How long did they say Early Access would take, and how long has it been? · 3,347 in Early Access · 4,705 promises read · 1,480 announced, not started
| Year | Games | In Early Access now | Graduated | Median time in EA | Promise read | Overdue | Promise kept |
|---|---|---|---|---|---|---|---|
| 2026 | 1,379 | 1,336 | 433% | 2 months | 1,33897% | 58of 1,196 parsed | — |
| 2025 | 570 | 570 | 00% | 14 months | 54696% | 220of 473 parsed | — |
| 2024 | 293 | 293 | 00% | 2 years 1 month | 28397% | 173of 228 parsed | — |
| 2023 | 158 | 158 | 00% | 3 years 2 months | 15196% | 96of 125 parsed | — |
| 2022 | 110 | 110 | 00% | 4 years 2 months | 10595% | 65of 79 parsed | — |
| 2021 | 87 | 87 | 00% | 5 years 2 months | 8193% | 54of 64 parsed | — |
| 2020 | 73 | 73 | 00% | 6 years 2 months | 7299% | 43of 51 parsed | — |
| 2019 | 65 | 65 | 00% | 7 years 3 months | 65100% | 38of 42 parsed | — |
| 2018 | 55 | 55 | 00% | 8 years 3 months | 5396% | 40of 41 parsed | — |
| 2017 | 111 | 111 | 00% | 9 years 4 months | 11099% | 74of 77 parsed | — |
| Game | Promise | Promised | Elapsed | Clock | Verdict | |
|---|---|---|---|---|---|---|
| INTRUDER - WAR AREASINTRUDER - WAR AREAS | Our goal is to have the "final" version of INTRUDER - WAR AREAS in july 2017.read 16 Sep 2026 | 8 monthsuntil 31 Jul 2017 | 9 years 9 months | 1464% | Overdueby 9 years 1 month | |
| Glitch ArenaGlitch Arena | 6 months.read 8 Sep 2026 | about 6 months | 7 years 4 months | 1459% | Overdueby 6 years 10 months | |
| Rail AdventuresRail Adventures | Until the end of 2019read 8 Sep 2026 | 6 monthsuntil 31 Dec 2019 | 7 years 3 months | 1448% | Overdueby 6 years 9 months | |
| Witanlore: DreamtimeWitanlore: Dreamtime | Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.read 16 Sep 2026 | 6–8 months | 9 years 8 months | 1447% | Overdueby 9 years | |
| #SkiJump#SkiJump | We are still actively developing the game into a much more fully featured release, but we can't say for certain when the release will be. We were supposed to release the game by Christmas 2016, but due to bad health, bad luck and VRUnicorns becoming part of FlatPonies, we had to delay the release and development.read 12 Sep 2026 | 6 monthsuntil 25 Dec 2019 | 7 years 3 months | 1444% | Overdueby 6 years 9 months | |
| 0Gravity0Gravity | 6 month or less. I think this is a great time for a small game with perfect mechanics and great variety.read 10 Sep 2026 | 0–6 months | 7 years 2 months | 1428% | Overdueby 6 years 8 months | |
| At the Mountains of MadnessAt the Mountains of Madness | We intend to have the project completed by 2017; Between 6 and 9 months.read 12 Sep 2026 | 6–9 months | 10 years 6 months | 1397% | Overdueby 9 years 9 months | |
| The ContactThe Contact | Late 2016read 12 Sep 2026 | 9 monthsuntil 31 Dec 2016 | 10 years 5 months | 1391% | Overdueby 9 years 8 months | |
| The Forgettable DungeonThe Forgettable Dungeon | I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way. However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.read 11 Sep 2026 | about 6 months | 6 years 11 months | 1381% | Overdueby 6 years 5 months | |
| Star Rangers XEStar Rangers XE | We are guessing approximately 9 months should do it.read 10 Sep 2026 | about 9 months | 10 years 2 months | 1360% | Overdueby 9 years 5 months | |
| ImmunityImmunity | Less than 6 months.read 6 Sep 2026 | 0–6 months | 6 years 10 months | 1359% | Overdueby 6 years 4 months | |
| SpellboundSpellbound | Spellbound will be in Early Access until the "Red Wizards Tale" story arc has been completed. The content will be released as episodic chapters as they are developed and completed. The amount of production time per chapter will heavily depend on scope of work, access to resources & support, team size (solo dev right now), time constraints, and budget. I'm guessing wildly here, but if each act takes about 3 months to complete and I have 3 chapters, we're looking at about 9 months of development after early access release. Don't trust me though -- This may fluctuate wildly! Us devs are notoriously bad at underestimating the amount of time and effort to finish production, and VR is hard and filled with uncharted territory! When a story chapter is about 85% complete, it will be made available for you to play through and provide feedback and I will iterate until the chapter is complete and highly polished.read 14 Sep 2026 | 3–9 months | 10 years | 1337% | Overdueby 9 years 3 months | |
