Early Access Promise Clock

How long did they say Early Access would take, and how long has it been? · 2,849 in Early Access · 3,960 promises read · 1,302 announced, not started

Export CSVHow this is readQuestionnaires read up to 14 Sep 2026
AppliedTag: Early AccessClear allFurthest past the promise first
By the year the clock started

Graduations and promises, year by year

YearGamesIn Early Access nowGraduatedMedian time in EAPromise readOverduePromise kept
20261,2351,208272%2 months1,18296%45of 1,065 parsed
202550550500%13 months47594%179of 407 parsed
202426226200%2 years 1 month24895%149of 200 parsed
202314314300%3 years 2 months13393%86of 110 parsed
2022939300%4 years 2 months8692%55of 66 parsed
2021767600%5 years 2 months6991%44of 54 parsed
2020626200%6 years 2 months6198%33of 40 parsed
2019555500%7 years 3 months55100%29of 32 parsed
2018404000%8 years 3 months3895%29of 30 parsed
2017555500%9 years 3 months5498%30of 32 parsed
Overdue

Past the promised maximum

GamePromisePromisedElapsedClockVerdict
CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015CodeSpellsThoughtSTEM, LLC · entered 18 Sep 2015Originally, we had planned to release the full game in Summer of 2016. However, while we were working and listening to our beta testers, we realized that our in-game systems for explaining coding and motivating people to create spells were lacking. Tutorials were a feature we had subconsciously relegated to the unreached NPC Stretch Goal of our Kickstarter campaign, but we have realized since then that in order to create a truly accessible and enjoyable experience, we should have a more interactive coding window, and perhaps even a small guided campaign where players could test their skills. However, the campaign mode is a dream goal, and last on our list. Our primary concern is to make the best procedurally-generated spell-crafting sandbox game the world has ever known. We are so grateful for everyone’s help in making CodeSpells as magical as we all want it to be. We hope you will continue to give us feedback as we bear down on the final product.read 10 Sep 202611 monthsuntil 31 Aug 201611 years1199%Overdueby 10 years 1 month
Super Sky ArenaHammer Labs · entered 5 Oct 2015Super Sky ArenaHammer Labs · entered 5 Oct 2015The full release is planned for summer 2016.read 9 Sep 202611 monthsuntil 31 Aug 201610 years 11 months1194%Overdueby 10 years
Car Trader SimulatorLive Motion Games · entered 4 Nov 2020Car Trader SimulatorLive Motion Games · entered 4 Nov 2020We believe the game to be in Early Access for approximately half an year. Depending on the feedback from EA players we will adjust the Early Access accordingly. We are still trying different new features and there is a great possibility that our players' feedback will also provide us with ideas that we will not be able to pass on.read 12 Sep 2026about 6 months5 years 10 months1172%Overdueby 5 years 4 months
Xsyon - PreludeNotorious Games · entered 29 Dec 2014Xsyon - PreludeNotorious Games · entered 29 Dec 2014Early Access will continue throughout 2015 until the upcoming feature checklist listed below is complete.read 9 Sep 202612 monthsuntil 31 Dec 201511 years 9 months1171%Overdueby 10 years 9 months
WolfWarsPeter Hrdy · entered 2 Jan 2015WolfWarsPeter Hrdy · entered 2 Jan 2015Our wish is to finish WolfWars during this year (2015). However we'll be ready to develop/improve it further as long as there is a need.read 10 Sep 202612 monthsuntil 31 Dec 201511 years 8 months1170%Overdueby 10 years 8 months
Alnico SmitheryPinapl · entered 25 Oct 2024Alnico SmitheryPinapl · entered 25 Oct 2024It's always hard to estimate how long things like this will take. While theoretically I imagine the game could be finished in a month or two's time, realistically things like new ideas, bugs, suggestions, and real life always end up greatly affecting that time-frame. So with that in mind, I *think* Alnico won't spend more than a year in Early Access, but I make no promises.read 7 Sep 20261–2 months23 months1133%Overdueby 21 months
