Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 3,347 in Early Access · 4,705 promises read · 1,480 announced, not started

Export CSVHow this is readQuestionnaires read up to 16 Sep 2026
AppliedTag: IndieClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,3791,336433%2 months1,33897%58of 1,196 parsed
202557057000%14 months54696%220of 473 parsed
202429329300%2 years 1 month28397%173of 228 parsed
202315815800%3 years 2 months15196%96of 125 parsed
202211011000%4 years 2 months10595%65of 79 parsed
2021878700%5 years 2 months8193%54of 64 parsed
2020737300%6 years 2 months7299%43of 51 parsed
2019656500%7 years 3 months65100%38of 42 parsed
2018555500%8 years 3 months5396%40of 41 parsed
201711111100%9 years 4 months11099%74of 77 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
INTRUDER - WAR AREASPlay One Game Studio · entered 12 Dec 2016INTRUDER - WAR AREASPlay One Game Studio · entered 12 Dec 2016Our goal is to have the "final" version of INTRUDER - WAR AREAS in july 2017.read 16 Sep 20268 monthsuntil 31 Jul 20179 years 9 months1464%Overdueby 9 years 1 month
Glitch ArenaShock & Rockets Games · entered 2 Jun 2019Glitch ArenaShock & Rockets Games · entered 2 Jun 20196 months.read 8 Sep 2026about 6 months7 years 4 months1459%Overdueby 6 years 10 months
Rail Adventuresexosyphen studios · entered 21 Jun 2019Rail Adventuresexosyphen studios · entered 21 Jun 2019Until the end of 2019read 8 Sep 20266 monthsuntil 31 Dec 20197 years 3 months1448%Overdueby 6 years 9 months
Witanlore: DreamtimeDruid Gameworks Studio LLC · entered 24 Jan 2017Witanlore: DreamtimeDruid Gameworks Studio LLC · entered 24 Jan 2017Witanlore: Dreamtime will be in Early Access for approximately 6-8 months to complete the core game. It is our commitment to you, our players, to maintain active development and regular content/patch updates during this period to prevent the game from ever languishing in Early Access.read 16 Sep 20266–8 months9 years 8 months1447%Overdueby 9 years
#SkiJumpBandello · entered 28 Jun 2019#SkiJumpBandello · entered 28 Jun 2019We are still actively developing the game into a much more fully featured release, but we can't say for certain when the release will be. We were supposed to release the game by Christmas 2016, but due to bad health, bad luck and VRUnicorns becoming part of FlatPonies, we had to delay the release and development.read 12 Sep 20266 monthsuntil 25 Dec 20197 years 3 months1444%Overdueby 6 years 9 months
0GravityKvaKoon Team · entered 27 Jul 20190GravityKvaKoon Team · entered 27 Jul 20196 month or less. I think this is a great time for a small game with perfect mechanics and great variety.read 10 Sep 20260–6 months7 years 2 months1428%Overdueby 6 years 8 months
At the Mountains of MadnessTeam Clockworks · entered 26 Mar 2016At the Mountains of MadnessTeam Clockworks · entered 26 Mar 2016We intend to have the project completed by 2017; Between 6 and 9 months.read 12 Sep 20266–9 months10 years 6 months1397%Overdueby 9 years 9 months
The ContactCrusty Squirrel · entered 11 Apr 2016The ContactCrusty Squirrel · entered 11 Apr 2016Late 2016read 12 Sep 20269 monthsuntil 31 Dec 201610 years 5 months1391%Overdueby 9 years 8 months
The Forgettable DungeonHappy Box Games LLC · entered 21 Oct 2019The Forgettable DungeonHappy Box Games LLC · entered 21 Oct 2019I plan to keep the game in early access for about 6 months, as this will give me enough time to finish more content, extra features, and fix any bugs along the way. However nothing is set in stone, and I just want to make the full release have a good amount of content, and be polished.read 11 Sep 2026about 6 months6 years 11 months1381%Overdueby 6 years 5 months
Star Rangers XEAwestruck Games · entered 6 Jul 2016Star Rangers XEAwestruck Games · entered 6 Jul 2016We are guessing approximately 9 months should do it.read 10 Sep 2026about 9 months10 years 2 months1360%Overdueby 9 years 5 months