| Awesome Obstacle ChallengeAwesome Obstacle Challenge | Updated - We'll remain in Early Access until Q2 2017 as we polish gameplay, build out our levels and add additional features. Some dependencies in our tech stack delayed development (which was shifted to other games yet-to-be-announced).read 15 Sep 2026 | 9 monthsuntil 30 Jun 2017 | 10 years | 1331% | Overdueby 9 years 3 months | |
| DanielX.net Paint ComposerDanielX.net Paint Composer | Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0read 15 Sep 2026 | 3–6 months | 6 years 8 months | 1326% | Overdueby 6 years 2 months | |
| The Torus SyndicateThe Torus Syndicate | The Torus Syndicate will be in early access until we complete Act 2 & 3 of the campaign mode, and introduce co-op multiplayer. We expect to stay in Early Access until at least Summer of 2017.read 16 Sep 2026 | 9 monthsuntil 31 Aug 2017 | 9 years 10 months | 1309% | Overdueby 9 years 1 month | |
| Rise of KeepersRise of Keepers | We plan to release the final version by Q3 2016.read 13 Sep 2026 | 10 monthsuntil 30 Sep 2016 | 10 years 9 months | 1294% | Overdueby 9 years 11 months | |
| Lucid TripsLucid Trips | We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026 | about 9 months | 9 years 8 months | 1290% | Overdueby 8 years 11 months | |
| Lords of New YorkLords of New York | Majority of our work in getting out of Early Access will be polish, adding new characters, venues, and preparing our Story Mode interface. It will take several months of work and maybe a few more as we apply feedback from our Early Access community.read 14 Sep 2026 | 3–9 months | 9 years 8 months | 1288% | Overdueby 8 years 11 months | |
| A Large Quantity Of MushroomsA Large Quantity Of Mushrooms | The game is expected to be in early access until autumn/winter 2017.read 15 Sep 2026 | 9 monthsuntil 31 Dec 2017 | 9 years 6 months | 1265% | Overdueby 8 years 9 months | |
| Undead OverlordUndead Overlord | The game may be in Early Access for quite some time. That will mostly depend on whether the game’s player community grows large enough to justify the addition of stretch goals, but also on the lives and fortunes of the game’s team of developers. Our goal is to reach a final release state for the game no later than one year after its release on Early Access. In the end, though, it will be done when it’s done. We want to bring the game to you as quickly as we can, but we are still only human (not yet having achieved interdimensional transcendence ourselves).read 9 Sep 2026 | about 12 months | 12 years 2 months | 1217% | Overdueby 11 years 2 months | |
| Clothesline CarnageClothesline Carnage | Clothesline Carnage is expected to remain in Early Access for several months. Our aim is to get the game as polished and improved as possible through community feedback.read 16 Sep 2026 | 3–9 months | 9 years 1 month | 1217% | Overdueby 8 years 4 months | |
| Roast PartyRoast Party | Approximately six months.read 9 Sep 2026 | about 6 months | 6 years 1 month | 1210% | Overdueby 5 years 7 months | |
| Hurry Up!Hurry Up! | Like everything else in the game, you will decide this too. Early access will be completed for us as soon as we decide that the game has reached the stage we want in our conversations in the Community or Discord. In our opinion, this period will may take up to 6 months.read 13 Sep 2026 | 0–6 months | 6 years | 1203% | Overdueby 5 years 6 months | |