Galagan's Island: Reprymian RisingVolens Nolens Games · entered 16 Jun 2015Galagan's Island: Reprymian RisingVolens Nolens Games · entered 16 Jun 2015Maybe a year at most. Everything that will be going into the game has already been decided. We update frequently.read 11 Sep 20260–12 months11 years 3 months1125%Overdueby 10 years 3 months
Playground VRSource Byte Sp. z o.o. · entered 27 Feb 2021Playground VRSource Byte Sp. z o.o. · entered 27 Feb 2021We don't want to have it in early access for a long time. It's hard to predict it accurately at the moment. Our task is to add more funny and playable elements. Thanks to them we want the player not to get bored and to come back to the game. We also want to encourage them to explore new features! In our opinion, we should finish the game in 6 months.the store says it leaves Early Access on 30 Oct 2026about 6 months5 years 7 months1109%Overdueby 5 years 1 month
Arcade Galaxy BuilderArcade Galaxy · entered 9 Dec 2023Arcade Galaxy BuilderArcade Galaxy · entered 9 Dec 2023About 3 months.read 13 Sep 2026about 3 months2 years 9 months1107%Overdueby 2 years 6 months
LimouzikPlug In Digital · entered 18 Jun 2018LimouzikPlug In Digital · entered 18 Jun 2018From 3 to 9 monthsread 12 Sep 20263–9 months8 years 3 months1099%Overdueby 7 years 6 months
Sketch Tales8D Studio · entered 28 Sep 2015Sketch Tales8D Studio · entered 28 Sep 2015We expect 9-12 months of further development and polishing of the game before it's ready for the release. There is still a ton of features to add, polish and tweak before the game meets our vision and your expectations.read 12 Sep 20269–12 months11 years1096%Overdueby 10 years
Axes and ArrowsThe Net Champs · entered 9 Oct 2015Axes and ArrowsThe Net Champs · entered 9 Oct 2015Less than a yearread 12 Sep 20260–12 months10 years 11 months1093%Overdueby 9 years 11 months
Carrotting BrainRaving Bots · entered 23 Oct 2015Carrotting BrainRaving Bots · entered 23 Oct 2015Our optimistic plan assumes that finishing all the core features should take around one year while being in Early Access. It may be extended because the quality is our top priority, and some of the critical tasks should not be rushed.read 12 Sep 2026about 12 months10 years 11 months1090%Overdueby 9 years 11 months
Infinite Game Works Episode 1Sakura River Interactive · entered 26 Oct 2015Infinite Game Works Episode 1Sakura River Interactive · entered 26 Oct 2015Approximately a quarter of a year.read 10 Sep 2026about 12 months10 years 11 months1089%Overdueby 9 years 11 months
Bit ShifterPlastic Games · entered 2 Nov 2015Bit ShifterPlastic Games · entered 2 Nov 2015We plan to be in early access until we deliver on our target feature set. We expect this will take about a year.read 12 Sep 2026about 12 months10 years 10 months1087%Overdueby 9 years 10 months
Heresydark made games · entered 19 Nov 2015Heresydark made games · entered 19 Nov 2015Should take around 6 months to a year to hit v1.0.read 12 Sep 20266–12 months10 years 10 months1082%Overdueby 9 years 10 months
Feed and Grow: FishGreens s.r.o. · entered 8 Jan 2016Feed and Grow: FishGreens s.r.o. · entered 8 Jan 2016One year. During this time we want to test the specific new additions and focus on improving them.read 14 Sep 2026about 12 months10 years 8 months1069%Overdueby 9 years 8 months
Sword 'N' BoardStuffed Castle Studios · entered 29 Jan 2016Sword 'N' BoardStuffed Castle Studios · entered 29 Jan 2016I expect the game to be in early access no longer than a year. I have a clear roadmap of the development for the game, which sets specific milestones for development month to month. Come the end of February I plan on having the entire "Overworld" of Sword 'N' Board finished, along with all of its subsequent puzzles. Come the end of March I also hope to have 3 of the 8 dungeons finished, complete with its puzzles and progression taken care of. And each of the following months are already planned in explicit detail.read 13 Sep 20260–12 months10 years 8 months1063%Overdueby 9 years 8 months