ImmunityVicci Games · entered 1 Dec 2019ImmunityVicci Games · entered 1 Dec 2019Less than 6 months.read 6 Sep 20260–6 months6 years 10 months1359%Overdueby 6 years 4 months
SpellboundWobbly Duck Studios · entered 6 Sep 2016SpellboundWobbly Duck Studios · entered 6 Sep 2016Spellbound will be in Early Access until the "Red Wizards Tale" story arc has been completed. The content will be released as episodic chapters as they are developed and completed. The amount of production time per chapter will heavily depend on scope of work, access to resources & support, team size (solo dev right now), time constraints, and budget. I'm guessing wildly here, but if each act takes about 3 months to complete and I have 3 chapters, we're looking at about 9 months of development after early access release. Don't trust me though -- This may fluctuate wildly! Us devs are notoriously bad at underestimating the amount of time and effort to finish production, and VR is hard and filled with uncharted territory! When a story chapter is about 85% complete, it will be made available for you to play through and provide feedback and I will iterate until the chapter is complete and highly polished.read 14 Sep 20263–9 months10 years1337%Overdueby 9 years 3 months
Awesome Obstacle ChallengeVRoximity LLC · entered 22 Sep 2016Awesome Obstacle ChallengeVRoximity LLC · entered 22 Sep 2016Updated - We'll remain in Early Access until Q2 2017 as we polish gameplay, build out our levels and add additional features. Some dependencies in our tech stack delayed development (which was shifted to other games yet-to-be-announced).read 15 Sep 20269 monthsuntil 30 Jun 201710 years1331%Overdueby 9 years 3 months
DanielX.net Paint ComposerDaniel X Moore · entered 30 Jan 2020DanielX.net Paint ComposerDaniel X Moore · entered 30 Jan 2020Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0read 15 Sep 20263–6 months6 years 8 months1326%Overdueby 6 years 2 months
The Torus SyndicateCodeate · entered 22 Nov 2016The Torus SyndicateCodeate · entered 22 Nov 2016The Torus Syndicate will be in early access until we complete Act 2 & 3 of the campaign mode, and introduce co-op multiplayer. We expect to stay in Early Access until at least Summer of 2017.read 16 Sep 20269 monthsuntil 31 Aug 20179 years 10 months1309%Overdueby 9 years 1 month
Rise of KeepersSamaritan Studios · entered 5 Dec 2015Rise of KeepersSamaritan Studios · entered 5 Dec 2015We plan to release the final version by Q3 2016.read 13 Sep 202610 monthsuntil 30 Sep 201610 years 9 months1294%Overdueby 9 years 11 months
Lucid TripsSara Lisa Vogl · entered 12 Jan 2017Lucid TripsSara Lisa Vogl · entered 12 Jan 2017We plan on having Lucid Trips in Early Access until Q4 2017 or at the longest 9 months.read 12 Sep 2026about 9 months9 years 8 months1290%Overdueby 8 years 11 months
Lords of New YorkLunchtime Studios, LLC · entered 19 Jan 2017Lords of New YorkLunchtime Studios, LLC · entered 19 Jan 2017Majority of our work in getting out of Early Access will be polish, adding new characters, venues, and preparing our Story Mode interface. It will take several months of work and maybe a few more as we apply feedback from our Early Access community.read 14 Sep 20263–9 months9 years 8 months1288%Overdueby 8 years 11 months
A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017A Large Quantity Of MushroomsRaw Lion Workshop · entered 23 Mar 2017The game is expected to be in early access until autumn/winter 2017.read 15 Sep 20269 monthsuntil 31 Dec 20179 years 6 months1265%Overdueby 8 years 9 months