| CodeSpellsCodeSpells | Originally, we had planned to release the full game in Summer of 2016. However, while we were working and listening to our beta testers, we realized that our in-game systems for explaining coding and motivating people to create spells were lacking. Tutorials were a feature we had subconsciously relegated to the unreached NPC Stretch Goal of our Kickstarter campaign, but we have realized since then that in order to create a truly accessible and enjoyable experience, we should have a more interactive coding window, and perhaps even a small guided campaign where players could test their skills. However, the campaign mode is a dream goal, and last on our list. Our primary concern is to make the best procedurally-generated spell-crafting sandbox game the world has ever known. We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback as we bear down on the final product.read 10 Sep 2026 | 11 monthsuntil 31 Aug 2016 | 11 years | 1200% | Overdueby 10 years 1 month | |
| Super Sky ArenaSuper Sky Arena | The full release is planned for summer 2016.read 9 Sep 2026 | 11 monthsuntil 31 Aug 2016 | 10 years 11 months | 1195% | Overdueby 10 years | |
| Sky JacSky Jac | Being a development team of two people (father and son) makes developing a game of this magnitude slower than usual. Our plans are to complete the game by the summer of 2017.read 15 Sep 2026 | 10 monthsuntil 31 Aug 2017 | 9 years 11 months | 1187% | Overdueby 9 years 1 month | |
| Damage: Sadistic Butchering of HumanityDamage: Sadistic Butchering of Humanity | 6-10 months.read 16 Sep 2026 | 6–10 months | 9 years 9 months | 1172% | Overdueby 8 years 11 months | |
| WolfWarsWolfWars | Our wish is to finish WolfWars during this year (2015). However we'll be ready to develop/improve it further as long as there is a need.read 10 Sep 2026 | 12 monthsuntil 31 Dec 2015 | 11 years 8 months | 1171% | Overdueby 10 years 8 months | |
| Galagan's Island: Reprymian RisingGalagan's Island: Reprymian Rising | Maybe a year at most. Everything that will be going into the game has already been decided. We update frequently.read 11 Sep 2026 | 0–12 months | 11 years 3 months | 1125% | Overdueby 10 years 3 months | |
| Kid Baby: StarchildKid Baby: Starchild | 6-8 months. While we polish up the rest of the game content.read 16 Sep 2026 | 6–8 months | 7 years 5 months | 1110% | Overdueby 6 years 9 months | |
| GI Racing 2.0GI Racing 2.0 | We anticipate the final build will be available for public release in the first half of 2017. Although this is some time away, please bear in mind that the game will be updated with new content regularly and by the time the full release date comes around, the Early Access build will practically be the full version. We won't release the game until we feel we are bug free, fully optimized, and have addressed as many areas of interest to the community as we are able.read 14 Sep 2026 | 11 monthsuntil 30 Jun 2017 | 10 years 2 months | 1107% | Overdueby 9 years 3 months | |
| Sketch TalesSketch Tales | We expect 9-12 months of further development and polishing of the game before it's ready for the release. There is still a ton of features to add, polish and tweak before the game meets our vision and your expectations.read 12 Sep 2026 | 9–12 months | 11 years | 1097% | Overdueby 10 years | |
| Axes and ArrowsAxes and Arrows | Less than a yearread 12 Sep 2026 | 0–12 months | 10 years 11 months | 1094% | Overdueby 9 years 11 months | |
| Carrotting BrainCarrotting Brain | Our optimistic plan assumes that finishing all the core features should take around one year while being in Early Access. It may be extended because the quality is our top priority, and some of the critical tasks should not be rushed.read 12 Sep 2026 | about 12 months | 10 years 11 months | 1090% | Overdueby 9 years 11 months | |
| Infinite Game Works Episode 1Infinite Game Works Episode 1 | Approximately a quarter of a year.read 10 Sep 2026 | about 12 months | 10 years 11 months | 1089% | Overdueby 9 years 11 months | |
| Bit ShifterBit Shifter | We plan to be in early access until we deliver on our target feature set. We expect this will take about a year.read 12 Sep 2026 | about 12 months | 10 years 10 months | 1087% | Overdueby 9 years 10 months | |
| HeresyHeresy | Should take around 6 months to a year to hit v1.0.read 12 Sep 2026 | 6–12 months | 10 years 10 months | 1083% | Overdueby 9 years 10 months | |