FlobeVolens Nolens Games · entered 22 Feb 2016FlobeVolens Nolens Games · entered 22 Feb 2016Much of that usually depends on the players feedback which oftentimes helps us to decide how much more to put into the game. Having said that....we aim to be in Early Access no more than a year.read 13 Sep 20260–12 months10 years 7 months1056%Overdueby 9 years 7 months
Just DeathRadioactive-Software · entered 24 Feb 2016Just DeathRadioactive-Software · entered 24 Feb 2016I'm anticipating the product being in the Early Access phase for 6-12 months. The actual answer is "as long as it takes" for the product to be fun, and to achieve the goals I've set for it, and those may change based on community feedback.read 10 Sep 20266–12 months10 years 7 months1056%Overdueby 9 years 7 months
Steno ArcadeFor All To Play · entered 30 Mar 2016Steno ArcadeFor All To Play · entered 30 Mar 2016We expect Steno Arcade to be in Early Access for approximately 9-12 months.read 7 Sep 20269–12 months10 years 6 months1046%Overdueby 9 years 6 months
Soviet Citychickeninthecornstudio · entered 31 Mar 2016Soviet Citychickeninthecornstudio · entered 31 Mar 2016The Soviet revolution has to come ASAP. Our estimates are about 6 to 12 months.read 13 Sep 20266–12 months10 years 5 months1046%Overdueby 9 years 5 months
Gunslinger TrainerHyperPub · entered 5 Apr 2016Gunslinger TrainerHyperPub · entered 5 Apr 2016We’ve used a rapid and iterative development process on this game thus far. We’re currently looking at 6 Months to 1 Year, however this could be earlier or later. It’s all dependent on any bumps in the development of the project.read 13 Sep 20266–12 months10 years 5 months1044%Overdueby 9 years 5 months
Soccer RageStamina-Games · entered 2 Jun 2015Soccer RageStamina-Games · entered 2 Jun 2015We currently have plans to run our early access phase until the June of 2016, we have a whole host of new and exciting features already planned and we can’t wait to hear what the fans would like to see us add, too.read 11 Sep 202613 monthsuntil 30 Jun 201611 years 3 months1042%Overdueby 10 years 2 months
Grenade MadnessTouch Orchestra · entered 15 Apr 2016Grenade MadnessTouch Orchestra · entered 15 Apr 2016We expect Grenade Madness to be in development as an Early Access for one year presumably. The final release should come sometime in Q1 2017.read 13 Sep 2026about 12 months10 years 5 months1042%Overdueby 9 years 5 months
Snooker Nation ChampionshipCherry Pop Games · entered 27 Apr 2016Snooker Nation ChampionshipCherry Pop Games · entered 27 Apr 2016We're hoping to be in early access for no longer than a year. We will follow the communities lead on when we feel its ready for a full releaseread 9 Sep 20260–12 months10 years 5 months1038%Overdueby 9 years 5 months
Bunny BashDarkArts Studios · entered 28 Apr 2016Bunny BashDarkArts Studios · entered 28 Apr 2016We're aiming to work through Early Access in one year, however we feel that the community could, and should, drive this as well. If some great ideas come through the community that might take a little longer, then we'll push this date and update the expected date. If the community feels that this game is "full" and complete earlier than expected then the reverse is true.read 10 Sep 2026about 12 months10 years 5 months1038%Overdueby 9 years 5 months
Observatory: A VR Variety Pack2DArray · entered 12 May 2016Observatory: A VR Variety Pack2DArray · entered 12 May 2016About a year, if all goes to plan. ...But then, it's game dev, so I don't actually know. Sorry.read 12 Sep 2026about 12 months10 years 4 months1034%Overdueby 9 years 4 months