Undead OverlordJumpCore Productions · entered 18 Jul 2014Undead OverlordJumpCore Productions · entered 18 Jul 2014The game may be in Early Access for quite some time. That will mostly depend on whether the game’s player community grows large enough to justify the addition of stretch goals, but also on the lives and fortunes of the game’s team of developers. Our goal is to reach a final release state for the game no later than one year after its release on Early Access. In the end, though, it will be done when it’s done. We want to bring the game to you as quickly as we can, but we are still only human (not yet having achieved interdimensional transcendence ourselves).read 9 Sep 2026about 12 months12 years 2 months1217%Overdueby 11 years 2 months
Clothesline CarnageDWI Videogames · entered 2 Aug 2017Clothesline CarnageDWI Videogames · entered 2 Aug 2017Clothesline Carnage is expected to remain in Early Access for several months. Our aim is to get the game as polished and improved as possible through community feedback.read 16 Sep 20263–9 months9 years 1 month1217%Overdueby 8 years 4 months
Roast PartyDevFraccas · entered 29 Aug 2020Roast PartyDevFraccas · entered 29 Aug 2020Approximately six months.read 9 Sep 2026about 6 months6 years 1 month1210%Overdueby 5 years 7 months
Hurry Up!GameWork Studios · entered 10 Sep 2020Hurry Up!GameWork Studios · entered 10 Sep 2020Like everything else in the game, you will decide this too. Early access will be completed for us as soon as we decide that the game has reached the stage we want in our conversations in the Community or Discord. In our opinion, this period will may take up to 6 months.read 13 Sep 20260–6 months6 years1203%Overdueby 5 years 6 months
CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015Originally, we had planned to release the full game in Summer of 2016. However, while we were working and listening to our beta testers, we realized that our in-game systems for explaining coding and motivating people to create spells were lacking. Tutorials were a feature we had subconsciously relegated to the unreached NPC Stretch Goal of our Kickstarter campaign, but we have realized since then that in order to create a truly accessible and enjoyable experience, we should have a more interactive coding window, and perhaps even a small guided campaign where players could test their skills. However, the campaign mode is a dream goal, and last on our list. Our primary concern is to make the best procedurally-generated spell-crafting sandbox game the world has ever known. We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback as we bear down on the final product.read 10 Sep 202611 monthsuntil 31 Aug 201611 years1200%Overdueby 10 years 1 month
Super Sky ArenaHammer Labs · entered 5 Oct 2015Super Sky ArenaHammer Labs · entered 5 Oct 2015The full release is planned for summer 2016.read 9 Sep 202611 monthsuntil 31 Aug 201610 years 11 months1195%Overdueby 10 years
Sky JacTeam of Light Media LLC · entered 25 Oct 2016Sky JacTeam of Light Media LLC · entered 25 Oct 2016Being a development team of two people (father and son) makes developing a game of this magnitude slower than usual. Our plans are to complete the game by the summer of 2017.read 15 Sep 202610 monthsuntil 31 Aug 20179 years 11 months1187%Overdueby 9 years 1 month
Damage: Sadistic Butchering of HumanitySuomi-Peli · entered 11 Dec 2016Damage: Sadistic Butchering of HumanitySuomi-Peli · entered 11 Dec 20166-10 months.read 16 Sep 20266–10 months9 years 9 months1172%Overdueby 8 years 11 months
WolfWarsPeter Hrdy · entered 2 Jan 2015WolfWarsPeter Hrdy · entered 2 Jan 2015Our wish is to finish WolfWars during this year (2015). However we'll be ready to develop/improve it further as long as there is a need.read 10 Sep 202612 monthsuntil 31 Dec 201511 years 8 months1171%Overdueby 10 years 8 months
