa Rally505 Games · entered 13 Nov 2025We're aiming to have the full 1.0 release ready within less than 18 months from the start of Early Access. We believe this timeframe strikes the right balance between gathering crucial community feedback and delivering a polished, complete experience. Of course, game development is a dynamic process, and we'll keep you informed every step of the way if any adjustments to the timeline become necessary.read 5 Sep 20260–18 months10 months55%On the clock8 months left
Web Host SimulatorChibum · entered 6 Aug 2025Web Host SimulatorChibum · entered 6 Aug 2025We plan to keep the game in Early Access for approximately 24 months. This period will be used to expand content, test new systems, and refine the experience with the help of the community.read 9 Sep 2026about 2 years13 months55%On the clock11 months left
BYTEWORLDFinndustries · entered 22 Feb 2026BYTEWORLDFinndustries · entered 22 Feb 2026We are estimating that it will take around 1 year from release until the game is ready to leave early access.read 8 Sep 2026about 12 months7 months55%On the clock5 months left
Backpack SurvivorsCM Game Studio · entered 13 Apr 2026Backpack SurvivorsCM Game Studio · entered 13 Apr 2026We aim to be in Early Access for about 9 months. The roadmap and plans for Early Access will be communicated on our Discord.read 6 Sep 2026about 9 months5 months55%On the clock4 months left
GenderShiftTuring Speech LLC · entered 22 Jul 2026GenderShiftTuring Speech LLC · entered 22 Jul 20262-3 months.read 9 Sep 20262–3 months2 months54%On the clock1 month left
Rise of PiracyMicroProse Software · entered 24 Feb 2026Rise of PiracyMicroProse Software · entered 24 Feb 2026The goal is to remain in Early Access for 12 months, but this will depend on the feedback that comes in from players and how the scope may change as a result.read 6 Sep 2026about 12 months6 months54%On the clock6 months left
Guinea Pig Runaway TogetherDVS Interactive · entered 3 Jun 2026Guinea Pig Runaway TogetherDVS Interactive · entered 3 Jun 2026Approximately 3-6 months. We have a clear roadmap and the core game is already feature-complete. Early Access will focus on polish, additional content, and community-driven improvements.the store says it leaves Early Access on 27 Oct 20263–6 months3 months54%On the clock3 months left
Space Engineers 2Keen Software House · entered 27 Jan 2025Space Engineers 2Keen Software House · entered 27 Jan 2025Our plan for keeping the Space Engineers 2 in Early Access is approximately three years (end of 2027).read 6 Sep 2026about 3 years19 months54%On the clock17 months left
Wings of EmpireFlexible Media · entered 16 Apr 2026Wings of EmpireFlexible Media · entered 16 Apr 2026Based on previous projects, I estimate 6-9 months in Early Access, with each act taking ~2-3 months to develop. This pace may adjust based on feedback and development progress.read 8 Sep 20266–9 months5 months54%On the clock4 months left
Untamed KingdomShadow Stalk Studios LLC · entered 27 Feb 2026Untamed KingdomShadow Stalk Studios LLC · entered 27 Feb 2026Untamed Kingdom" plans to remain in Early Access for 1 yearread 8 Sep 2026about 12 months6 months53%On the clock6 months left
Karakage The Sky ShadowHaizum Games · entered 27 Feb 2026Karakage The Sky ShadowHaizum Games · entered 27 Feb 2026Karakage The Sky Shadow will remain in Early Access until all core features are implemented and working as intended, roughly by January 2027, so about a year or so.read 7 Sep 2026about 12 months6 months53%On the clock6 months left
ASTRALGURACORP® · entered 30 Jan 2026ASTRALGURACORP® · entered 30 Jan 2026ASTRAL intends to remain in Early Access until we’re confident it meets our quality standards and delivers a complete experience. Depending on progress, we intend to aim for full release around Q4 2026 / Q1 2027. This remains contingent on community feedback and our velocity in refining gameplay, adding content, and polishing the title.read 7 Sep 202614 monthsuntil 31 Mar 20277 months52%On the clock7 months left
DrainSimCodePeas · entered 3 Mar 2026DrainSimCodePeas · entered 3 Mar 2026The current development target is around 12 months. This timeframe may adjust depending on progress and how the scope evolves during development.read 9 Sep 2026about 12 months6 months52%On the clock6 months left
The Legend of KhiimoriMindscape · entered 3 Mar 2026The Legend of KhiimoriMindscape · entered 3 Mar 2026We expect The Legend of Khiimori to be in Early Access for approximately 12 months. We cannot provide you with an exact date yet, because our motto is “quality over speed,” and we simply do not yet know when the game will meet our quality standards to ensure a final release. Early Access allows us to expand the world, polish gameplay systems, and integrate community-driven improvements. We’ll keep players updated regularly and adjust the timeline with more specific dates as we progress.read 7 Sep 2026about 12 months6 months52%On the clock6 months left
Obscure Chronicle of DynastiaPotS · entered 3 Mar 2026Obscure Chronicle of DynastiaPotS · entered 3 Mar 2026We plan to complete this project within a minimum of six months and a maximum of approximately one year.read 8 Sep 20266–12 months6 months52%On the clock6 months left
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.