Jeklynn HeightsVex Studios, LLC · entered 25 May 2016Jeklynn HeightsVex Studios, LLC · entered 25 May 2016Approximately 1 year.read 8 Sep 2026about 12 months10 years 4 months1031%Overdueby 9 years 4 months
The HinterLandsAckmi · entered 27 May 2016The HinterLandsAckmi · entered 27 May 2016The HinterLands will stay in early access until the initial experience is complete. This includes quests, multiple biomes, many bosses, NPC's, scripted events, several multiplayer game modes, and modding tools. Once the game can stand on its own, I'll be able to work on additional content: new biomes /npcs/bosses/ quests. So it depends on how much interest there is in the game. If a lot of people are interested, it could be finished in a year. If there aren't as many, it could take several years (it's mainly just me working on the project).read 13 Sep 2026about 12 months10 years 4 months1030%Overdueby 9 years 4 months
Beyond Flesh and Blood Episode 1Pixelbomb Games · entered 1 Jun 2016Beyond Flesh and Blood Episode 1Pixelbomb Games · entered 1 Jun 2016Approximately 6-12 months.read 12 Sep 20266–12 months10 years 3 months1029%Overdueby 9 years 3 months
XCavalypsedavevillz · entered 6 Jun 2016XCavalypsedavevillz · entered 6 Jun 20166 to 12 monthsread 13 Sep 20266–12 months10 years 3 months1027%Overdueby 9 years 3 months
VroomistSyrena Interactive · entered 10 Jun 2016VroomistSyrena Interactive · entered 10 Jun 2016We expect about 9-12 months. This depends on many factors such as player feedback, which will shape the game the way the player wants. We will only bring Vroomist out of early access when we know for sure the community is satisfied and our vision has been made.read 14 Sep 20269–12 months10 years 3 months1026%Overdueby 9 years 3 months
The Nestinvrse studios · entered 14 Jun 2016The Nestinvrse studios · entered 14 Jun 2016The December Ctrl Alt Delete update finally puts us back on a predictable schedule after going dark for the multiplayer rebuild. Currently there are 6-12 months worth of features on our to-do list, but we definitely plan to come out of Early Access in 2018.read 14 Sep 20266–12 months10 years 3 months1025%Overdueby 9 years 3 months
LifelessDesync Donkeys · entered 16 Jun 2016LifelessDesync Donkeys · entered 16 Jun 2016We are currently estimating that the game will be in Early Access for about 12 months, but depending on the development process, this may change.read 12 Sep 2026about 12 months10 years 3 months1025%Overdueby 9 years 3 months
AiballHFM Games · entered 22 Jun 2016AiballHFM Games · entered 22 Jun 20161 year.read 14 Sep 2026about 12 months10 years 3 months1023%Overdueby 9 years 3 months
KleptoMeerkat Gaming · entered 30 Jun 2016KleptoMeerkat Gaming · entered 30 Jun 2016We estimate a year of development still remains with our current resources. However, if funds allow us to grow our team we can greatly reduce that timeline.read 12 Sep 2026about 12 months10 years 3 months1021%Overdueby 9 years 3 months
Acid FlipTriadne · entered 25 Feb 2019Acid FlipTriadne · entered 25 Feb 2019The Game should be in Early Access for several months.read 14 Sep 20263–9 months7 years 7 months1007%Overdueby 6 years 10 months
Last Days2ndDimensionGhost · entered 20 Oct 2016Last Days2ndDimensionGhost · entered 20 Oct 2016For around a year... I have a lot of branches in the storyline and those are my main concern. Theee is also a big demand for new features and gameplay adjustments so those take a while too.read 12 Sep 2026about 12 months9 years 11 months990%Overdueby 8 years 11 months
Escape: Sierra LeoneReborn Games Inc. · entered 5 Dec 2016Escape: Sierra LeoneReborn Games Inc. · entered 5 Dec 2016I'm aiming for just under a year, it could be more or less depending on various factors such as sales figures, work load at my other job, and what the community wants in regards to tweaks, features, and changes to the game.read 13 Sep 20260–12 months9 years 9 months978%Overdueby 8 years 9 months