Galagan's Island: Reprymian RisingVolens Nolens Games · entered 16 Jun 2015Galagan's Island: Reprymian RisingVolens Nolens Games · entered 16 Jun 2015Maybe a year at most. Everything that will be going into the game has already been decided. We update frequently.read 11 Sep 20260–12 months11 years 3 months1125%Overdueby 10 years 3 months
Kid Baby: StarchildExit Earth Entertainment · entered 24 Apr 2019Kid Baby: StarchildExit Earth Entertainment · entered 24 Apr 20196-8 months. While we polish up the rest of the game content.read 16 Sep 20266–8 months7 years 5 months1110%Overdueby 6 years 9 months
GI Racing 2.0The Game Institute · entered 23 Jul 2016GI Racing 2.0The Game Institute · entered 23 Jul 2016We anticipate the final build will be available for public release in the first half of 2017. Although this is some time away, please bear in mind that the game will be updated with new content regularly and by the time the full release date comes around, the Early Access build will practically be the full version. We won't release the game until we feel we are bug free, fully optimized, and have addressed as many areas of interest to the community as we are able.read 14 Sep 202611 monthsuntil 30 Jun 201710 years 2 months1107%Overdueby 9 years 3 months
Sketch Tales8D Studio · entered 28 Sep 2015Sketch Tales8D Studio · entered 28 Sep 2015We expect 9-12 months of further development and polishing of the game before it's ready for the release. There is still a ton of features to add, polish and tweak before the game meets our vision and your expectations.read 12 Sep 20269–12 months11 years1097%Overdueby 10 years
Axes and ArrowsThe Net Champs · entered 9 Oct 2015Axes and ArrowsThe Net Champs · entered 9 Oct 2015Less than a yearread 12 Sep 20260–12 months10 years 11 months1094%Overdueby 9 years 11 months
Carrotting BrainRaving Bots · entered 23 Oct 2015Carrotting BrainRaving Bots · entered 23 Oct 2015Our optimistic plan assumes that finishing all the core features should take around one year while being in Early Access. It may be extended because the quality is our top priority, and some of the critical tasks should not be rushed.read 12 Sep 2026about 12 months10 years 11 months1090%Overdueby 9 years 11 months
Infinite Game Works Episode 1Sakura River Interactive · entered 26 Oct 2015Infinite Game Works Episode 1Sakura River Interactive · entered 26 Oct 2015Approximately a quarter of a year.read 10 Sep 2026about 12 months10 years 11 months1089%Overdueby 9 years 11 months
Bit ShifterPlastic Games · entered 2 Nov 2015Bit ShifterPlastic Games · entered 2 Nov 2015We plan to be in early access until we deliver on our target feature set. We expect this will take about a year.read 12 Sep 2026about 12 months10 years 10 months1087%Overdueby 9 years 10 months
Heresydark made games · entered 19 Nov 2015Heresydark made games · entered 19 Nov 2015Should take around 6 months to a year to hit v1.0.read 12 Sep 20266–12 months10 years 10 months1083%Overdueby 9 years 10 months
zTime (Danger Noodles!)Hazardous Software · entered 24 Oct 2016zTime (Danger Noodles!)Hazardous Software · entered 24 Oct 2016Q3 2017 is our target 1.0 release dateread 15 Sep 202611 monthsuntil 30 Sep 20179 years 11 months1080%Overdueby 9 years
Sword 'N' BoardStuffed Castle Studios · entered 29 Jan 2016Sword 'N' BoardStuffed Castle Studios · entered 29 Jan 2016I expect the game to be in early access no longer than a year. I have a clear roadmap of the development for the game, which sets specific milestones for development month to month. Come the end of February I plan on having the entire "Overworld" of Sword 'N' Board finished, along with all of its subsequent puzzles. Come the end of March I also hope to have 3 of the 8 dungeons finished, complete with its puzzles and progression taken care of. And each of the following months are already planned in explicit detail.read 13 Sep 20260–12 months10 years 8 months1063%Overdueby 9 years 8 months