| zTime (Danger Noodles!)zTime (Danger Noodles!) | Q3 2017 is our target 1.0 release dateread 15 Sep 2026 | 11 monthsuntil 30 Sep 2017 | 9 years 11 months | 1080% | Overdueby 9 years | |
| Sword 'N' BoardSword 'N' Board | I expect the game to be in early access no longer than a year. I have a clear roadmap of the development for the game, which sets specific milestones for development month to month. Come the end of February I plan on having the entire "Overworld" of Sword 'N' Board finished, along with all of its subsequent puzzles. Come the end of March I also hope to have 3 of the 8 dungeons finished, complete with its puzzles and progression taken care of. And each of the following months are already planned in explicit detail.read 13 Sep 2026 | 0–12 months | 10 years 8 months | 1063% | Overdueby 9 years 8 months | |
| FlobeFlobe | Much of that usually depends on the players feedback which oftentimes helps us to decide how much more to put into the game. Having said that....we aim to be in Early Access no more than a year.read 13 Sep 2026 | 0–12 months | 10 years 7 months | 1057% | Overdueby 9 years 7 months | |
| Just DeathJust Death | I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.read 10 Sep 2026 | 6–12 months | 10 years 7 months | 1056% | Overdueby 9 years 7 months | |
| Signal DecaySignal Decay | Signal Decay will be in Early Access for 8 months, give or take a few months.read 15 Sep 2026 | about 8 months | 7 years | 1049% | Overdueby 6 years 4 months | |
| Steno ArcadeSteno Arcade | We expect Steno Arcade to be in Early Access for approximately 9-12 months.read 7 Sep 2026 | 9–12 months | 10 years 6 months | 1047% | Overdueby 9 years 6 months | |
| Soviet CitySoviet City | The Soviet revolution has to come ASAP. Our estimates are about 6 to 12 months.read 13 Sep 2026 | 6–12 months | 10 years 6 months | 1046% | Overdueby 9 years 6 months | |
| Soccer RageSoccer Rage | We currently have plans to run our early access phase until the June of 2016, we have a whole host of new and exciting features already planned and we can’t wait to hear what the fans would like to see us add, too.read 11 Sep 2026 | 13 monthsuntil 30 Jun 2016 | 11 years 4 months | 1042% | Overdueby 10 years 3 months | |
| Grenade MadnessGrenade Madness | We expect Grenade Madness to be in development as an Early Access for one year presumably. The final release should come sometime in Q1 2017.read 13 Sep 2026 | about 12 months | 10 years 5 months | 1042% | Overdueby 9 years 5 months | |
| Snooker Nation ChampionshipSnooker Nation Championship | We're hoping to be in early access for no longer than a year. We will follow the communities lead on when we feel its ready for a full releaseread 9 Sep 2026 | 0–12 months | 10 years 5 months | 1039% | Overdueby 9 years 5 months | |
| Bunny BashBunny Bash | We're aiming to work through Early Access in one year, however we feel that the community could, and should, drive this as well. If some great ideas come through the community that might take a little longer, then we'll push this date and update the expected date. If the community feels that this game is "full" and complete earlier than expected then the reverse is true.read 10 Sep 2026 | about 12 months | 10 years 5 months | 1039% | Overdueby 9 years 5 months | |
| Observatory: A VR Variety PackObservatory: A VR Variety Pack | About a year, if all goes to plan. ...But then, it's game dev, so I don't actually know. Sorry.read 12 Sep 2026 | about 12 months | 10 years 4 months | 1035% | Overdueby 9 years 4 months | |
| KseleboxKselebox | The game will leave Early Access when there is enough content in it, so that the player always knows what they will do in the game, and the gameplay does not bother him. We will strive for this, and release updates regularly! The game will be in Early Access for about 6 months.read 11 Sep 2026 | about 6 months | 5 years 2 months | 1032% | Overdueby 4 years 8 months |
A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.