PlayFortressPlayFortress · entered 7 Dec 2016PlayFortressPlayFortress · entered 7 Dec 2016We estimate around 12 months, however the final time will depend upon the feedback we get from the Community.read 14 Sep 2026about 12 months9 years 9 months977%Overdueby 8 years 9 months
NAL Is AliveChequered Ink Ltd. · entered 17 Dec 2016NAL Is AliveChequered Ink Ltd. · entered 17 Dec 2016A ballpark figure would be around one year. This is a very vague estimate, and of course depends on how easily and smoothly games take new functionality, visual and performance upgrades etc. NAL Is Alive will not be released as a "complete" game until the entire package feels like one cohesive, enjoyable unit.read 14 Sep 2026about 12 months9 years 9 months974%Overdueby 8 years 9 months
Acro StormBlue Comet Games · entered 28 Dec 2016Acro StormBlue Comet Games · entered 28 Dec 2016We anticipate the game to remain in Early Access for roughly a year further.read 10 Sep 2026about 12 months9 years 9 months971%Overdueby 8 years 9 months
QuoteVindit · entered 31 Jan 2017QuoteVindit · entered 31 Jan 2017Everything in Quote is hand drawn and bespoke, so it takes time to make. If all goes well we would like to be out Early Access in around 12 months. However, if large features are added - or the game will benefit from it - it could be considerably longer.read 13 Sep 2026about 12 months9 years 7 months962%Overdueby 8 years 7 months
Grim DragonsPunkster Inc. · entered 2 Feb 2017Grim DragonsPunkster Inc. · entered 2 Feb 2017Every few months a new release will contain: new levels, new enemies and more dragon antics! The full game will take another 9 to 12 months to complete.read 14 Sep 20269–12 months9 years 7 months961%Overdueby 8 years 7 months
Alien TagIRLDLC.COM INC · entered 20 Apr 2024Alien TagIRLDLC.COM INC · entered 20 Apr 20243 monthsread 10 Sep 2026about 3 months2 years 5 months961%Overdueby 2 years 2 months
SumerStudio Wumpus · entered 15 Feb 2017SumerStudio Wumpus · entered 15 Feb 2017Sumer’s Early Access will end when we are confident in the online multiplayer feature. We estimate this to take about a year, but recognize that creating a quality online experience means addressing a lot of unknowns as they come up. Players will be kept up to date with release plans, so if online multiplayer takes longer than expected we’ll be transparent about it.read 14 Sep 2026about 12 months9 years 7 months958%Overdueby 8 years 7 months
World horror storyKochetkov Nikita · entered 10 Feb 2025World horror storyKochetkov Nikita · entered 10 Feb 2025We hope that by the beginning of 2025 we will be able to release the full version of the game!read 12 Sep 20262 monthsuntil 31 Mar 202519 months956%Overdueby 17 months
DeficisGneu LLC · entered 31 Jul 2015DeficisGneu LLC · entered 31 Jul 2015The current goals should be completed by Q3 of 2016.read 11 Sep 202614 monthsuntil 30 Sep 201611 years 2 months954%Overdueby 10 years
Space JammersSpread Shot Studios LLC · entered 8 Mar 2017Space JammersSpread Shot Studios LLC · entered 8 Mar 2017The rest of development will take between 6-12 months.read 14 Sep 20266–12 months9 years 6 months952%Overdueby 8 years 6 months
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A game is in Early Access when the store lists it among its genres; the clock starts on the day the ledger saw it enter or, for a game that launched into Early Access, on the release date the store prints. The promise is the developer’s own questionnaire answer, kept word for word; only ranges and single figures are compared, open answers are listed as open, and answers the parser could not read say so. Graduations are recorded from 3 Sep 2026, so earlier years undercount them. A game whose questionnaire has not been read yet says “not read yet” under No promise (how). Data by SteamPeaks.com.