FlobeVolens Nolens Games · entered 22 Feb 2016FlobeVolens Nolens Games · entered 22 Feb 2016Much of that usually depends on the players feedback which oftentimes helps us to decide how much more to put into the game. Having said that....we aim to be in Early Access no more than a year.read 13 Sep 20260–12 months10 years 7 months1057%Overdueby 9 years 7 months
Just DeathRadioactive-Software · entered 24 Feb 2016Just DeathRadioactive-Software · entered 24 Feb 2016I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.read 10 Sep 20266–12 months10 years 7 months1056%Overdueby 9 years 7 months
Signal DecayNela System · entered 20 Sep 2019Signal DecayNela System · entered 20 Sep 2019Signal Decay will be in Early Access for 8 months, give or take a few months.read 15 Sep 2026about 8 months7 years1049%Overdueby 6 years 4 months
Steno ArcadeFor All To Play · entered 30 Mar 2016Steno ArcadeFor All To Play · entered 30 Mar 2016We expect Steno Arcade to be in Early Access for approximately 9-12 months.read 7 Sep 20269–12 months10 years 6 months1047%Overdueby 9 years 6 months
Soviet Citychickeninthecornstudio · entered 31 Mar 2016Soviet Citychickeninthecornstudio · entered 31 Mar 2016The Soviet revolution has to come ASAP. Our estimates are about 6 to 12 months.read 13 Sep 20266–12 months10 years 6 months1046%Overdueby 9 years 6 months
Soccer RageStamina-Games · entered 2 Jun 2015Soccer RageStamina-Games · entered 2 Jun 2015We currently have plans to run our early access phase until the June of 2016, we have a whole host of new and exciting features already planned and we can’t wait to hear what the fans would like to see us add, too.read 11 Sep 202613 monthsuntil 30 Jun 201611 years 4 months1042%Overdueby 10 years 3 months
Grenade MadnessTouch Orchestra · entered 15 Apr 2016Grenade MadnessTouch Orchestra · entered 15 Apr 2016We expect Grenade Madness to be in development as an Early Access for one year presumably. The final release should come sometime in Q1 2017.read 13 Sep 2026about 12 months10 years 5 months1042%Overdueby 9 years 5 months
Snooker Nation ChampionshipCherry Pop Games · entered 27 Apr 2016Snooker Nation ChampionshipCherry Pop Games · entered 27 Apr 2016We're hoping to be in early access for no longer than a year. We will follow the communities lead on when we feel its ready for a full releaseread 9 Sep 20260–12 months10 years 5 months1039%Overdueby 9 years 5 months
Bunny BashDarkArts Studios · entered 28 Apr 2016Bunny BashDarkArts Studios · entered 28 Apr 2016We're aiming to work through Early Access in one year, however we feel that the community could, and should, drive this as well. If some great ideas come through the community that might take a little longer, then we'll push this date and update the expected date. If the community feels that this game is "full" and complete earlier than expected then the reverse is true.read 10 Sep 2026about 12 months10 years 5 months1039%Overdueby 9 years 5 months
Observatory: A VR Variety Pack2DArray · entered 12 May 2016Observatory: A VR Variety Pack2DArray · entered 12 May 2016About a year, if all goes to plan. ...But then, it's game dev, so I don't actually know. Sorry.read 12 Sep 2026about 12 months10 years 4 months1035%Overdueby 9 years 4 months
KseleboxONRI Studio · entered 20 Jul 2021KseleboxONRI Studio · entered 20 Jul 2021The game will leave Early Access when there is enough content in it, so that the player always knows what they will do in the game, and the gameplay does not bother him. We will strive for this, and release updates regularly! The game will be in Early Access for about 6 months.read 11 Sep 2026about 6 months5 years 2 months1032%Overdueby 4 years 8 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.